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“The Arena is a certified butterfly-free zone. No distractions for P.E.K.K.A, only destruction.”

The Mini P.E.K.K.A is a Rare card that is unlocked from the Training Camp (Tutorial). It spawns a fast, single-target, ground-targeting, melee ground troop with high hitpoints and very high damage. He is clothed in gray metal armour and wields a smaller version of the P.E.K.K.A's sword. He wears a helmet with team-colored horns and a single team-colored eye. A Mini P.E.K.K.A card costs 4 Elixir to deploy.

Strategy

For Battle Decks with this card, click here

  • Like the Prince, he is best used defensively against single troops and then for a counterattack due to his slow attack speed but very high damage.
  • He can be used with high hitpoint troops, such as the Giant or Golem, so that they tank all of the damage dealt by opposing units while the Mini P.E.K.K.A deals massive damage to them. However, this strategy is very vulnerable to swarm cards, so it should be used cautiously and with spells whenever possible.
  • A Mini P.E.K.K.A can defeat equally levelled Musketeers, Electro Wizards, Ice Wizards, Princesses, Firecrackers, Mother Witches, and Magic Archers in one hit for a similar Elixir cost, making him useful for quickly taking out these troops behind a tank.
    • It can also defeat most support troops in two hits, and coupled with its high speed, the Mini P.E.K.K.A can be considered as an anti-tank and anti-support. Because of this, against a tank and support push, it is more effective to deploy the Mini P.E.K.K.A on the support troop instead of the tank, so that he can eliminate it, saving more of his hitpoints for a counterpush.
    • Against a lone Golem, the Mini P.E.K.K.A can prevent him and his death damage from connecting to the Tower Princess with the help of Skeletons and an Ice Spirit. Only the Golemites will deal damage to the Tower Princess, which the Mini P.E.K.K.A can easily handle alone.
    • Despite being very effective against Goblin Giants and Electro Giants, using the Mini P.E.K.K.A on them is risky as the counterttacks of those troops may weaken them enough to be able to be defeated by spells like the Lightning or by support troops like the Bomber.
  • Any kind of cheap swarm is a good counter to the Mini P.E.K.K.A for a positive Elixir trade.
    • Skeletons, placed at a certain distance, are capable of eliminating a Mini P.E.K.K.A with the help of a Crown Tower. To do this, the defender should place the Skeletons in the center of the Arena, slightly staggered to the opposite lane of the attacking Mini P.E.K.K.A. The Mini P.E.K.K.A. would be effectively stalled and would be chipped down by both Crown Towers. Goblins can work very similarly.
    • Spear Goblins and Archers combine the previous options with range, allowing them to pull the Mini P.E.K.K.A deeper towards the player's side. If timed right, a Spear Goblin will survive and move towards attacking the other lane for some chip damage.
    • Guards combine the melee capabilities with shields, allowing them to even survive a confrontation against the Mini P.E.K.K.A for a counterattack. They also have a longer range than the Mini P.E.K.K.A, meaning that they will get the first hit on it.
    • More expensive swarms include the Skeleton Army and Goblin Gang. While they are significantly stronger against the Mini P.E.K.K.A, their higher cost makes them weaker against spells.
    • Other expensive swarms like Barbarians, Rascals, and Royal Recruits are great counters to the Mini P.E.K.K.A, however, they are a negative Elixir trade. As such, they should only be used if better counters are unavailable.
  • Area damage units and spells complement the Mini P.E.K.K.A well since its slow hit speed is ineffective versus swarms. Slower and tankier area damage units like a Valkyrie should be placed in front of the Mini P.E.K.K.A, so it can push them forward more quickly, while they tank for the Mini P.E.K.K.A faster and more fragile area damage units like the Fire Spirit should be placed behind it, so it can protect them.
    • The Electro Dragon has great synergy with the Mini P.E.K.K.A. The Electro Dragon attacks from the air, hitting up to 3 troops at once, as well as stunning enemies, allowing the Mini P.E.K.K.A to deal with them with less resistance.
  • Due to the many positive Elixir trades that can be made on a Mini P.E.K.K.A, it is generally not effective to send one down the lane by itself, as this usually results in a waste of 4 Elixir. However, if the opponent happens to be low on Elixir or lacks a cheap counter, then this strategy is capable of dealing major damage to the opponent's Crown Tower or can force a bad trade.
    • In certain situations, this can work as a way to bait out counters. For example, this can be used in tandem with a Battle Ram in the other lane, allowing the Mini P.E.K.K.A to bait counters to the Battle Ram, so that the Battle Ram can attack in the other lane unharmed.
  • The player should never ignore a Mini P.E.K.K.A in the opposite lane, as it can easily deal massive damage or even destroy a Crown Tower if not dealt with. If the Dagger Duchess is in use, the Mini P.E.K.K.A will be able to hit the King Tower once as well, so the Mini P.E.K.K.A should not be ignored with her.
  • Defensively, the Mini P.E.K.K.A can be used to easily annihilate a great variety of enemy troops (for example the Giant and Musketeer) due to his high damage output for the cost of 4 Elixir.
    • Many mini tanks like the Knight, Valkyrie, Royal Ghost, and Battle Healer can be easily stopped by the Mini P.E.K.K.A in only a few hits, and he will still survive for a counterattack.
    • If a Prince does not manage to charge in time, a Mini P.E.K.K.A. can defeat him for a positive Elixir trade. This should also be used against the Dark Prince.
    • Against a P.E.K.K.A, he cannot survive a confrontation alone, so it is a good idea to add it a distraction like Skeletons. The Skeletons will take the P.E.K.K.A's attacks while the Mini P.E.K.K.A attacks her. This will counter her for a +2 Elixir trade. This tactic also works against Elite Barbarians.
    • A Miner placed behind or beside the Crown Tower can be distracted by a Mini P.E.K.K.A placed on the corner. The Mini P.E.K.K.A will take minimal damage from him, getting ready for a counterattack, however, this is still a negative Elixir trade.
    • A Mini P.E.K.K.A is a great counter to the Hog Rider, allowing only allowing one hit on the Tower if not placed in a proper position.
      • If the player has an idea of when and where the opponent will send in their Hog Rider, they can hover their Mini P.E.K.K.A in the middle of the lane and deploy it the instant the opponent places the Hog Rider. Doing this will completely shut him down. This tactic also works against the Ram Rider.
      • If the Hog Rider is accompanied by fast grounded units like Skeletons or Goblins, the Mini P.E.K.K.A may retarget onto them, disrupting the player's defense. Using a spell to quickly destroy the swarms so that the Mini P.E.K.K.A can help defeat the Hog Rider is recommended, even if it is a negative Elixir trade, as the Hog Rider will get much more damage for only a small Elixir advantage otherwise.
      • A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A combo. Both units are fast but the Mini P.E.K.K.A does much more damage and does not attack only buildings so the Mini P.E.K.K.A can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army due to the Mini P.E.K.K.A's single target, or by the opponent kiting the Mini P.E.K.K.A with a small troop like Skeletons to deal with the Hog Rider alone. They are also unable to target air troops, so the Minion Horde can stop this easily.
    • The Mini P.E.K.K.A can counter 2 of the split Three Musketeers on his own, since he is able to OHKO each Musketeer. Cheap distractions can be added in order to allow the Mini P.E.K.K.A to save more of his hitpoints for a counterattack. Alternatively, the cheap swarm can be used in the other lane to counter the lone Musketeer.
    • Since a Mega Knight has an unimpressive damage per second ratio, the Mini P.E.K.K.A can stop him with the help of a tower troop. Make sure that the Mega Knight does not manage to jump on the Mini P.E.K.K.A, otherwise he will not survive the fight. A similar tactic works against the Bandit.
  • A quick and deadly combo is the Miner paired with the Mini P.E.K.K.A. The Miner tanks all the damage while the Mini P.E.K.K.A does the damage. This can easily take a Tower. However, it can be fully countered with a Skeleton Army if the Skeleton Army is played early enough (i.e., one portion of the Skeleton Army goes for the Miner while the other Skeletons distract the Mini P.E.K.K.A). Many players tend to use small units against the Mini P.E.K.K.A; the player can use this habit to their advantage by assisting it with an area damage spell or a splash damage troop, such as a Fire Spirit or Princess.
  • A Mini P.E.K.K.A. can be effective at supporting a Sparky when faced with units that do not die to her blast in one shot. The Mini P.E.K.K.A. can quickly finish them off and allow her to keep advancing. The Mini P.E.K.K.A will also deny the opponent from deploying an Electro Wizard on top of her if they have one, as he will immediately be defeated by the Mini P.E.K.K.A. in one blast and only stun the Sparky once.
    • On the contrary, a Mini P.E.K.K.A. is effective against an enemy Sparky. He will be able to survive just barely one blast from her and defeat her in 2 hits in return. Beware of troops that might be assisting the Sparky however. Also, try not to place the Mini P.E.K.K.A. too far away, otherwise the Sparky will kill him while not taking enough damage in return. A Mini P.E.K.K.A. that is 1 Level lower than the Sparky will be killed in one blast by a Sparky.
  • The Tombstone is the most effective building counter against the Mini P.E.K.K.A. It will constantly spawn Skeletons which can distract the Mini P.E.K.K.A. for a long time. Even if the Mini P.E.K.K.A. destroys the Tombstone, the death Skeletons will distract him even further. However, the Skeletons can easily be destroyed with spells, with some of them also being effective against the Tombstone itself.
  • Tornado can be used to drag ranged troops to the Mini P.E.K.K.A. If the Mini P.E.K.K.A is struggling to reach the ranged troops, the Tornado will pull them closer, allowing him to OHKO them effectively. This also matter against troops that the Tornado will weaken enough for the Mini P.E.K.K.A to OHKO, such as a Witch.
  • The Fisherman also works well with the Mini P.E.K.K.A as he can pull in ranged troops that the Mini P.E.K.K.A would usually have trouble reaching and also deal a bit of extra damage. However, this is still weak to swarms or air units so also bring a spell or a splash unit to further support this push.
    • While a Fisherman is weak to an opposing Mini P.E.K.K.A., he can still be quite useful from separating him from your offensive tank, allowing the tank to deal damage to the Crown Tower. Try to combine the Fisherman with distraction units in order to fully counter the Mini P.E.K.K.A.
  • When a Firecracker shoots, she pushes herself back by 1.5 tiles. This recoil can be used to counter a lone Mini P.E.K.K.A for a positive Elixir trade. Place her on the fourth tile from the river, staggered slightly into the other lane to pull this technique.
  • The player can hide a Mini P.E.K.K.A. underneath a Minion Horde so that when the opponent defeats the Minion Horde, the Mini P.E.K.K.A beneath might take them by surprise.
  • Depending on what the player wants in their deck, they are able to substitude the Mini P.E.K.K.A with other similar cards.
    • The Mini P.E.K.K.A has the exact same cost with the Lumberjack. Both are very effective against tanks, but their damage distribution makes them different against support units, with the Mini P.E.K.K.A being better against glass cannons, and the Lumberjack against swarms.
    • For more Elixir, the P.E.K.K.A and Elite Barbarians are viable alternatives to the Mini P.E.K.K.A. They offer similar damage and come up with more total hitpoints, with the latter also being able to be split. However, the Mini P.E.K.K.A is much better to be used in desperate situations due to the lower Elixir cost.
    • If the player is more interested in tanking over pure damage, the Mini P.E.K.K.A can be substituted with cards like the Knight, Valkyrie, and others. While they are not as effective against tanks, they can survive much more easily to enemy attacks.
    • An alternative for a cheap pressure card is the Bandit. The Bandit has the same speed as the Mini P.E.K.K.A and her dash allows for more mobility, which is quite effective for quick pressure. However, even with her dash, she deals significantly less damage than the Mini P.E.K.K.A, and is also frailer, making her weaker to counters.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
4 1.6 sec Fast (90) 1 sec Melee: Short (0.8) Ground x1 Ground Troop Rare
Level
Level
Hitpoints
Hitpoint
Damage
Damage
Damage per second
DPS
3 642 340 212
4 706 374 233
5 776 411 256
6 853 452 282
7 937 496 310
8 1,027 544 340
9 1,129 598 373
10 1,239 656 410
11 1,361 720 450
12 1,495 792 495
13 1,643 870 543
14 1,804 955 596
15 1,983 1,050 656

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 150,000 Damage to enemy Troops or buildings 100 Mini P.E.K.K.A. cards
50 XP
2 Deal a total of 455,000 Damage to enemy Troops or buildings 4,000 Gold
50 XP
3 Deal a total of 760,000 Damage to enemy Troops or buildings 150 Gem
50 XP
Troop Destroyer
Troop Destroyer
1 Destroy 350 enemy Troops 6,000 Gold
125 XP
2 Destroy 1,000 enemy Troops 100 Rare Wild Card
125 XP
3 Destroy 1,750 enemy Troops 9,000 Gold
125 XP
Armor Breaker
Armor Breaker
1 Land hits for the full Damage amount 800 times 100 Banner Token
175 XP
2 Land hits for the full Damage amount 2,400 times 125 Banner Token
175 XP
3 Land hits for the full Damage amount 4,800 times 150 Banner Token
175 XP

History

2016

  • The Mini P.E.K.K.A card was added with Clash Royale's game launch on 4/1/2016.
  • On 9/2/2016, the Chest Rewards & Card Balance Update, increased the Mini P.E.K.K.A's hitpoints by 3%.
  • On 29/2/2016, the March 2016 Update, decreased the Mini P.E.K.K.A's sight range to 5.5 tiles (from 6 tiles).
  • On 3/5/2016, the May 2016 Update, increased the Rare card Level cap to 11 (from 10) and made the Mini P.E.K.K.A affected by all forms of pushback. The update also fixed the “range bug”, which decreased the Mini P.E.K.K.A's range to 1.05 tiles (from 1.5 tiles), but his effective range was unchanged. Additionally, the Mini P.E.K.K.A's sound effect when deployed was changed.

2017

  • On 11/8/2017, a Balance Update, increased the Mini P.E.K.K.A's damage by 4.6%.

2018

  • On 24/1/2018, a Balance Update, increased the Mini P.E.K.K.A's hitpoints by 7%.
  • On 5/9/2018, the September 2018 Update, changed it so that Rare cards start at Level 3 and end at Level 13 (from 1 to 11).

2019

  • On 1/7/2019, the July 2019 Update, increased the Mini P.E.K.K.A's range to 1.2 tiles (from 1.05 tiles), now classified as Melee: Medium.

2020

  • On 7/4/2020, a Balance Update, added a card render to the Mini P.E.K.K.A's card info screen.
  • On 5/5/2020, a Balance Update, decreased the Mini P.E.K.K.A's range to 0.8 tiles (from 1.2 tiles), now classified as Melee: Short.
  • On 3/11/2020, a Balance Update, decreased the Mini P.E.K.K.A's attack time interval to 1.7 seconds (from 1.8 seconds).

2021

  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).

2022

  • On 3/2/2022, a Balance Update, decreased the Mini P.E.K.K.A's attack time interval to 1.6 seconds (from 1.7 seconds).
  • On 1/7/2022, a maintenance break, changed the Mini P.E.K.K.A's card image.
  • On 26/10/2022, the 2022 Quarter 3 Update, added the Armor Breaker Card Mastery task for the Mini P.E.K.K.A. It also fixed an issue where unlocking Mini P.E.K.K.A caused all card previews to be stuck with a loading spinner.

2023

Gallery

Trivia

  • The Mini P.E.K.K.A's name derives from the Finnish name for "Peter", which in turn comes from the Greek name "Petros", meaning stone.
  • The acronym for P.E.K.K.A doesn't officially stand for anything in particular originally. Supercell held a Facebook contest on 22 August 2012 to see who could come up with the best written-out name for P.E.K.K.A as judged by the number of likes the comment received. The name "Perfectly Enraged Knight Killer of Assassins" was the winner. The person who submitted the acronym was called Víctor in the Facebook announcement.
  • It is 1 of 3 troops that are “miniature” versions of another troop in Clash of Clans, the others being the Baby Dragon and Electro Dragon. They are smaller versions of P.E.K.K.A, Dragon, and Electro Dragon, respectively.
    • In the Arabic, Thai, and Finnish language settings of the game, the Mini P.E.K.K.A's name translates to "Small P.E.K.K.A", "Tiny P.E.K.K.A", and "Little P.E.K.K.A" respectively.
    • When compared to the regular P.E.K.K.A, the Mini P.E.K.K.A has less health and a slightly faster attack speed, moves faster and is significantly cheaper, but has slightly less damage and a shorter range. On looks alone, he has a different color scheme in his picture, and also only has 1 eye.
    • According to a Clash-A-Rama comic strip, the Mini P.E.K.K.A is the P.E.K.K.A's child.
  • The Mini P.E.K.K.A's gender has been confirmed as male, as the Mini P.E.K.K.A commercial referred to Mini P.E.K.K.A as "he" and "him", despite being based on a female troop, the P.E.K.K.A.
    • The Clash of Clans Facebook account erroneously referred to the Mini P.E.K.K.A as a she in a post.
  • His description is a reference to the Clash of Clans P.E.K.K.A commercial.
    • Even though his description states that the Arena is a butterfly-free zone, a butterfly can be seen flying in the Training Camp picture.
  • The Mini P.E.K.K.A, along with the Minions, Bomber, Skeletons, Mega Minion, Ice Golem, Dart Goblin, Elixir Golem, Goblin Brawler, Guards, Baby Dragon, P.E.K.K.A, Giant Skeleton, Golem, Wall Breakers, Bowler, Mega Knight, Inferno Dragon, Royal Ghost, and Lava Hound, are featured as a monster in Squad Busters.
  • The Mini P.E.K.K.A has a passion towards pancakes. His passion of pancakes is also referenced a few times:
  • The Furnace's description could be a reference towards the Mini P.E.K.K.A since the Mini P.E.K.K.A says "Pancakes" when it is deployed in the Arena.
  • The first Wooden Chest that the player obtains during the tutorial is guaranteed to drop a Mini P.E.K.K.A, along with the Musketeer.
    • Unlike the Musketeer, the player is told to use the Mini P.E.K.K.A during the tutorial.
  • The Mini P.E.K.K.A is the subject of a few Emotes.
  • In the Card Mastery intro video, the Mini P.E.K.K.A's Damage Dealer Card Mastery task was shown to require the Mini P.E.K.K.A to deal 151,000 damage. However, it was lowered to 150,000 in-game.
  • Before the Mini P.E.K.K.A's card release, the Mini P.E.K.K.A was supposed to be an Epic card. However, he was changed to a Rare card post-release.
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