“The Miner can burrow his way underground and appear anywhere in the Arena. It's not magic, it's a shovel.”

The Miner card is unlocked from the P.E.K.K.A.'s Playhouse (Arena 4) or a Legendary Chest. He is a single-target, melee troop with both moderate hitpoints and damage. A Miner card costs 3 Elixir to deploy. The Miner is the only troop that can be deployed anywhere on the Arena. He appears to be a joyous digger with a bright red nose, a shovel, and a black helmet with a candle on it.

Strategy

  • Due to his ability to be placed anywhere, the Miner can be used for surprise attacks.
  • He deals only 30% of his normal damage to Crown Towers, so it is generally not recommended to use him on them alone.
    • He can act as a surprise tank for high damage per second troops such as Goblins or Minions, which is a cheap way to deal immense damage if ignored.
    • A lone Miner can deal similar damage to a Rocket for half the price to a Crown Tower if ignored, so it is generally advised to address him whenever possible and reduce the damage he deals with each push. However, if one is using a high Elixir cost deck, it may be worth ignoring a lone Miner that is used to punish one's Elixir investment, so that they have more Elixir to create a large, unstoppable push. Compared to other 3 Elixir cards, he does not deal very much damage to a Crown Tower.
  • If the player is sending the Miner to a Princess Tower, sending the Miner on the center tile of the inner side will allow the other Princess Tower to target him. This can be helpful in that the Miner is distracting both Princess Towers, so the player can send in fast backup troops to attack both lanes. However, if the Miner is being sent in alone, it is generally not recommended to deploy him here as he will simply die more quickly and deal less damage. On the contrary, due to this interaction, this placement is very effective when one only needs a few Miner hits to take down the tower, as many players will not expect this "self-destructive" placement.
  • If the player deploys him in front of the tower, their supporting units are much easier to counter as splash units can easily splash the Miner and support troops. An Ice Golem can also be placed in front of tower pushing the Miner and forcing him to re-target. Due to this, it is not recommended to deploy him here, even as a surprise attack, as a unit placed far enough forward can take care of both the Miner and incoming support troops.
  • If one wishes to attack the King's Tower without their Miner being within range of a Princess Tower, they should place the Miner on the left corner or 1 tile beside said corner of the King's Tower to avoid getting targeted by the right Princess Tower, and vice versa. Conversely, if one wishes to attack a Princess Tower without getting targeted by the King's Tower, place him in the bottom right corner of the right Princess Tower so that he can target it without getting targeted by the King's Tower, and vice versa.
  • If the opponent has the Tornado card in their deck, they are able to drag the Miner to their King's Tower against many common placements, causing a King activation for an equal Elixir trade and very little Princess Tower damage. One should be aware of the two safe spots in which a Miner cannot be dragged to the King's Tower by the Tornado, those being the bottom-most tile on the non-King Tower side and the tile directly above that. Although a Miner is safe in these positions, this makes its attacks very predictable and easy to block with units as soon as the Miner is seen approaching. One may want to consider intentionally placing the Miner in a Tornado-vulnerable position and supporting him with fast, high damage units like Goblins or Bats. If the opponent is low on Elixir, they will take major damage from the supporting units should they decide to activate their King's Tower (more than they would have if they simply ignored the Miner and addressed the supporting units).
  • Miners can destroy enemy buildings such as spawners when they are not attacking or defending, as his damage is only reduced to Crown Towers, and will deal normal damage to other buildings. An Elixir Collector is also particularly vulnerable to Miner attacks, potentially allowing for large positive Elixir trades.
    • However, it is important to note that most players will attempt to protect any passive buildings placed in the back from Miner damage. Single units placed behind the Princess Tower can "catch" most Miner placements provided the defender reacts quickly enough. Cheap swarms are more lenient on this timing as they can spread out. One should either wait for the opponent's blocking unit to be out of their hand, or if the opponent uses swarms to defend him, use a spell alongside the Miner on reaction. Another strategy is to feign an attack on the building (i.e. aiming for the Princess Tower instead) in order to make the opponent waste Elixir, which can allowing for spell value on their unit, the Princess Tower, and the building.
    • If the opponent places their building beside their King's Tower, a high-risk, high-reward play is to send the Miner towards the back of the building, rather than the front or side. This is risky because if the opponent ignores it, the Miner will activate their King's Tower after destroying the building (which is still a positive Elixir trade, but will notably limit future Miner damage). However, if the opponent plays a card to defend a Miner in front or beside the building, the unit will waste time walking towards him and defeat him before he can get a chance to activate the King's Tower, which also results in an even larger positive Elixir trade as the opponent will have spent Elixir to deploy a unit.
    • The Miner shouldn't be deployed directly above and 1 tile beside on the left (for both sides of the arena) of the Princess Tower as he will target it instead. The Miner will always attack the left corner of the targeted building.
    • The Tombstone is the only passive building which is not recommended to be taken down with a Miner under any circumstance. The constant Skeleton spawns make it difficult for the Miner to connect to it, and its equal Elixir cost and death spawn will deny all Miner damage even if the Miner does connect. In fact, a Tombstone is typically only placed behind a Princess Tower specifically in anticipation for Miner attacks.
  • The player can also support their pushes by deploying the Miner next to their troops. However, the Miner is best used to tank, diverting some damage from the main push.
  • The Miner can be used to take early-placed opposing defenders by surprise. That way, Miner can tank for the player's main offense.
  • The Miner can take out squishy but powerful troops such as the Princess or Musketeer that are protected by a tank. Against a Princess that is attacking a tower from the bridge, placing him on the outside tiles will not cause her to re-target to him; the player needs to deploy the Miner on the inside or the center tile to cause her to re-target.
  • Being a single-target troop, the Miner is very weak against a small swarm of troops, such as Skeletons, which distract the Miner and prevent him from attacking nearby buildings. High damage troops like the Mini P.E.K.K.A. can also easily destroy the Miner.
  • Switching up the placement of the Miner unpredictably is highly recommended and prevents the opponent from efficiently addressing the Miner, allowing him to chip the tower constantly. Many players will start anticipating a Miner's position even after just one attack, so deploying him in the same spot twice is mostly ineffective. Another method to sneak in Miner damage is to deploy him nearby an enemy unit placed near the tower, but barely far enough so that he will not attack them. This is effective because many players will expect the Miner to be placed far away from all units so that his damage is maximised, but this ends up being predictable.
  • Miner pairs well with the Poison as the Poison will defeat any swarms trying to counter the Miner while the Miner does constant chip damage to the Princess Tower. The Poison, too, will chip some damage off the Tower.
  • The Miner has an excellent synergy with the Skeleton Barrel. The Skeleton Barrel initially tanks for the Miner, then the Miner tanks for the Skeletons from the barrel. However, this synergy is easily stopped by a spell after the Skeleton Barrel pops.
  • Pairing up the Miner and Hog Rider is a great choice for a push. However, it is vulnerable to air troops, such as Minions, and is also easily stopped by Barbarians or Skeleton Army, so his may put the attacker at an Elixir disadvantage if they are not paying attention to the opponent's card rotation.
  • A Goblin Barrel works well with the Miner. The Miner can soak up damage, while the Goblins deal damage, and vice versa. However, this combo is very vulnerable to spells. Deploying a Miner alongside the Barrel may simply allow the opponent to damage the miner for "free". Another way to use this combo is to deploy the Goblin Barrel on one Princess Tower and the Miner on the other. This is especially effective if the Miner is tanking for both towers, which can allow the Goblins to sneak damage in if they are not one-shot by a spell.
  • The Miner also works very well with the Graveyard. The Miner will tank the damage from the Tower or counters while the Skeletons continuously spawn, allowing them to potentially deal heavy damage to the Tower. A Minion Horde or Poison can counter this combo for an Elixir advantage, however.
  • An Ice Spirit is useful as a cheap support unit when defending against the Miner. An Ice Spirit deployed behind the defending Princess Tower will, at most, only allow one Miner hit to get through before it freezes him. This gives the defender time to deploy units and force the Miner to retarget onto them.

History

  • The Miner was added to the game on 3/5/16 with the May 2016 Update.
  • On 18/5/16, a Balance Update increased the Miner's hitpoints by 6%
  • On 4/7/16, a Balance Update decreased the Miner's deploy time to 0.7 seconds (from 1 second). This change was not mentioned in any change notes and was later said to be unintentional by Supercell.
  • On 24/8/16, a Balance Update increased the Miner's deploy time back to 1 second and decreased his hitpoints by 6%.
  • The 20/6/18 Update moved the Arena to unlock the Miner from Builder's Workshop (Arena 6) to P.E.K.K.A's Playhouse (Arena 4).
  • On 1/7/19, a 'Rulebook' Update decreased the Miner's range from 1.3 to 1.2 (now classified as Melee: Medium).
  • On 7/10/19, the Miner received a new Star Skin.
  • On 2/3/20, a Balance Update decreased the Miner's Crown Tower damage, from 40% to 35% of the full damage.
  • On 4/8/20, a Balance Update decreased the Miner's Crown Tower damage, from 35% to 30% of the full damage.

Trivia

  • It is the only troop card that can be placed anywhere on the Arena.
  • It is the only troop card to deal reduced damage to Crown Towers.
  • The Miner deals the same damage as an equally leveled Bandit disregarding his Crown Tower penalty.
  • If the Miner digs under a place where troops are standing, the troops above him will move aside. This uprooting of the dirt can re-aggro troops as it pushes them aside and make them switch targets. However, this is not substantially used as it is hard to predict Miner movement.
  • The Miner is one of the nine troop cards that inspired a troop in Clash of Clans, along with the Night Witch, the Baby Dragon, the Ice Wizard, the Bomber, the Skeleton Barrel, the Battle Ram, the Giant Skeleton, and the Ice Golem.
  • Unlike his Clash of Clans counterpart, he cannot go back underground after he pops out.
  • The Miner can be pushed back by The Log while underground. However, The Log will not deal any damage to the Miner and will not cause it to pop out of the ground upon contact.
  • The Miner is the subject of three Emotes.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
3 1.2 sec Fast (90) 1 sec Melee: Medium Ground x1 Ground Troop Legendary
Level
Level
Hitpoints
Hitpoint
Damage
Damage
Damage per second
DPS
Crown Tower Damage
Tower Damage
9 1,000 160 133 48
10 1,100 176 146 52
11 1,210 193 160 59
12 1,330 212 176 63
13 1,460 233 194 70
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