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“He chops trees by day and hunts The Log by night. His bottle of Rage spills everywhere when he's defeated.”

The Lumberjack is a Legendary card that is unlocked from the Serenity Peak (Arena 14). It spawns a very fast, single-target, ground-targeting, melee, ground troop with high hitpoints and high damage. When defeated, the Lumberjack spawns a Rage. The Lumberjack appears as a shirtless man who wears a kilt and a team-colored ushanka and team-colored sandals. A Lumberjack card costs 4 Elixir to deploy.


For Battle Decks with this card, click here

  • The Lumberjack can be considered a more expensive, but potentially more rewarding version of the Rage, being able to attack and defend on its own at the cost of more Elixir and less control over the Rage's location.
    • It is recommended to use him in tandem with other troops because when he dies, the Rage will increase the other troops' damage output with no extra cost. Thus, it is somewhat wasteful to use him alone. For this strategy to work, he should be placed near or at the front of a push so when he dies, allowing many of the troops in the push to survive and undergo the Rage effect, making them much more deadly.
    • He can also be used defensively. If he is defeated near your Crown Tower, the resulting Rage will be dropped on your Crown Tower, increasing its attack speed. You can also capitalize on this by placing other buildings or troops in front of or near the Crown Tower, to increase defensive value.
  • As such, most, if not, all combos and strategies that use the Rage work with him.
    • The Lumberjack pairs well with a Balloon in a deadly combo known as the LumberLoon. Place the Lumberjack first at the bridge, then the Balloon, forcing the opposing Tower to defeat the Lumberjack first. When he is destroyed, his Rage will increase the Balloon's speed and attack speed as usual, dealing major damage, or defeating the Crown Tower, so this push should never be left alone. On top of that, the Lumberjack compliments the Balloon by scrapping glass cannons such as the Dart Goblin or Musketeer.
      • A Rocket can defeat this push for a positive Elixir trade of 3 if the Rocket is placed at the right place at the right time. The Lightning can cripple this push, but not destroy it. A Hunter can however defeat this combo but will be left with little hitpoints.
        • For safer players, the Tornado-Rocket combination can destroy the push risk-free with an equal Elixir trade.
      • A Minion Horde can also defend this push for a +4 Elixir trade. The Minions would effectively take out the Lumberjack and take out the Balloon in time before it reaches the Crown Tower. But keep in mind that the opponent can have Arrows or Fireball, leaving you at a negative Elixir trade.
    • You can use the Lumberjack in combination with a Minion Horde. Place the Lumberjack first and the Minion Horde right behind. The Lumberjack would tank for the Minion Horde, allowing the Minions to deal massive damage to the Tower.
      • An Ice Golem and Fire Spirit combo is powerful enough to destroy this push for a 6 Elixir advantage. Place the Ice Golem first to distract the Lumberjack and Minions. The Ice Golem's death damage will bring the Minions' health low enough for the Fire Spirit to one shot them. However, this might result in the Lumberjack gaining some chip damage on the Tower.
      • This push can also be stopped with Arrows to defeat the Minions and a swarm card such as the Skeleton Army or Goblin Gang to deal with the Lumberjack.
    • Pairing the Lumberjack with the Elite Barbarians can decimate a Tower very quickly, but at a very high Elixir cost of 10 Elixir. This can be countered with high DPS swarms such as Minion Horde or Skeleton Army, brute force such as Royal Recruits, or highly-damaging spells like Rocket. The Ice Wizard paired with a tank or swarm can also be an effective counter to slow the attack and movement speed of the push.
    • The Lumberjack can also be used as a meatshield for an X-Bow. His decent health and hitspeed is good at protecting the X-Bow from tanks or swarms and if he happens to be killed, the Rage will boost the X-Bow's hitspeed significantly.
  • His very fast move and hitspeed make him very effective to use as a punishment card if the opponent places a high cost unit such as the Golem on the opposite lane. He will deal important chip damage and once he falls, his Rage can boost troops as cheap as the Miner, to leave the Tower at critical health.
  • The Lumberjack has very quick death damage that can kill small swarms up to Spear Goblin, while damaging Goblins and Minions to be OHKOed by the Crown Towers. This makes any such swarm card played to counter him die upon killing him, removing any counterattacking potential from the opponent. This also makes him serviceable as a last resort counter to small swarms as his fast attack speed makes him better at fighting the swarms than most single target melee troops and they will be killed or weakened by the death damage, should he die.
  • An effective strategy is to place a tank, such as a Giant, then support it with the Lumberjack. If your opponent ignores the Lumberjack, he'll be able to take out troops or buildings attacking the tank due to his high damage. If they eliminate him, his Rage will cause the tank to get in lots of additional hits. However, this strategy is very weak to swarms, so bring a cheap area damage spell like Zap or Arrows. You may also decide to rely on the Lumberjack's death damage to get the job done, though it can be very inconsistent.
  • Even though the Lumberjack is best used in affiliation with other troops so that they can benefit from the dropped Rage, it is not wise to ignore the Lumberjack. Left alone, he can deal lots of damage to the player's Tower.
  • Combining the Lumberjack with the Ice Spirit can leave a Crown Tower with very low health. The combination can also be used in defense to clear off small pushes, being in fact, extremely useful at taking out Elite Barbarians for an Elixir advantage of 1.
  • The Lumberjack can effectively counter a Sparky one level lower, since he will survive its high area damage while damaging it down quickly with his very fast hitspeed. This is further supported in affiliation with Zap, which should be used whenever the Sparky has fully charged up.
  • He has similar damage per second as the Mini P.E.K.K.A, so he is not to be ignored. Unlike the Mini P.E.K.K.A, his high hit speed can eliminate Goblins and Skeletons much more quickly so have other troops at the ready. The Lumberjack, however, is still weak to the Skeleton Army. There are just too many units for the Lumberjack to defeat fast enough.
  • If you place the Lumberjack near the Three Musketeers you can surprise the enemy with the sheer speed and damage, but put it between the Musketeers as he will be gunned down in a range. However, some Musketeers will still last.
  • When countering the Lumberjack with melee troops, don't deploy them directly on top of the Lumberjack as his fast attack speed can do a lot of damage to it and even possibly take them out.
  • He is also useful for protecting other glass cannons from the Valkyrie due to his high damage per second and reasonable health pool.
  • A Lumberjack can be used to counter a Graveyard and Poison combination. He will quickly defeat the Skeletons as they appear, and he will survive the Poison. He can clean up every single Skeleton from Graveyard with tsomething is tankinghe help of the Crown Tower, as long as nothing is tanking for the Graveyard. If there is something tanking for the Graveyard, the Lumberjack won't be able to hit all the Skeletons fast enough. They will soon overwhelm and defeat the Lumberjack and do heavy damage, if not completely destroy, to the Crown Tower.
    • He can also be used to counter the Goblin Drill, since he won't take important spawn damage and his somewhat easy distraction will make him able to take out all the Goblins without allowing major Crown Tower damage.
  • Units such as the Bowler or Mega Knight are effective against Lumberjack combos as their knockback somewhat counteracts the Rage's effect, allowing them to survive with sufficient health for a counterattack. However, if there are aerial units behind the Lumberjack, these units will be less effective at defending.
  • The Lumberjack's Rage does not affect retargeting speeds, animations occurring after set periods, nor can it influence anything irrelevant to movement or direct attacks. For example, the Giant Skeleton's death bomb will not explode faster.


Lumberjack Attributes

Hit Speed
Damage Speed
Deploy Time
Deploy Time
4 0.8 sec Very Fast (120) 1 sec Melee: Short (0.7) Ground Ground Troop Legendary

Rage Attributes

3 5.5 sec +35% Friendly Troops & Buildings

Card Statistics

Lumberjack Damage
Lumberjack Damage per second
Rage Damage
Death Damage
Rage Crown Tower Damage
Tower Damage
9 1,060 200 250 159 47
10 1,166 220 275 175 52
11 1,282 242 302 192 57
12 1,409 266 332 211 63
13 1,547 292 365 231 69
14 1,696 320 400 254 76
15 1,865 352 440 279 83

Card Mastery

Type Level/Tier Objective Rewards
Damage Dealer
Damage Dealer
1 Deal a total of 165,000 damage to enemy Troops or buildings 2 Lumberjack cards
100 XP
2 Deal a total of 490,000 Damage to enemy Troops or buildings 8,000 Gold
100 XP
3 Deal a total of 820,000 Damage to enemy Troops or buildings 150 Gem
100 XP
Rage of Empires
Rage Of Empires
1 Affect a total of 420 Troops with Rage 12,000 Gold
150 XP
2 Affect a total of 1.200 Troops with Rage 2 Legendary Wild Card
150 XP
3 Affect a total of 2,100 Troops with Rage 18,000 Gold
150 XP



  • The Lumberjack card was added to the game on 4/7/2016, in the Tournaments Update.
  • On 24/8/2016, a Balance Update, increased the Lumberjack's speed to 120 (from 90), now classified as Very Fast, decreased his attack time interval to 0.7 seconds (from 1.1 seconds), and decreased his damage by 23%.
  • On 19/9/2016, the September 2016 Update, decreased the Rage's attack speed boost to 30% (from 40%) and its duration to 6 seconds (from 8 seconds).
  • On 1/11/2016, the November 2016 Update, increased the Rage's attack speed boost to 35% (from 30%).
  • On 15/12/2016, the December 2016 Update, increased the Lumberjack's hitpoints by 6%.


  • On 13/3/2017, the March 2017 Update, increased the Rage's Level such that a Tournament Standard Lumberjack drops a Tournament Standard Rage, a maxed Lumberjack drops a maxed Rage, etc.
  • On 19/4/2017, a Balance Update, increased the Lumberjack's hitpoints by 4%.


  • On 24/1/2018, a Balance Update, increased the Lumberjack´s hitpoints by 7%.
  • On 5/9/2018, the September 2018 Update, changed it so that Legendary cards start at Level 9 and end at Level 13 (from 1 to 5).
  • On 24/10/2018, a maintenance break, slightly changed the Lumberjack's card description. Its new description is now this: "He chops trees by day and hunts The Log by night. His bottle of Rage spills everywhere when he dies."
  • On 5/12/2018, the December 2018 Update, reverted the Lumberjack's card description to its state before 24/10/2018.


  • On 5/8/2019, a Balance Update, increased the Lumberjack's attack time interval to 0.8 seconds (from 0.7 seconds).


  • On 4/12/2020, a maintenance break, added a card render to the Lumberjack's card info screen.


  • On 7/6/2021, the Summer 2021 Update, moved the Arena to unlock the Lumberjack from Frozen Peak to Serenity Peak.
  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).


  • On 12/12/2022, the Clashmas Update, set the Rage's duration to 6 seconds for every level and made the spell deal area damage. In addition, its area radius was decreased to 3 tiles (from 5 tiles), and added a 0.5 second deploy timer to Rage.



  • On 3/1/2024, a Balance Update, decreased the Rage's duration to 5.5 seconds (from 6 seconds).