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“Who let their nephew into the Arena?! This mischievous Royal gains Hit Speed when firing, as long as he stands still! He may look weak, but he's always being watched over from afar...”

The Little Prince is a Champion card that is unlocked from the Silent Sanctuary (Arena 18). It spawns a single-target, air-targeting, long-ranged, ground troop with moderate hitpoints and low damage. Being a Champion card, he will stay out of the player's card cycle, and only return once he is defeated. The Little Prince's ability has him call upon a tank named Guardienne. She wields a large sword, is dressed in gray-colored armor and a cape, and dons a blonde bowl cut under her helmet. The Little Prince himself is dressed similarly to the King and wears a team-colored crown. A Little Prince card costs 3 Elixir to deploy, and his ability costs an additional 3 Elixir to activate.

Ability: Royal Rescue[]

“Guardienne charges into battle, dealing Charge Damage and pushing enemies back!”

The Little Prince has a special ability, accessible from the rightmost side of the screen just above the player's card slots in battle. After a 1-second delay, the Little Prince activates his “Royal Rescue”, causing Guardienne to charge directly in front of the Little Prince and knock opposing ground troops away by 0-2 tiles (depends on how close the unit is to the sweet spot) while also doing moderate damage. After the charge is completed, Guardienne stays in the arena until she's taken out. Guardienne's stats are comparable to a Knight, having less health, a slightly slower first attack speed, and slightly less damage with the same attack speed, movement speed, and melee range. The ability goes on a 30-second cooldown after the duration ends. The Royal Rescue ability costs 3 Elixir to activate.

Strategy[]

For Battle Decks with this card, click here

  • For the purposes of determining Elixir trades, the Little Prince and his activated Ability count as 6 Elixir, as the player must play the 3 Elixir Little Prince and then spend a further 3 on his Ability.
  • The Little Prince by himself may be situationally ignored as without Guardienne, he will get 6 shots on the Tower Princess, 2 shots with the Cannoneer, and only 1 shot on the Dagger Duchess. However, with Guardienne, they should never be ignored as they'll take a Crown Tower when left alone.
  • Like the Monk, the knockback effect caused by the Royal Rescue ability can affect all ground troops. This makes him very effective against large tanks and can prevent a lot of damage done to Crown Towers.
    • A Goblin Giant’s Spear Goblins locked onto the Little Prince can be pushed out of range by the Royal Rescue knockback, causing him to retarget to the Guardienne and saving the Little Prince from certain death.
    • Strangely enough, the Mega Knight's jump can be completely interrupted while mid-air, unlike other cards with knockback effects. The Guardienne will tank enough attacks from the Mega Knight afterwards, and together with the Little Prince and a Cannoneer, they can just barely stop him for a +1 Elixir trade. However, if the Mega Knight is already halfway through the trajectory to jump onto the Little Prince, the Guardienne will knock him back, and he will erratically travel forward while mid-air onto the Little Prince.
    • Even though he cannot prevent all damage, if placed early enough, it can somewhat stop a lone Golem with the ability. This will leave minimal damage done to it through the Golemites and the Golem's death damage, which can be easily addressed with an additional card if preferred by the user.
    • Frailer tanks like the Giant and Electro Giant can almost be prevented from connecting to the Crown Towers entirely thanks to the knockback. The former will leave the player with a full health Little Prince and Guardienne for a counterattack while the latter is a +1 Elixir trade and also leave both troops relatively healthy for the counterattack.
    • If the Giant Skeleton is already locked on the Crown Tower, the player can utilize the knockback from the ability to push him out of range. The Giant Skeleton will then retarget on the Guardienne, and along with the Little Prince, they will be able to defeat him. However, the death bomb will deal significant damage to the Little Prince afterwards, as he walks towards it. A similar tactic can work against the P.E.K.K.A and Mega Knight.
    • It can also be used to reset the Mighty Miner's ramp up attack, saving a large tank from certain death, as well as sending the Mighty Miner in a less favorable position in case he wants to use his ability.
    • It is also good against the Skeleton King, to push him further from the Crown Tower, causing the Skeletons to have to walk more to deal damage to the Tower. However, this should only be used if the Skeleton King has already activated his ability.
  • Cards with knockback and stun effects like The Log, Zap, and Giant Snowball can reset his attack speed ramp up, making them good last-resort assist cards.
  • The Bowler is exceptionally good at stopping the Little Prince even with the ability activated, as you can align the Bowler to hit both the Little Prince and Guardienne. The knockback from the Bowler's attack resets the Little Prince's ramp-up attack as well, preventing the Bowler from dying.
  • The Little Prince has moderate hitpoints, making him relatively weak to strong spells.
    • A Fireball is not enough to finish him off by itself. However, any additional damage can defeat him. Although, if the Fireball is at a higher level than the Little Prince, it will be able to defeat him on its own without additional support.
    • If waiting to defeat him is an option, a Poison does enough damage that it will fully defeat the Little Prince through its duration for a -1 Elixir trade.
    • When compared to other single glass cannons, the Barbarian Barrel and Royal Delivery are less effective, because the Little Prince can use his ability to summon the Guardienne who would save him from the Barbarian or Royal Recruit that spawns from the spell. However, those spells still work against one that has already used his ability, as his cooldown is longer than any other Champion.
    • Lightning and Rocket can instantly defeat the Little Prince, however at large negative Elixir trade. These spells are used optimally if they are also hitting something else, such as a Crown Tower or support troop, or in some cases, the Guardienne.
    • You can bait out medium spells using the Little Prince and place other cards that would thrive due to their absence, such as Barbarians or Royal Hogs.
    • While Lightning and Rocket work against the Little Prince, they're a poor choice against Guardienne. As such, they should not be used against her, unless they can gain additional value by hitting other units.
  • Even if the Little Prince is very close to dying, you can activate his ability just before he crosses the bridge to have Guardienne take hits for the Little Prince. This will completely take out the Crown Tower if not addressed by the opponent.
  • When timed properly, a Mini P.E.K.K.A can fully counter a Little Prince. You must play the Mini P.E.K.K.A directly at the bridge when the Little Prince is just stepping onto it. This will catch your opponent off guard and allow the Mini P.E.K.K.A to instantly take out the Little Prince before they have the chance to activate the ability.
    • If the ability has already been activated, place the Mini P.E.K.K.A directly on top of the Little Prince to take him out immediately. Then, Guardienne will be kited to the Mini P.E.K.K.A, allowing him to take her out for a net +2 Elixir trade. A Knight can work similarly for 1 less Elixir, although he will take more damage compared to the Mini P.E.K.K.A. Evolved Skeletons can also counter Little Prince and Guardienne if placed on top of the Little Prince after the ability is used. They're the cheapest counter to Little Prince and Guardienne with a net +5 Elixir trade.
  • The Little Prince can be used as a situation counter to the Goblin Barrel as activating his ability at the proper time and position will allow Guardienne to take out all three Goblins at once due to her charge. Although this is a large negative elixir trade, this can transition into a threatening counterattack as both the Little Prince and Guardienne are at full health.
  • Cheap swarms like Goblins, Spear Goblins, Minions, Archers, and Skeletons are great counters to a lone Little Prince without his ability. The Little Prince does not deal enough damage to 2HKO most of those troops (or 3HKO in the case of Archers and Firecracker), which leaves them enough time to deal damage to him and defeat him. However, they are weak to spells like Zap and Arrows, so use them after he uses his ability and such spells are out of rotation. Minions can also work even if he activates his ability, as they are immune to Guardienne's damage and cannot be targeted by Guardienne.
  • More expensive swarms like Skeleton Army, Goblin Gang, and Barbarians aren't recommended to counter the Little Prince without its ability used beforehand. Using these swarms to counter him may cause the opponent to activate his ability, causing Guardienne to wipe out or deal moderate damage to the swarm, leaving the player in a bad position and low on Elixir.
  • With the help of the Cannoneer, a properly placed Ice Golem can prevent most damage from the Little Prince and Guardienne, only allowing a few hits from the Little Prince.
  • Guardienne’s dash range is 4 tiles, but she can deal her dash damage to all ranged troops with a range of 5 tiles or less, such as the Hunter and Sparky.
  • If the ability is not used, the Dart Goblin can fully counter the Little Prince from the opponent’s side of the map. If ignored, this Dart Goblin will get one or two hits on the Crown Towers, dealing minor chip damage.

Statistics

Little Prince Attributes

Cost
Elixir
Hit Speed (Stage 1)
Damage Speed
Hit Speed (Stage 2)
Damage Speed
Hit Speed (Stage 3)
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Projectile Speed
Speed
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
3 1.2 sec 0.8 sec 0.4 sec Medium (60) 1 sec 5.5 800 Air & Ground x1 Ground Troop Champion

Royal Rescue Attributes

Cost
Elixir
Dash Range
Radius
Ability Cooldown
Time
3 4 30 sec

Guardienne Attributes

Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Transport
Transport
1.2 sec Medium (60) 0.3 sec Melee: Medium (1.2) Ground Ground

Card Statistics

Level
Level
Little Prince Hitpoints
Hitpoint
Little Prince Damage
Damage
Little Prince Damage per second (Stage 1)
DPS
Little Prince Damage per second (Stage 2)
DPS
Little Prince Damage per second (Stage 3)
DPS
Royal Rescue Damage
Boost
Guardienne Hitpoints
Hitpoint
Guardienne Damage
Damage
Guardienne Damage per second
DPS
11 698 99 82 123 247 207 1,600 199 165
12 767 109 90 136 272 227 1,756 219 182
13 843 120 100 150 300 250 1,931 241 200
14 925 132 110 165 330 274 2,118 264 220
15 1,015 145 120 181 362 301 2,325 290 241

Card Mastery

Type Level/Tier Objective Reward
Damage Dealer
Damage Dealer
1 Deal a total of 300,000 Damage to enemy Troops or buildings 1 Little Prince card
150 XP
2 Deal a total of 900,000 Damage to enemy Troops or buildings 10,000 Gold
150 XP
3 Deal a total of 1,500,000 Damage to enemy Troops or buildings 150 Gem
150 XP
Royal Rescue
CHARGE!!!
1 Hit a total of 500 Troops or buildings with Guardian's Charge Damage 15,000 Gold
175 XP
2 Hit a total of 1,500 Troops or buildings with Guardian's Charge Damage 300 Gem
175 XP
3 Hit a total of 2,600 Troops or buildings with Guardian's Charge Damage 25,000 Gold
175 XP

History[]

2023

  • The Little Prince was playable in the Mega Draft Challenge on 2/11/2023, before its release date, as an unintended glitch. Supercell fixed this glitch with a maintenance break.
  • The Little Prince card was generally released on 6/11/2023, in the November 2023 Update.
  • On 13/11/2023, a Minor Update, decreased the Royal Rescue's dash range to 4.5 tiles (from 5 tiles). It also fixed a bug where Royal Rescue could hit troops underground and made it so that Clone no longer creates two full health Guardiennes when used at the right moment that Little Prince activates Royal Rescue.
  • On 17/11/2023, a maintenance break, increased the number of attacks required to change stages to 3 (from 2) and decreased the Royal Rescue's pushback to 2.5 tiles (from 3.5 tiles).
  • On 14/12/2023, a maintenance break, fixed a bug where the Little Prince's hit speed would not reset after moving.

2024

  • On 3/1/2024, a Balance Update, decreased the Little Prince's damage by 9% and decreased the Guardienne's hitpoints by 11%.
  • On 5/3/2024, a Balance Update, decreased the Little Prince’s range to 5.5 tiles (from 6 tiles). It also decreased the Royal Rescue’s dash range to 4 tiles (from 4.5 tiles).
  • On 17/6/2024, a Balance Update, decreased the Little Prince's hitpoints by 0.28% and his damage by 1%, decreased the Royal Rescue damage by 48.1%, its pushback to 2 tiles (from 2.5 tiles), increased Guardienne's first attack time interval to 0.5 seconds (from 0.2 seconds), and decreased her damage by 0.5%.

Gallery[]

Trivia[]

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