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“The Lava Hound is a majestic flying beast that attacks buildings. The Lava Pups are less majestic angry babies that attack anything.”

The Lava Hound card is unlocked from the Hog Mountain (Arena 10) or a Legendary Chest. It is a building-targeting, short-ranged, flying troop with very high hitpoints and very low damage. Upon death, it bursts into 6 spread-out Lava Pups which have low health but no preferred target. It only attacks buildings, has high hitpoints and splits into smaller units, similar to the Golem. The Lava Hound appears to be a flying, burning rock beast with an underbite, short wings, small rocky dog ears, and small limbs. A Lava Hound card costs 7 Elixir to deploy.

Strategy

  • Lava Hound is a good air tank with high hitpoints, so it is best used as a shield for air troops with higher damage and less hitpoints like Minions, Mega Minion and the Inferno Dragon. It is less effective to use the Lava Hound as a shield for ground troops as the opponent can use troops with ground-only targeting to bypass the Hound.
  • Sending the Lava Hound alone is futile unless your opponent completely ignores it, as the Hound and Pups without support cannot fully take out a Crown Tower.
  • The Lava Hound has a lower sight range compared to other troops that only target buildings. Its sight range matches that of most non-building-targeting troops, like the Knight. This means that it can bypass certain building placements, as opposed to a Golem or a Balloon.
  • The Lava Pups cannot deal much damage without a tank, so a Knight, Miner or Hog Rider could tank for them long enough to take a Crown Tower. The Lava Hound can also tank for the said units, then they return the favor by tanking for its pups.
  • If timed correctly, a Zap can hit and stun all its Pups. You need to Zap the Lava Hound just as it dies. Arrows are a much better alternative as they have more room for error with its larger area of effect and it kills all the pups.
  • The Inferno Tower is an excellent counter to the Lava Hound, as it deals high damage to the Lava Hound while it does not take much damage from the Hound in return.
    • Back the tower up with a Musketeer or use Arrows to finish off the Lava Pups.
    • Despite this, the Lava Hound may not be powerless. Send Minions to distract/destroy the Inferno Tower and the Musketeer. This will allow the Lava Hound to continue its job.
    • Zap may also help with dealing with the Inferno Tower since its stun effect will make it retarget the Minions, as well as resetting its damage.
    • However, the Inferno Tower will not stop a Lava Hound + Balloon push by itself if the opponent uses Zap or Ice Spirit.
    • Using a second tank on the field will allow the Lava Pups do more damage. This is because after the Lava Hound splits, the Lava Pups do not exist for a split second, meaning that any other Troops will be targeted instead. This can easily fixed by using any card that has a stun effect, such as Zap and Freeze. However, it is usually better to not stun the troops since the Lava Pups are the main damage dealers in this situation.
    • Pairing the Lava Hound with Lightning is a good option since it will cripple an Inferno Tower and take out high-damage but low-hitpoint defensive units such as Wizards, Musketeers, and Mega Minions.
  • The Tornado and Executioner combo is very effective in destroying the Lava Hound and its support troops. The Tornado brings all the troops to the same spot so the Executioner can hit all of them at once. If the Executioner defeats the Lava Hound, it can also hit the generated Lava Pups at once. The Tornado can also pull things back, giving your Executioner more time to defeat them.
  • The LavaLoon is a popular strategy where the Lava Hound tanks for a Balloon while it wreaks havoc on Towers.
    • However, this strategy is easily countered if the troops have no support, as the Balloon can be destroyed before the Lava Hound. For example, the Minion Horde can easily destroy the Balloon before it deals damage to the tower and proceed to destroy the Lava Hound.
    • It can also be easily defeated by the Wizard. Place the Wizard correctly so that it targets the Balloon. When the Balloon dies, support the Wizard with other troops to finish off the Lava Hound and its pups.
  • A high risk, high reward move is to Clone the Lava Hound. After the original Hound dies, the Crown Tower will lock onto the cloned Hound for one shot before targeting the original's Pups. This results in twelve Lava Pups dealing massive damage on the map. This is especially effective when the Hound is paired with other swarms like Bats or Skeleton Army that can bait out a spell like a Zap or Giant Snowball that would be more effective against the Clone spell.
  • Unlike the Golem, the Lava Hound does very little damage on its own, so support it with high-damaging units that can use the Lava Hound as a meat shield such as Baby Dragon or Flying Machine.
  • If the Lava Hound is paired up with another tank, the targeted Crown Tower will likely target the other tank after killing the Lava Hound. If this happens, have an area damage spell like Arrows ready, as the Lava Pups will deal incredible damage.
  • A Lava Hound can be more versatile than a Golem. The Lava Hound costs less Elixir and cannot be targeted by high-damage ground troops like the P.E.K.K.A. or Prince while the Lava Pups have higher damage overall than the Golemites. The Lava Hound also has a one second deploy time as opposed to the Golem's three-second deploy time. However, one disadvantage in using the Lava Hound is its difficulty to obtain and upgrade because the Lava Hound is a Legendary card. It also cannot be targeted by troops that cannot target air - such as Barbarians, which means it cannot distract them. It also has less health than the Golem both at Tournament standards and at max level. Its most glaring flaw when compared to the Golem, however, is its extremely low damage output and lack of death damage.
  • The Miner is very effective when paired with the Lava Hound. Sending in a Miner after a Tower has locked on to the Lava Hound will allow the Miner to deal a lot of chip damage without being targeted. Alternatively, the Miner can be sent onto grounded anti-air troops like Musketeer to defeat them. After the Lava Hound dies, the Miner will tank for the fragile Lava Pups, allowing for even more damage to the Tower. However, this can be countered by certain spells or swarms that target air troops for a positive Elixir trade, such as Fireball or Rascals.

History

  • The Lava Hound was added to the game with an update on 3/5/16. On its introduction, it was the first Legendary made unlockable to the player, at Arena 4. Now, only the Miner is available at Arena 4.
  • On 18/5/16, a Balance Update increased the Lava Hound's hitpoints by 3% and Lava Pup's hitpoints by 9%.
  • On 21/6/16, a Balance Update increased the Lava Hound's damage by 28%.
  • On 30/11/16, a Balance Update decreased the Lava Pup's hitpoints by 1%. This was to fix a rounding error where a level 12 Princess Tower should've been able to kill equivalent level Lava Pups in two shots.
  • On 24/1/18, a Balance Update increased the Lava Hounds hitpoints by 5%.
  • On 7/1/20, a Balance Update re-worked the Lava Hound. Increasing her range from 2 to 3.5 tiles. The damage of the pups was increased by 70%, but the hit speed interval was reduced by 67% (from 1 second to 1.7 seconds). There was also an unannounced change to Lava Hound's pathing, allowing it to bypass some building placements it was not able to bypass before.
  • The 2021 Quarter 2 Update moved the Arena to unlock the Lava Hound from P.E.K.K.A's Playhouse (Arena 4) to Hog Mountain (Arena 10).

Trivia

  • The Lava Hound is 1 of 14 troops which first existed in Clash of Clans, the others being Minions, Archers, Goblins, Barbarians, Giant, Valkyrie, Wizard, Hog Rider, Witch, Bowler, P.E.K.K.A., Wall Breakers, and Golem.
  • It functions just like its Clash of Clans counterpart, but when it is upgraded in Clash Royale, the Lava Pups gain a stat increase, while in Clash of Clans the Lava Pups gain a count increase.
  • The Lava Hound, Golem, Battle Ram, Skeleton Barrel, Goblin Giant, and Elixir Golem are currently the only troops that spawn more troops after dying.
  • TMD YAOYAO won the King's Cup Tournament using a Lava Hound, Mega Minion, and Lightning deck.
  • The Lava Hound has the highest hitpoints of any air troop.
  • Along with Mega Knight, the Lava Hound is the most expensive Legendary Card, and the third most expensive card.
  • The Lava Hound is 1 of 3 air troops that target only buildings, the others being the Balloon and the Skeleton Barrel.
  • When the Lava Pups spawn, they will forcefully push air troops aside.
  • The Lava Hound is the subject of an Emote.
  • The Lava Hound has the highest hitpoints out of any ranged troops in the game.
  • The Lava Hound is the only troop card that is immune to all forms of knockback. This is because the only card that could knockback the Lava Hound cannot target air units.
  • The Lava Hound bears a strong resemblance to the Lava Dragon from Dragonvale, another popular mobile game.
  • The Lava Hound is confirmed to be a male where he was referred as a "dad" in The Last Lava Pup. It also says that Lava Hound is the father of Lava Pups.

Statistics

Lava Hound Attributes

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
7 1.3 sec Slow (45) 1 sec 3.5 Buildings x1 Air Troop Legendary

Lava Pup Attributes

Hit Speed
Damage Speed
Speed
Speed
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
1.7 sec Medium (60) 1.6 Air & Ground x6 Air

Card Statistics

Level
Level
Lava Hound Hitpoints
Hitpoint
Lava Hound Damage
Damage
Lava Hound Damage per second
DPS
Lava Pup Hitpoints
Hitpoint
Lava Pup Damage
Damage
Lava Pup Damage per second
DPS
9 3,150 45 34 179 75 44
10 3,465 49 37 196 82 48
11 3,811 54 41 216 90 52
12 4,189 59 45 238 99 58
13 4,599 65 50 261 109 64
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