“A tough melee fighter. The Barbarian's handsome, cultured cousin. Rumor has it that he was knighted based on the sheer awesomeness of his mustache alone.”

The Knight card is unlocked from the Training Camp (Tutorial). He is a single-target, melee troop with moderately high hitpoints and moderate damage. A Knight card costs 3 Elixir to deploy. The Knight wields a long sword and has a blonde mustache and eyebrows.


  • The Knight's statistics are all very moderate. This makes him a very versatile card for 3 Elixir.
  • He can survive every damaging spell in the game despite his cheap 3 Elixir cost. This means he can also act as a Lightning rod to protect frailer troops on defense, like a Musketeer or an Electro Dragon.
  • The Knight can be used as a tank for smaller troops such as Goblins. He is a great card to use at the front of a mini-push.
    • He has a great synergy in particular with Goblin Barrel and Log Bait decks. In Log Bait decks, he is a cheap mini-tank which can be used to attack with the Goblin Barrel, making the Goblins much harder to take down if a Zap or Giant Snowball is their only spell. On defense, he is the primary tank in the deck which helps against larger pushes.
    • The Knight is also a decent counter to a Goblin Barrel if the player has no other counters, because he one-shots Goblins. Place him on the side of your tower closest to the edge of the Arena so he can take out the Goblin the tower isn't targeting; this allows for more effective damage distribution between your units and taking less damage from the Goblin Barrel overall.
  • The Knight can only target one target at a time. Using cards such as Guards or the Skeleton Army will distract and overwhelm the Knight. Keep in mind that his rather high health and quick hitspeed allows him to plough through smaller swarms like Goblins before they can destroy him.
  • He can survive a hit or two from a Prince, although swarms are still recommended over him when countering the Prince.
  • A Knight can be used to bait the enemy's swarms or distract the Inferno Tower for your larger units in a push.
  • He can be supported with Skeletons, Goblins, or Spear Goblins to quickly deal high damage. This combo is not only cheap but versatile. It also gives you enough time and Elixir to defend against your opponent. Deploy a splash or air troop like the Bomber or Minions to counter one of these pushes.
  • The Knight is a good counter to cards such as the Dark Prince, Executioner, Miner, and Giant Skeleton due to his health, damage per second, and cheap Elixir cost.
  • It's very effective to use him against support cards such as a Wizard or a Witch due to his fast hit speed, high health, and cheap cost.
  • A lone Knight will great damage to a Princess Tower by himself, taking around half of its health before he is defeated. Use cheap troops like Skeletons to pull him towards the center so that the Knight is distracted and can't get to the Tower easily.
  • The Knight can be used as a cheap soft counter to an X-Bow. Place down the Knight before the X-Bow finishes deploying. If the X-Bow has no other support troops, it will be heavily damaged or destroyed by the Knight.
    • It is not recommended however, as X-Bow players back up their X-Bow most of the time, and sending the Knight across the river means he will receive more damage faster. Deploying him further back to tank the X-Bow is better in most situations.
  • With the help of a Crown Tower, the Knight can defeat a Mega Knight alone for a 4 Elixir advantage provided that the Mega Knight's jump is negated.
    • He can also be deployed at the centre, so that the Mega Knight jumps into two Tower range, where he can be defeated faster.


  • The Knight was released with Clash Royale's soft launch on 4/1/16.
  • On 18/5/16 a Balance Update increased the Knight's hitpoints by 10%.
  • On 12/12/17 a Balance Update decreased the Knight’s hit speed to 1.2 seconds (from 1.1 seconds).
  • On 12/2/18, a Balance Update decreased the Knight's hitpoints by 6%.
  • On 25/4/18, the Clan Wars update increased the Knight’s hitpoints by 3%.
  • On 6/8/18, a Balance Update increased the Knight's damage by 5%.
  • On 4/2/19, a Balance Update increased the Knight's hitpoints by 2.5%.
  • On 1/7/19, a 'Rulebook' Update increased the Knight's range from 1 to 1.2 (now classified as Melee: Medium).
  • On 2/12/19, a Balance Update increased the Knight's hitpoints by 5%.


  • From the Knight's description, the Knight and the Barbarians are said to be distant cousins, due to their physical similarities and especially their mustaches. In fact, they do similar damage per hit as mentioned above, but the Knight has a faster hit speed and slightly more damage, so he has a higher damage per second.
  • In the tutorial, the Knight is the first card that the player is told to use, although it is not required to place him down first.
  • The Knight used to have shoulder pads which were colored blue or red depending on the side. This was later removed.
  • The Knight is the subject of two Emotes.


Hit Speed
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Deploy Time
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Icons stats troop count
31.2 secMedium (60)1 sec1.2 (Melee: Medium)Groundx1GroundTroopCommon
Icons stats hp
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Damage per second
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