“A tough melee fighter. The Barbarian's handsome, cultured cousin. Rumor has it that he was knighted based on the sheer awesomeness of his mustache alone.”

The Knight card is unlocked from the Training Camp (Tutorial). He is a single-target, melee troop with moderately high hitpoints and moderate damage. A Knight card costs 3 Elixir to deploy. The Knight wields a long sword and has a blonde mustache and eyebrows.


  • He can survive every damaging spell in the game despite his cheap 3 Elixir cost. This means he can also act as a Lightning rod to protect frailer troops on defense, like a Musketeer or an Electro Dragon.
  • The Knight can be used as a tank for smaller troops such as Goblins. He is a great card to use at the front of a mini-push.
    • He has a great synergy in particular with Goblin Barrel and Log Bait decks. In Log Bait decks, he is a cheap mini-tank which can be used to attack with the Goblin Barrel, making the Goblins much harder to take down if a Zap or Giant Snowball is their only spell. On defense, he is the primary tank in the deck which helps against larger pushes.
    • The Knight is also a decent counter to a Goblin Barrel if the player has no other counters, because he one-shots Goblins. He should be placed on the side of the player's Princess Tower closest to the edge of the Arena so he can take out the Goblin the tower isn't targeting; this allows for more effective damage distribution between the player's units and often results in less damage taken.
  • The Knight's merely average hitspeed and single unit targeting make him somewhat weak to swarms. However, since his damage per hit is high enough to one shot Goblins, swarms with a lower troop count should be placed further away from him so that less of them get eliminated during the deploy time and can counterpush.
  • The Knight has enough health and damage along with a low enough cost to counter low hitpoint or low damage support troops like a Musketeer or an Executioner. With the help of a Crown Tower, the Knight can neutralize several 1-on-1, like a Prince or even a Giant Skeleton.
  • A Knight can be used to bait the enemy's swarms or tank counter, allowing a more threatening tank like a Giant to have an easier time on offense.
  • He can be supported with Skeletons, Goblins, or Spear Goblins to quickly deal high damage on offense or defense. If the opponent tries to eliminate one of the two units, the overall cheap cost of the combo often gives the player enough time to back up the other one. When defending against this push, area damage and air troops are the most efficient way to clean it up.
  • A lone Knight will great damage to a Princess Tower by himself, taking around half of its health before he is defeated. Cheap troops like Skeletons can pull him towards the center and negate most of his damage.
  • The Knight can be used as a cheap tank for an enemy X-Bow. If the player knows the X-Bow user cannot block him in time, he will do a fair amount of damage to it for 3 Elixir. However, if the X-Bow user does have enough resources to back it up, it is more effective to place him further back and to rely on another troop to deal damage to the building, as he will otherwise be in range of the opponent's Princess Tower and take extra damage.
  • With the help of a Crown Tower, the Knight can defeat a Mega Knight alone for a 4 Elixir advantage provided that the Mega Knight's jump is negated. Another method is to deploy him in the center of the player's side, so that both Princess Towers target the Mega Knight.


  • The Knight was released with Clash Royale's soft launch on 4/1/16.
  • On 18/5/16 a Balance Update increased the Knight's hitpoints by 10%.
  • On 12/12/17 a Balance Update decreased the Knight’s hit speed to 1.2 seconds (from 1.1 seconds).
  • On 12/2/18, a Balance Update decreased the Knight's hitpoints by 6%.
  • On 25/4/18, the Clan Wars update increased the Knight’s hitpoints by 3%.
  • On 6/8/18, a Balance Update increased the Knight's damage by 5%.
  • On 4/2/19, a Balance Update increased the Knight's hitpoints by 2.5%.
  • On 1/7/19, a 'Rulebook' Update increased the Knight's range from 1 to 1.2 (now classified as Melee: Medium).
  • On 2/12/19, a Balance Update increased the Knight's hitpoints by 5%.


  • From the Knight's description, the Knight and the Barbarians are said to be distant cousins, due to their physical similarities and especially their mustaches. In fact, they do similar damage per hit as mentioned above, but the Knight has a faster hit speed and slightly more damage, so he has a higher damage per second.
  • In the tutorial, the Knight is the first card that the player is told to use, although it is not required to place him down first.
  • The Knight used to have shoulder pads which were colored blue or red depending on the side. This was later removed.
  • The Knight is the subject of two Emotes.


Hit Speed
Damage Speed
Deploy Time
Deploy Time
Troop Count
3 1.2 sec Medium (60) 1 sec 1.2 (Melee: Medium) Ground x1 Ground Troop Common
Damage per second
1 685 79 65
2 753 86 71
3 828 95 79
4 911 105 87
5 1,000 115 95
6 1,096 126 105
7 1,205 139 115
8 1,322 152 126
9 1,452 167 139
10 1,596 184 153
11 1,753 202 168
12 1,924 221 185
13 2,116 244 203
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