“The King's Tower is the most important tower in a battle; don't let the enemies get to it! If it is destroyed, you lose immediately!”
Red Idle | Red Active |
Blue Idle | Blue Active |
Summary[]
- Each player has a 4×4 King's Tower, located at the center back of their side of the Arena, 1 tile from the back.
- Destroying it automatically grants the player who destroys it the remaining Crowns and ends the battle.
- The power of the player's Tower Troop (referred to in-game as "Tower Power") will be capped by the King's Level. The King's Towers' hitpoints and damage are increased by approximately 7% and 8% respectively per Level up to Level 9. From Level 10 onwards, both of these statistics are increased by roughly 10% per Level.
- The King's Tower is not able to attack until it is damaged or either of the player's Crown Towers are destroyed. When one of these events happen, the King's Tower activates its defense, which is a large black cannon that targets both air and ground enemies. Activation takes 4 seconds to complete - it takes 3.3 seconds for the King Tower's cannon to aim at an enemy target, and another 0.7 seconds before it shoots its first cannonball.
- The King's Tower is classified as a building and will be targeted by building-targeting troops. These are: Balloons, Battle Rams, Cursed Hogs, Electro Giants, Elixir Golems, Golemites and Blobs, Giants, Goblin Giants, Golems and Golemites, Hog Riders, Ice Golems, Lava Hounds, Ram Rider's Ram, Royal Giants, Royal Hogs, Skeleton Barrels, Goblin Demolishers after 50% hitpoints, Suspicious Bushes, and Wall Breakers.
- There are certain cards that will deal reduced damage to Crown Towers. More specifically:
- The Log and Goblin Curse will deal 20% of its full damage.
- Rocket, Arrows and Poison will deal 25% of its full damage.
- Miner will also deal 25% of its full damage.
- Zap, Giant Snowball, Fireball, Lightning, Freeze and Rage will deal 30% of their full damage.
- Due to spawning a Rage after death, the Lumberjack's death Rage will also deal 30% of its full damage Crown Towers.
- Goblin Drill will also deal 30% of its full damage to Crown Towers on spawn (although the spawned Goblins deal full damage to it).
- The Phoenix's Death Damage and the Evolved Firecracker's Spark Damage will also deal 30% of their full damage to Crown Towers.
- Goblin Machine Rockets will deal 33% of its full damage.
- Tornado will deal 35% of its full damage.
- Earthquake will deal 65% of its full troop damage.
- The Electro Giant's Reflected Damage will deal 66% of its full damage.
- On the contrary, the Giant Skeleton's death bomb will deal double damage to Crown Towers.
- The King's Tower is affected by Rage, just like all tower troops.
Strategy[]
- When using area damage spells like the Fireball and Arrows, you should generally avoid hitting the King's Tower, as doing so will activate the King before destroying a Crown Tower. An activated King's Tower will be targeting and attacking troops, helping the opponent defend attacks more easily. However, if your opponent's King's Tower is already activated, hitting it with spells to damage it along with any nearby troops that you're targeting is free chip damage, though this strategy is inefficient as the King's Tower's health is much higher than all tower troops.
- Activating the King's Tower early can be worth the tradeoff in specific scenarios. For example, the Three Musketeers are highly vulnerable to Fireball, and hitting all 3 effectively results in a +5 Elixir trade. As a result, many players opt to deploy them behind their King's Tower, which causes them to split shortly after. A pre-emptively placed Fireball can still hit all 3 in this position, though the player should weigh the consequences of activating the opponent's King's Tower under their circumstances.
- Some cards, typically ranged units, are largely unaffected by a King's Tower activation due to never getting in its attacking range. Decks centered around using an X-Bow, Royal Giant, and Mortar may opt to attack the King's Tower with a spell if the value they gain from hitting other units alongside it is significant.
- On the contrary, some cards are much less effective when attacking against an activated King's Tower. For example, when placed on a Tower Princess or Dagger Duchess, the Skeletons spawned by a Graveyard are unable to accumulate without support due to both the Tower Princess and King's Tower hitting the Skeletons.
- When defending against a Graveyard with spell-vulnerable troops, place them directly in front of your King's Tower. Due to the circular area of area damage spells, the opponent may accidentally hit your King's Tower while trying to take out your troops with a spell.
- If 2 buildings are placed in front of the King's Tower, a building-targeting troop such as a Golem will target the King's Tower after destroying these 2 buildings. This puts the opponent at an advantage as the death damage of a Golem or Golemite or a hit landed by a Hog Rider can activate the King's cannon, once again giving a significant advantage. A Tornado could also drag the troop to the King's Tower after it has destroyed the first building, although this is often a waste of Elixir.
- When placing melee ground troops after destroying both Crown Towers, they should be placed horizontally from the bridge instead of the center of the Arena. This will minimize the path that it will take for them to reach the King Tower to start attacking him. An exception can be made for the Prince and Dark Prince; these will path straight towards the King Tower when they are placed in the center.
- Air troops will path towards the King Tower in a similar way as the Prince. As such, they should be placed at the center of the Arena in order for them to connect as early as possible.
- Avoid using Arrows, Fireball, Rocket, Barbarian Barrel, The Log, or Giant Snowball against the Electro Giant if he is attacking the King Tower. This will cause the King Tower to get stunned unnecessarily, making him take longer to defeat the Electro Giant. However, in 2v2 mode you can combine a Tornado with one of these spells to activate your King Tower from the Reflected Damage, without it taking any damage. This is because damage dealt by any offensive spell originates from the King Tower and technically counts as an attack by it.
Statistics
Hit Speed |
Range |
Target |
---|---|---|
1 sec | 7 | Air & Ground |
Level |
Hitpoints |
Damage |
Damage per second |
Experience Level Required |
---|---|---|---|---|
1 | 2,400 | 50 | 50 | 1 |
2 | 2,568 | 54 | 54 | 2 |
3 | 2,736 | 58 | 58 | 3 |
4 | 2,904 | 62 | 62 | 5 |
5 | 3,096 | 67 | 67 | 7 |
6 | 3,312 | 72 | 72 | 10 |
7 | 3,528 | 78 | 78 | 14 |
8 | 3,768 | 84 | 84 | 18 |
9 | 4,008 | 90 | 90 | 22 |
10 | 4,392 | 99 | 99 | 26 |
11 | 4,824 | 109 | 109 | 30 |
12 | 5,304 | 119 | 119 | 34 |
13 | 5,832 | 131 | 131 | 38 |
14 | 6,408 | 144 | 144 | 42 |
15 | 7,032 | 158 | 158 | 54 |
Tower Skins[]
Starter | S 1 | S 2 | S 3 | S 4 | S 5 | S 6 |
(Free) | Shop | S 7 | S 8 | S 9 | S 10 | S 11 |
S 12 | S 13 | S 14 | S 15 | (Free) | S 16 | S 17 |
S 18 | Shop | S 19 | S 20 | S 21 | S 22 | S 23 |
S 24 | S 25 | S 26 | S 27 | S 28 | S 29 | S 30 |
Shop | S 31 | Shop | S 32 | S 33 | S 34 | Shop |
S 35 | S 36 | Shop | S 37 | S 38 | Shop | S 39 |
Event | S 40 | Shop | S 41 | Shop | S 42 | Shop |
Shop | (Free) | S 43 | Shop | S 44 | Shop | S 45 |
Shop | S 46 | Shop | S 47 | Shop | S 48 | S 49 |
Shop | S 50 | Shop | S 51 | S 52 | Shop | S 53 |
S 54 | Shop | Free | Shop | S 55 | S 56 | S 57 |
Free | S 58 | Free | S 59 | S 60 | "Free" | S 61 |
S 62 | Event | S 63 |
History[]
2016
- The King's Tower was added with Clash Royale's game launch on 4/1/2016.
- On 3/5/2016, the May 2016 Update, increased the King's Tower Level cap to 13 (from 12), increased the King Tower's projectile speed to 1000 (from 850), and made it so that the King's Tower's hitpoints and damage would increase by 10% with each Level at Levels 9-12 (from 7%). The update also decreased the King Tower's range to 7 tiles (from 8 tiles), but its effective range was unchanged.
- On 3/11/2016, Supercell released special offers for iOS only, known as the (HERO PACK)RED and (POUCH OF GEMS)RED. Players who purchased either of these offers would gain red decorations around their Crown Towers until 6/12/2016.
2017
- On 9/10/2017, the Epic Quests Update, added a Crown Tower Skin to make Crown Towers have the Elixir Collector's producing animation. This skin is used in Special Event Challenges with higher Elixir producing rate. It also added 2 Crown Tower Skins that would appear in the Gold Rush and Gem Rush Events respectively.
- On 22/12/2017, a Crown Tower Skin was added that had holiday-themed decorations. This Crown Tower Skin would appear exclusively in the Royal Ghost Mirror Challenge.
2018
- On 6/8/2018, a Balance Update, made it so that so that the King's Tower's damage would increase by 8% with each Level at Levels 1-8 (from 7%).
- On 5/12/2018, the December 2018 Update, added a new button in the Card tab which displays the King Tower's stats when tapped.
- On 12/12/2018, an Optional Update, added King Level to the Player Profile.
2019
- On 1/7/2019, the July 2019 Update, added Tower Skins unlockable through Pass Royale.
- On 5/7/2019, an Optional Update, made Tower Skin display correctly in all game modes.
- On 7/10/2019, a maintenance break, made some animation fixed for an opposing King Tower's destruction.
- On 17/10/2019, an Optional Update, added correct destroyed King Tower visual effects.
- On 26/11/2019, the End of November 2019 Update, fixed a bug where the player would receive a permanent in-game notification after unlocking a Tower skin.
- Starting with the 2/12/2019 Balance Update, certain Tower Skins would now appear in the Shop.
2020
- On 10/9/2020, an Optional Update, fixed ‘ghost notifications’ for Tower Skins sometimes appearing.
- On 4/12/2020, a maintenance break, updated visuals of Electro Tower, Clan War Bastion, and Mega Knight bastion to look smaller.
2021
- On 30/3/2021, the 2021 Quarter 1 Update, moved the Tower Skins to a new tab, alongside Emotes.
- On 7/6/2021, the Summer 2021 Update, allowed players to randomize their King Tower Skin when entering a battle.
- On 27/10/2021, the Champions Update, increased the King's Tower Level cap to 14 (from 13).
2023
- On 19/6/2023, the Card Evolution Update, increased the King's Tower Level cap to 15 (from 14).
Trivia[]
- The King is similar to the King from Chess, as in both games, losing the King results in an instant loss for the player.
- Launched spells, such as the Fireball, seem to come from the King's Tower, despite there being no clear origin they could launch from.
- Oddly enough, in Heist, spells arrive from the Safe. Because of this, when used against an Electro Giant, he will stun the Safe, even though it has no effect.
- In Touchdown, launched spells appear to come from nowhere, due to the lack of a King’s Tower.
- Though very rare, a 3 Crown draw can be attained when both players’ King's Towers are destroyed at the same time. If a draw is achieved this way, the game will be counted as a 3 Crown win on both the player's Profile and the opponent's Profile.
- The first 3 Trainers in the Training Camp have reduced King's Tower statistics. Trainers 1-3 have King's Towers with 20%, 30%, and 40% of the hitpoints of a Level 1 King's Tower respectively.
- Although Cannons themselves can only target ground troops, the King Tower's cannon can target both air and ground troops. This might be because the cannon is elevated on the King Tower.
- Even though the King stands behind the turret, he doesn't seem to be controlling it. Rather, the turret seems to automatically aim at enemies.
- According to a Clash Royale FAQ, it is said that the King uses Elixir-based beard oil with pine scent to keep his perfect facial hair.
- According to an official art from the Clash Royale Twitter, the King is bald.
- A special form of the King's Tower, which looks like 2 regular King's Towers side by side and connected to each other, is used in 2v2 mode. When activated, there are 2 cannons that can independently attack.
- According to TV Royale, the number of Crown Towers that were destroyed in 2018 was 89 billion.
- The King is the subject of a few Emotes.
- He is the subject of the the first Emotes to exist in Clash Royale.