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Wild Shard

“Spawns one lively little Ice Spirit to freeze a group of enemies. Stay frosty.”

The Ice Spirit is a Common card that is unlocked from the Frozen Peak (Arena 8). It spawns a very fast, area-damage, air-targeting, short-ranged, ground troop with low hitpoints and low damage. It launches itself at its target when attacking, destroying itself on impact. It will stun affected troops for 1.2 seconds. An Ice Spirit card costs 1 Elixir to deploy.


For Battle Decks with this card, click here

  • The Ice Spirit is an excellent utility card when paired with other units. It can be used to offensively or defensively and will cycle the player’s deck for only 1 Elixir.
  • For just 1 Elixir, the Ice Spirit is a strong card to have in many decks due to its ability to cycle the deck, and to give other troops or even the Crown Tower more time to destroy an oncoming threat.
  • An Ice Spirit has sufficient hitpoints to reach an opposing Tower Princess. This means that all Goblin cards, the Graveyard, Minions, Minion Horde, and Evolved Skeletons card can reach the Crown Tower unscathed while the Ice Spirit tanks and freezes the Crown Tower. This will not work if the Ice Spirit is at a lower level than the Tower Princess or the opponent is using the Cannoneer.
  • The Ice Spirit has enough hitpoints to take a shot from most medium-sized units. The Musketeer, Executioner, Baby Dragon, Witch, Minions, Princess, Ice Wizard, Miner, and Bandit, all take more than 1 hit to eliminate the Ice Spirit, giving it ample time to freeze them.
  • Normally, an Ice Spirit will fail to counter Spear Goblins when placed on top of them, as all three immediately throw their spears to take it out. However, by placing on the frontmost tile on either side of the Crown Tower, the Ice Spirit will jump onto the trio right before the third spear hits it, freezing all three and bringing their health low enough for the Crown Tower to counter them for a positive Elixir trade. The Ice Spirit should be timed so that it finishes deploying right before the first Spear Goblin walks close enough to attack it.
  • If the Tower Princess is available, the Ice Spirit can almost fully counter a Goblin Gang. Deploy the Ice Spirit so that it spawns right before the Spear Goblins are about to lock onto the Crown Tower. If done correctly, the Goblins will walk back and the whole swarm will be splashed and stunned, allowing for a +2 Elixir trade in exchange for minimal Tower damage.
  • An Ice Spirit placed on the fifth tile away from the bridge and staggered into the opposite lane as a Magic Archer walks in range of the Crown Tower will both kite and fully counter it. Once the Magic Archer's health has dropped to about one-third, you can place a single unit between it and the King's Tower to activate it.
  • A Skeleton Barrel heading toward a Crown Tower can be fully countered by dropping an Ice Spirit behind the Tower when the barrel's shadow is one tile away from the Tower. The Ice Spirit should spawn right as the barrel pops, and finish deploying right as all the Skeletons spawn, and proceed to jump onto all of them. This will prevent all damage from the Skeleton Barrel, excluding its Death Damage.
  • If the Ice Spirit is placed ahead of a Hog Rider, the Ice Spirit can freeze buildings or take out Goblins, Minions, Dart Goblin, Princess, or Rascal Girls with the help of a Zap. The same applies to cards like the Lumberjack, Mini P.E.K.K.A., and Musketeer.
  • The Ice Spirit can reset all charged or channeled abilities like the Prince's charge with its temporary freeze.
  • The stun of the Ice Spirit can be useful to keep troops in place. This can be useful for defeating certain pushes with piercing splashers like the Magic Archer. This allows him to deal with a Miner + Minion Horde push.
  • The Ice Spirit can serve as a replacement for the Zap since it freezes troops for twice as long while having only half the cost. However, it deals noticeably less damage than Zap, the area being damaged is smaller and also cannot be placed on the opponent's side. Ice Spirit also pairs well with Zap, as their combined damage allows them to fully take out any unit up to Princess, which is especially useful on offense.
  • It is a good supporting card to help defend against a Balloon, stunning it for 1.2 seconds for the cost of one Elixir. If a Balloon is already locked onto a Crown Tower, this 1.2-second duration could prevent another high-damage hit. On the contrary, it works well with the Balloon. The 1.2 second stun will leave a larger time for the Balloon to continue its path, which can allow it to get a hit on the Tower.
  • The Ice Spirit does not deal enough damage to take out the Guards' shields but it does deal enough damage to finish off the Guards themselves. Knowing this, you can combine the Ice Spirit with The Log to counter Guards for a neutral Elixir trade, however that requires precise timing.


Deploy Time
Deploy Time
Splash Radius
Freeze Duration
1 Very Fast (120) 1 sec 2.5 1.5 Air & Ground 1.2 sec Ground Troop Common
Area Damage
Area Damage
1 90 43
2 99 47
3 108 52
4 119 57
5 131 62
6 144 68
7 158 75
8 173 82
9 190 91
10 209 100
11 230 110
12 252 120
13 278 132
14 305 145
15 334 159

Card Mastery

Type Level/Tier Objective Rewards
Damage Dealer
Damage Dealer
1 Deal a total of 18,000 Damage to enemy Troops or buildings 100 Ice Spirit cards
25 XP
2 Deal a total of 52,500 Damage to enemy Troops or buildings 2,000 Gold
25 XP
3 Deal a total of 87,500 Damage to enemy Troops or buildings 150 Gem
25 XP
Speed Limit
Speed Limit
1 Slow enemy Troops a total of 420 times 3,000 Gold
100 XP
2 Slow enemy Troops a total of 1,200 times 200 Common Wild Card
100 XP
3 Slow enemy Troops a total of 2,100 times 5,000 Gold
100 XP




  • On 23/1/2017, a Balance Update, decreased the Ice Spirit's damage by 10%.


  • On 25/4/2018, the Clan Wars Update, decreased the Ice Spirit's damage by 4% and freeze duration to 1 second (from 1.5 seconds).



  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).


  • On 4/4/2022, the April 2022 Update, increased the Ice Spirit's freeze duration to 1.3 seconds (from 1 second).




  • The Ice Spirit, along with Skeletons, Electro Spirit, Fire Spirit, Heal Spirit, and Heal, are the cheapest cards, costing 1 Elixir.
  • The Ice Spirit is 1 of 7 troops to die as part of its attack, the others being the Electro Spirit, Fire Spirit, Skeleton Barrel, Battle Ram, Heal Spirit, and Wall Breakers.
  • The Ice Spirit is 1 of 6 cards associated with ice, with the others being Giant Snowball, Ice Golem, Freeze, Ice Wizard, and Super Ice Golem.
    • In the French, Italian, Portuguese, Malaysian, and Finnish language settings of the game, the Ice Spirit's name translates to "Spirit of Ice". In the Persian language settings of the game, the Ice Spirit's name translates to "Ice Soul".
  • The Ice Spirit is 1 of 9 troops that have the same sprite for both players, the others are Skeletons, Electro Spirit, Fire Spirit, Bats, Heal Spirit, Elixir Blob, Phoenix, and Lava Pup.
  • Out of the four spirit cards, it is the only one with no pupils.
  • The Ice Spirit’s gender is confirmed to be male, as in the balance changes in the April 2022 Update it states, "We want to provide more distinct use for the Ice Spirit compared to his counterparts the Electro Spirit."
  • The Ice Spirit's description references that of Clash of Clans' Freeze spell, which is, "When the going gets hot, stay frosty!"
  • In Touchdown, if an Ice Spirit jumps into the enemy end zone as it attacks, it does not count as a point. This is because a jumping spirit no longer counts as a troop; it becomes similar to a projectile.
  • In the Ice Spirit's concept art, it is referred to as "Snow Spirit".
  • The Ice Spirit is the subject of an Emote.
  • The Ice Spirit was featured in the winning decks of multiple Clash Royale Tournaments. More specifically:
  • Despite its Card Mastery task being "Speed Limit", the Ice Spirit does not slow down enemies, instead it stuns them.