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“Spawns one lively little Ice Spirit to freeze a group of enemies. Stay frosty.”

The Ice Spirit card is unlocked from the Frozen Peak (Arena 8). It is a very fast, area damage, very short-ranged troop with low hitpoints and damage. Like other Spirits, the Ice Spirit attacks by jumping onto the target before disintegrating. The Ice Spirit will freeze affected troops for 1 second. An Ice Spirit card costs 1 Elixir to deploy.

Strategy

  • The Ice Spirit is an excellent utility card when paired with other units. It can be used to offensively or defensively and will cycle the player’s deck for only 1 elixir.
  • For just one Elixir, the Ice Spirit is a strong card to have in many Decks due to its ability to cycle the deck, and to give other troops or even the Tower more time to destroy an oncoming threat.
  • An Ice Spirit has sufficient hitpoints to reach the opposing Crown Tower. This means that all Goblin cards, the Graveyard, Minions, or Minion Horde card can reach the Crown Tower unscathed while the Ice Spirit tanks and freezes the Crown Tower. This will not work if the Ice Spirit is at a lower level than the Crown Tower though.
  • The Ice Spirit has enough hitpoints to take a shot from most medium-sized units. The Musketeer, Executioner, Baby Dragon, Bomber, Witch, Minions, Archers, Princess, Ice Wizard, Miner, and the Bandit, all take more than one hit to eliminate the Ice Spirit, giving it ample time to freeze them.
  • Normally, an Ice Spirit will fail to counter Spear Goblins when placed on top of them, as all three immediately throw their spears to take it out. However, by placing on the frontmost tile on either side of the Princess Tower, the Ice Spirit will jump onto the trio right before the third spear would hit it, freezing all three and bringing their health low enough for the Princess Tower to counter them for a positive Elixir trade. The Ice Spirit should be timed so that it finishes deploying right before the first Spear Goblin walks close enough to attack it.
  • If the Princess Tower is available, the Ice Spirit can almost fully counter a Goblin Gang. Deploy the Ice Spirit so that it spawns right before the Spear Goblins are about to lock onto the Princess Tower. If done correctly, the Goblins will walk back and the whole swarm will be splashed and stunned, allowing for a +2 Elixir trade in exchange for minimal tower damage.
  • An Ice Spirit placed on the fifth tile away from the bridge and staggered into the opposite lane as a Magic Archer walks in range of the Princess Tower will both kite and fully counter it. Once the Magic Archer's health has dropped to about one third, you can place a single unit between it and the King's Tower to activate it.
  • A Skeleton Barrel heading towards a Princess Tower can be fully countered by dropping an Ice Spirit behind the tower when the barrel's shadow is one tile away from the Tower. The Ice Spirit should spawn right as the barrel pops, and finish deploying right as all the Skeletons spawn, and proceed to jump onto all of them.
  • If the Ice Spirit is placed ahead of a Hog Rider, the Ice Spirit can freeze buildings or take out Goblins and/or Minions with the help of a Zap. The same applies to cards like the Lumberjack, Mini P.E.K.K.A., and Musketeer.
  • The Ice Spirit can reset all charged or channeled abilities like the Prince's charge with its temporary freeze.
  • The Ice Spirit can serve as a replacement for the Zap since it freezes troops for twice as long while having only half the cost. However, it deals noticeably less damage than Zap, the area being damaged is smaller and also cannot be placed on the opponent's side. Ice Spirit also pairs well with Zap, as their combined damage allows them to fully take out any unit up to Archers, which is especially useful on offense.
  • It is a good supporting card to help defend against a Balloon, stunning it for one second for the cost of one Elixir. If a Balloon is already locked onto a Crown Tower, this one second duration could prevent another high-damage hit.
  • The Ice Spirit does not deal enough damage to take out the Guards' shields but it does deal enough damage to finish off the Guards themselves. Knowing this, you can combine the Ice Spirit with The Log or a Barbarian Barrel to counter Guards for an neutral Elixir trade, however that requires precise timing.

History

  • The Ice Spirit card was added to the game on 4/7/16 with the Tournaments Update.
  • On 19/9/16, the September 2016 Update changed the walking animation of the Ice Spirit.
  • On 1/11/16, a Balance Update decreased the Ice Spirit's freeze duration to 1.5 sec (from 2 sec).
  • On 23/1/17, a Balance Update decreased the Ice Spirit's damage by 10%.
  • On 25/4/18, the Clan Wars update decreased the Ice Spirit's damage by 4% and freeze duration to 1 sec (from 1.5 sec).
  • On 27/10/21, the 2021 Quarter 3 Update added the level 14 Ice Spirit.
  • On 4/4/22, the 2022 Quarter 1 Update increased the Ice Spirit's freeze duration increased to 1.3 sec (from 1 sec).

Trivia

  • The Ice Spirit is 1 of 7 troops to die as part of its attack, the others being the Fire Spirit, Heal Spirit, Electro Spirit, Wall Breakers, Battle Ram, and the Skeleton Barrel.
  • The Skeletons, the Fire Spirit, the Ice Spirit, the Electro Spirit, the Heal Spirit, and the removed Heal, are the only cards in the game that cost 1 Elixir, making them the cheapest cards in the game.
  • Out of the four spirit cards, it is the only one with no pupils.
  • The Ice Spirit's description references that of Clash of Clans' Freeze spell, which is, "When the going gets hot, stay frosty!"
  • In Touchdown, if an Ice Spirit jumps into the enemy end zone as it attacks, it does not count as a point. This is because a jumping spirit no longer counts as a troop; it becomes similar to a projectile.
  • In the Ice Spirit's concept art, it is referred to as "Snow Spirit".
  • The Ice Spirit is the subject of an Emote.
  • The Ice Spirit’s gender is confimed to be male, as an April 2022 Balance Change stated, We want to provide more distinct use for the Ice Spirit compared to his counterparts the Electro Spirit.
  • Despite its Card Mastery task being "Speed Limit", the Ice Spirit does not slow down enemies, instead it stuns them.

Statistics

Cost
Elixir
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Freeze Duration
Freeze
Transport
Transport
Type
Type
Rarity
Rarity
1 Very Fast (120) 1 sec 2.5 Air & Ground 1.3 sec Ground Troop Common
Level
Level
Hitpoints
Hitpoint
Area Damage
Area Damage
1 90 43
2 99 47
3 108 52
4 119 57
5 131 62
6 144 68
7 158 75
8 173 82
9 190 91
10 209 100
11 230 110
12 252 120
13 278 132
14 305 145

Card Mastery

Type Level/Tier Objective Rewards
Damage Dealer 1 Deal a total of 18,000 Damage to enemy Troops or buildings 100 Ice Spirit cards
25 XP
2 Deal a total of 52,500 Damage to enemy Troops or buildings 2,000 Gold.png
25 XP
3 Deal a total of 87,500 Damage to enemy Troops or buildings 150 Gem.png
25 XP
Speed Limit 1 Slow enemy Troops a total of 420 times 3,000 Gold.png
100 XP
2 Slow enemy Troops a total of 1,200 times 200 Common Wild Card.png
100 XP
3 Slow enemy Troops a total of 2,100 times 300 Gem.png
100 XP
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