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“He's tough, targets buildings and explodes when destroyed, slowing nearby enemies. Made entirely out of ice... or is he?! Yes.”

The Ice Golem is a Rare card that is unlocked from the Frozen Peak (Arena 8). It spawns a slow, single-target, building-targeting, melee, ground troop with high hitpoints and very low damage. When defeated, the Ice Golem explodes, dealing damage, while additionally slowing down anything nearby for 2 seconds. An Ice Golem card costs 2 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here

  • The Ice Golem's death damage is enough to one-shot Skeletons and Bats. When combined with a Zap or Giant Snowball, he can fully defeat Goblins, Spear Goblins, Minions or Rascal Girls.
  • A simple strategy is to deploy the Ice Golem in front of a Hog Rider, Battle Ram or Ram Rider as the Crown Towers and any other troops or defensive buildings will target the Ice Golem, giving the other troop more time to deal damage, and opposing units will be slowed upon the Ice Golem's death.
    • Once the Ice Golem is eliminated, the Ice Golem's slowing effect of the supporting troops and buildings will give the Hog Rider 1-2 extra hits. This can also help manage a common counter to the Hog Rider, the Skeleton Army, which the Ice Golem will take care of due to his death damage taking out most if not all of the Skeletons.
    • The Ice Golem can be placed in front of leftover low health defenders to start a mini counter-push or to force a response from the opponent.
  • The Ice Golem can be placed at the bridge along with a unit behind him. This will allow the Ice Golem to tank for the unit, and then slow nearby troops upon death.
  • The Ice Golem can be used defensively as a slowing tank for any attacking troops and buildings. When the Ice Golem is played 2 tiles from the river but in the opposite lane, melee troops will chase the Ice Golem to the other lane giving the player and their Crown Towers more time to defeat the troops. This is called 'kiting'. He is especially effective against slow-moving troops like the P.E.K.K.A, as they will take a long time to catch up to the Ice Golem and be pulled into the other lane, all while being chipped down by the Crown Towers.
    • This tactic also works against dual-lane attacks. Placing the Ice Golem on the center can force the troops on one lane to unite with the troops in the other lane, making it easier for area attackers like the Mega Knight to counter them.
    • It can also work against some long-range troops. This can easily stop the Dart Goblin and Magic Archer for a positive Elixir, due to these troops' longer sight range.
  • To counter ranged troops like the Musketeer, placing the Ice Golem directly on top of the troop is more beneficial, as he slows down the troop after he dies, allowing the tower to finish them off.
  • A simple but powerful strategy is to place the Ice Golem followed by a Balloon. The Ice Golem acts as a cheap tank for the Balloon and distract poorly placed anti-air ranged units, as well as eliminate Bats with his death damage if defeated.
  • The Ice Golem can be paired with ground troops such as the Prince and Mini P.E.K.K.A to defeat swarms that were deployed to execute the troop. If the opponent uses Minions, the Ice Golem's Death Damage and a Zap can defeat the Minions.
  • He can be used with cheap, fast troops such as Goblins to deal high damage to a Crown Tower.
  • The Ice Golem is a good counter to the Clone as he can both distract the clones and one-shot them with his large area damage upon death.
  • The Ice Golem can be a decent counter against the Skeleton Barrel if the player does not want to use small spells or does not have one in hand. The Ice Golem should be played right as the barrel drops, so that the most Skeletons possible target the Ice Golem and trigger his death damage.
  • The Ice Golem should generally not be used to attack solo, as his damage is very low. He is much more effectively used to tank for other troops, especially glass cannons.
  • As he is the cheapest mini-tank, he can be an addition to cycle decks, which usually lack high hitpoint units.
  • Due to his low cost, he is disposable. While defending, his death explosion can slow down surrounding troops. During attacks, he can tank for a while and slow down surrounding troops. In addition, he can be absorb one strike from Lightning, due to his high hitpoints, and possibly saving another more valuable troop such as a Musketeer or Wizard.
  • The Ice Golem is not a replacement for a Golem in any deck, and their playstyles are very different. Ice Golem costs much less Elixir, has much fewer hitpoints, does less death damage, doesn't spawn Golemites upon death, and slows down troops. Golem serves the role of being a huge tank for a large, tower-taking push, while the Ice Golem is a cheap, reactive mini-tank that is useful on both offense and defense.
  • The Ice Golem is a cheap absorb for spirit cards like the Fire Spirit. Place the Ice Golem further away from the intended target so that the Spirit card does not hit both the Ice Golem and its original target.
  • Note that the Ice Golem's slow effect from his death does not stack with the slow effects of the Giant Snowball and Ice Wizard. In addition, the movement speed decrease of the Ice Golem will be overwritten by the Earthquake and Ram Rider if used together, as their movement speed debuffs of them are more severe.

Statistics

Ice Golem Attributes

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
2 2.5 sec Slow (45) 1 sec Melee: Short (0.75) Buildings x1 Ground Troop Rare

Death Nova Attributes

Radius
Radius
Slow Duration
Freeze
Slowdown
Freeze
Target
Targets
2 2 sec -35% Air & Ground

Card Statistics

Level
Level
Hitpoints
Hitpoint
Damage
Damage
Damage per second
DPS
Death Damage
Death Damage
3 565 40 16 40
4 621 44 17 44
5 683 48 19 48
6 751 53 21 53
7 824 58 23 58
8 904 64 25 64
9 994 70 28 70
10 1,090 77 30 77
11 1,197 84 33 84
12 1,316 93 37 93
13 1,446 102 40 102
14 1,587 112 44 112
15 1,745 123 49 123

Card Mastery

Type Level/Tier Objective Rewards
Damage Dealer
Damage Dealer
1 Deal a total of 25,000 Damage to enemy Troops or buildings 100 Ice Golem cards
50 XP
2 Deal a total of 75,000 Damage to enemy Troops or buildings 4,000 Gold
50 XP
3 Deal a total of 125,000 Damage to enemy Troops or buildings 150 Gem
50 XP
Collateral Damage
Hit Maker
1 Hit enemy Troops a total of 420 times with Death Damage 6,000 Gold
125 XP
2 Hit enemy Troops a total of 1,200 times with Death Damage 100 Rare Wild Card
125 XP
3 Hit enemy Troops a total of 2,100 times with Death Damage 9,000 Gold
125 XP

History[]

2016

  • The Ice Golem card was added to the game on 14/10/2016.
  • On 20/10/2016, a Balance Update, allowed the Ice Golem's death damage to affect flying troops, but Supercell called it a bug fix.
  • On 1/11/2016, the November 2016 Update, increased the Ice Golem's death damage by 74%. The update also changed the description. It used to read "He's tough, targets buildings and explodes when destroyed, slowing nearby enemies. Wears a fashionable collar of coal to match his ears and nails.". It also changed the Ice Golem's sound effects. Previously, his sound effects when deployed were identical to those of the Knight.

2017

  • On 23/1/2017, a Balance Update, decreased the Ice Golem's hitpoints by 5%, his death damage radius to 2 tiles (from 3 tiles), and slow effect duration to 2 seconds (from 3 seconds).
  • On 13/3/2017, the March 2017 Update, fixed a bug when using a Rocket on 2 Ice Golems would result in the Rocket dealing double damage. It also removed the audience sound effects when the Ice Golem is deployed.
  • On 12/12/2017, the Electrifying Update, decreased the Ice Golem‘s slow effect duration to 1 second (from 2 seconds).

2018

  • On 4/6/2018, a Balance Update, decreased the Ice Golem's hitpoints by 5%.
  • On 5/9/2018, the September 2018 Update, changed it so that Rare cards start at Level 3 and end at Level 13 (from 1 to 11).

2020

2021

  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).

2022

  • On 27/6/2022, the Summer 2022 Update, changed the Ice Golem's second Card Mastery task to Collateral Damage. Previously, its second Card Mastery Task was Hit Maker.
  • On 2/8/2022, a Balance Update, increased the Ice Golem's slow effect duration to 1.5 seconds (from 1 second).
  • On 22/12/2022, a maintenance break, changed the Ice Golem's card image.

2023

  • On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).
  • On 3/10/2023, a Balance Update, increased the Ice Golem's slow effect duration to 2 seconds (from 1.5 seconds).

Gallery[]

Trivia[]

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