“Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the Arena doors.”

The Hog Rider card is unlocked from the Goblin Stadium (Arena 1). He is a very fast building-targeting, melee troop with moderate hitpoints and moderately high damage. A Hog Rider card costs 4 Elixir to deploy. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog.


  • His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
  • The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
  • The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go to counter is a swarm. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
    • However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
    • Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
  • All buildings can fully defeat a Hog Rider, besides the Furnace and the Tombstone, as they lack enough damage output. Most buildings will also take major damage while defending him.
    • Despite this, it's generally not recommended to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. When placed at the bridge, he can counter it for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
  • When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
    • Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that: if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
    • Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
    • If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
    • They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which cause him to be closer to the building instead of the Crown Tower.
  • The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
  • A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than twice may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
  • A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
    • This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
    • The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
    • A P.E.K.K.A. easily counters this for a massive 5 positive Elixir trade but she will be severely damaged by the Musketeer in most cases.
  • A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage.
  • Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds.
  • The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.


  • The Hog Rider was added with Clash Royale's soft launch on 4/1/16.
  • On 21/6/16, a Balance Update decreased the Hog Rider's damage by 6%.
  • On 12/12/17, a Balance Update decreased the Hog Rider’s hit speed to 1.6 seconds (from 1.5 seconds) and delayed his first attack by 0.1 seconds.
  • The 20/6/18 Update moved the Arena to unlock the Hog Rider from P.E.K.K.A's Playhouse (Arena 4) to Goblin Stadium (Arena 1).


  • His description is based on the Clash of Clans commercial, Ride of the Hog Riders.
  • The Hog Rider is based on its identical counterpart in Clash of Clans, given that both of them can jump over obstacles that normal ground units are unable to.
  • Although in the description of the Hog Rider the middle separating area is referred to as a "river", in Bone Pit, Builder's Workshop and Electro Valley there is no water in the separating area.
  • When he is jumping over the river, he cannot be targeted by any troops or buildings (except for the Mega Knight). However, if he was already targeted by an Inferno Tower or Inferno Dragon, he would receive damage when he jumps over the river.
  • Two Hog Rider statues can be seen in Hog Mountain (Arena 10) behind the enemy's King's Tower.
  • When jumping over the river, the Hog Rider can jump over The Log. This also means that defenses that only attack ground, like the X-Bow, will have to re-target if the Hog Rider jumps over the river.
  • The Hog Rider is the subject of a set of Emotes.


Hit Speed
Damage Speed
Deploy Time
Deploy Time
Troop Count
4 1.6 sec Very Fast (120) 1 sec 0.8 (Melee: Short) Buildings x1 Ground Troop Rare
Damage per second
3 800 150 93
4 880 165 103
5 968 181 113
6 1,064 199 124
7 1,168 219 136
8 1,280 240 150
9 1,408 264 165
10 1,544 289 180
11 1,696 318 198
12 1,864 349 218
13 2,048 384 240
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