“Three fast, unarmored melee attackers. Small, fast, green and mean!”

The Goblins card is unlocked from the Goblin Stadium (Arena 1). It spawns three fast, single-target, melee Goblins with low hitpoints and medium damage. A Goblins card costs 2 Elixir to deploy.


  • Goblins are an effective distraction for high damage, single-target troops, such as the Prince and/or Mini P.E.K.K.A., offensively and defensively. When using them defensively against the Prince, the player should wait for him to start charging, and then deploy Goblins diagonal to the center in front of him. This will absorb his charge attack and increase the distance the Prince has to travel to their Crown Tower. The Goblins should be deployed close enough to the tower so that the Prince does not charge up again.
  • They can be used behind high hitpoint troops such as the Giant or Golem, adding significant damage to a push if ignored. They can also work well with cheaper troops that can survive long enough to reach the Crown Towers, like the Ice Spirit or the Ice Golem, as they can tank for the Goblins long enough for them to do massive damage for a low cost. However, they are always vulnerable to spells, especially The Log or Barbarian Barrel as they will one-shot them for an equal Elixir cost.
  • A group of Goblins placed behind a Valkyrie, a group of Barbarians, or even the pair of Barbarians spawned by the Barbarian Hut can quickly push these slow-moving, high hitpoint troops right onto the opponent's Princess Towers. If left ignored, this combination has more than enough damage to take out the Tower before these troops are defeated.
  • The Log is the most reliable counter to Goblins, as it counters them for an equal Elixir trade, doesn't require the Princess Tower's help, and cannot be countered itself as it is a spell. However, the player should be aware of other possible swarm cards in the opponent's deck, such as the Skeleton Army, as they may be able to get better Elixir trades with it.
  • When using lone Goblins to get chip damage on the opponent's Princess Tower, they should be placed one tile to either side of the bridge rather than right in the center of the bridge. This will allow the last Goblin to land an extra hit on the tower right as it is defeated. This is a very efficient way of finishing off a low-health Tower, assuming the enemy doesn't have an Elixir-efficient counter or ignores them.
  • With a quick enough reaction time, they can fully counter most Goblin Barrel placements. As soon as the barrel is seen or heard being deployed, the defender should place the Goblins behind their Princess Tower. Even if the timing is a bit off, the enemy Goblins will only get one or two stabs on the tower.
  • Goblins are a cheap way to deal high damage to building-targeting troops, such as the Giant or Hog Rider, though they will rarely be enough to fully counter these troops.
  • They are very similar to Skeletons, offering better stats in every way but Elixir cost and hitspeed, and are a possible substitute for them. The player should consider using them if their defense is weak against Zap or the Giant Snowball, as these spells will not fully take out Goblins and will allow them to continue defending.
  • Goblins can counter a Graveyard easily as their fast attack speed and movement speed can take out the Skeletons before they can even react. However, the opponent might deploy spells like Poison and Arrows to take out the Goblins, so the defender should always have another card ready.
  • When combined with a Miner, the Miner will act as a tank while the Goblins do most of the damage. This strategy is very cheap, quick, versatile, and can be played often, surprising the opponent. For 5 Elixir, it can be very damaging, but the damage can easily be mitigated with cards such as The Log.
  • They are the perfect counter for weak, slow, or single target troops like the Ice Wizard and Witch as they will require too much time to defeat the Goblins and thus will be overwhelmed. Against area damage units that only hit in a single direction like Sparky or Wizard, the Goblins can destroy them with the help of a Crown Tower when placed on top of them with good timing to surround them.
  • Placing Goblins and then placing down a single grounded unit on the same tile right afterwards will cause them to spread further apart from each other while deploying, allowing them to be targeted individually by certain area damage attackers like the Baby Dragon, therefore making them more effective at stalling these units. This tactic is most effective if the grounded unit is a ranged attacker, as it will not continue to collide with the Goblins upon deployment and will not be susceptible to area damage damage until after all of them are defeated. However, this does not work against units with a large enough area damage radius, such as the Mega Knight and his jump attack.


  • The Goblins card was added with Clash Royale's soft launch on 4/1/16.
  • On 12/12/17, a Balance Update decreased the Goblins' damage by 6%.
  • On 2/7/18, a Balance Update decreased the Goblins' hitpoints by 1%. This was to fix an inconsistency with Minions that could not take out Goblins in two hits at the same level.
  • On 2/6/20, a Balance Update gave the Goblins a new 0.1 second deploy stagger from each other.


  • The Goblins originated from Clash of Clans, where they carried a small bag which was designed to steal resources. Despite their origins, the Goblins carry daggers as weapons, rather than bags for loot as they no longer directly steal loot.
  • Goblins are similar to Spear Goblins. However, take note they are not ranged and have to run up to a target to melee. Goblins also have significantly more health and damage than Spear Goblins.
  • Goblins are the same units that come out from the Goblin Barrel. Thus, this makes Goblins one of four cards that are able to be spawned by both a troop and a spell, with the other ones being Skeletons which can be summoned by the Graveyard, Barbarians which can be spawned by the Barbarian Barrel, and Royal Recruits, which can be spawned by the Royal Delivery.
  • The first trainer the player battles in the Training Camp only uses one card, which is Goblins.
  • When visiting the Shop, an elderly Goblin with white hair, a brown jacket, and glasses appears as the shopkeeper, holding a Fortune Chest.
    • Prior to 12/12/17, he was holding a Magical Chest; even earlier, prior to 12/6/17, he was holding a golden chained watch.
    • This Goblin is featured in Clash Royale's 1st anniversary advertisement, Back in my Day.
  • During the 1st Anniversary Offer, when the free Magical Chest is opened, a right-facing Goblin will be there trying to blow out a candle. The candle will appear on a Miner's helmet if the Gold and Gem pack in the middle is purchased, and a left-facing Goblin will appear if the Gold and Super Magical Chest pack on the right is purchased.
  • In Touchdown mode, a Goblin blowing a whistle acts as referee. This Goblin can be defeated before it runs off-screen with fast spells like the Arrows if the player is quick enough.
  • It's one of the 8 cards associated with Goblins, including Spear Goblins, the Goblin Gang, Dart Goblin, Goblin Barrel, Goblin Giant, Goblin Cage and Goblin Hut.
  • The Goblins are the subject of four sets of Emotes plus new single Emotes added later for a total of 20 Emotes, the highest amount of all troops in the game.


Hit Speed
Damage Speed
Deploy Time
Deploy Time
Troop Count
2 1.1 sec Very Fast (120) 1 sec 0.5 (Melee: Short) Ground x3 Ground Troop Common
Damage per second
1 79 47 42
2 86 51 46
3 95 56 50
4 105 62 56
5 115 68 61
6 126 75 68
7 139 82 74
8 152 90 81
9 167 99 90
10 184 109 99
11 202 120 109
12 222 132 120
13 244 145 131
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