“Three fast, unarmored melee attackers. Small, fast, green and mean!”
The Goblins card is unlocked from the Goblin Stadium (Arena 1). It spawns three fast, single-target, melee Goblins with low hitpoints and medium damage. A Goblins card costs 2 Elixir to deploy.
Goblins are an effective distraction for high damage, single-target troops, such as the Prince and/or Mini P.E.K.K.A., offensively and defensively. When using them defensively against the Prince, the player should wait for him to start charging, and then deploy Goblins diagonal to the center in front of him. This will absorb his charge attack and increase the distance the Prince has to travel to the Crown Tower. The Goblins should be deployed close enough to the tower so that the Prince does not charge up again.
They can be used behind high hitpoint troops such as the Giant or Golem, adding significant damage to a push if ignored.
A group of Goblins placed behind a Valkyrie, a group of Barbarians, or even the pair of Barbarians spawned by the Barbarian Hut can quickly push these slow-moving, high hitpoint troops right onto the opponent's Princess Towers. If left ignored, this combination has more than enough damage to take out the Tower before these troops are defeated.
The Log is the most reliable counter to Goblins, as it counters them for an equal Elixir trade, doesn't require the Princess Tower's help, and cannot be countered itself as it is a spell. However, the player should be aware of other possible swarm cards in the opponent's deck, such as the Skeleton Army, as they may be able to get better Elixir trades with it.
When using lone Goblins to get chip damage on the opponent's Princess Tower, they should be placed one tile to either side of the bridge rather than right in the center of the bridge. This will allow the last Goblin to land an extra hit on the tower right as it is defeated.
This is a very cost-effective way of finishing off a low-health Tower, assuming the enemy doesn't have an Elixir-efficient counter or ignores them.
With a quick enough reaction time, they can fully counter most Goblin Barrel placements. As soon as the barrel is seen or heard being deployed, the defender should place the Goblins behind their Princess Tower. Even if the timing is a bit off, the enemy Goblins will only get one or two stabs on the tower.
Goblins are a cheap way to deal high damage to building-targeting troops, such as the Giant or Hog Rider, though they will rarely be enough to fully counter these troops.
They are very similar to Skeletons, offering better stats in every way but Elixir cost and hitspeed, and are a possible substitute for them. The player should consider using them if their defense is weak against Zap or the Giant Snowball, as these spells will not fully take out Goblins and will allow them to continue defending.
Goblins can counter a Graveyard easily as their fast attack speed and movement speed can take out the Skeletons before they can even react. However, the opponent might deploy spells like Poison and Arrows to take out the Goblins, so the defender should always have another card ready.
When combined with a Miner, the Miner will act as a tank while the Goblins do most of the damage. This strategy is very cheap, quick, versatile, and can be played often, surprising the opponent. For 5 Elixir, it can be very damaging, but the damage can easily be mitigated with cards such as The Log.
They are the perfect counter for weak, slow, or single target troops like the Ice Wizard and Witch as they will require too much time to defeat the Goblins and thus will be overwhelmed.
Goblins can destroy Sparky when placed on top of it, surrounding her.
With perfect timing and placement, they can even surround and take out a high-damage splash troop like the Wizard with the Princess Tower's support, allowing for larger positive Elixir trades.
Placing Goblins and then placing down a single grounded unit on the same tile right afterwards will cause them to spread further apart from each other while deploying, allowing them to be targeted individually by certain area damage attackers like the Baby Dragon, therefore making them more effective at stalling these units.
This tactic is most effective if the grounded unit is a ranged attacker, as it will not continue to collide with the Goblins upon deployment and will not be susceptible to area damage damage until after all of them are defeated.
This tactic is ineffective against cards with a large enough area damage radius, such as the Mega Knight and his jump attack.
The Goblins card was added with Clash Royale's soft launch on 4/1/16.
The first trainer the player battles in the Training Camp only uses one card, which is Goblins.
When visiting the Shop, an elderly Goblin with white hair, a brown jacket, and glasses appears as the shopkeeper, holding a Fortune Chest.
Prior to 12/12/17, he was holding a Magical Chest; even earlier, prior to 12/6/17, he was holding a golden chained watch.
This Goblin is featured in Clash Royale's 1st anniversary advertisement, Back in my Day.
During the 1st Anniversary Offer, when the free Magical Chest is opened, a right-facing Goblin will be there trying to blow out a candle. The candle will appear on a Miner's helmet if the Gold and Gem pack in the middle is purchased, and a left-facing Goblin will appear if the Gold and Super Magical Chest pack on the right is purchased.
In Touchdown mode, a Goblin blowing a whistle acts as referee. This Goblin can be defeated before it runs off-screen with fast spells like the Arrows if the player is quick enough.