“This jolly green Goblin Giant stomps towards enemy buildings. He carries two Spear Goblins everywhere he goes. It's a weird but functional arrangement.”
The Goblin Giant card is unlocked from the Jungle Arena (Arena 9). He is a building-targeting, melee troop with high hitpoints and low damage. He also carries two Spear Goblins on his back, that can attack independently of the Goblin Giant. When he is taken down, the Spear Goblins emerge and continue attacking. A Goblin Giant card costs 6 Elixir to deploy.
Using a second unit to tank for the Spear Goblins after the Goblin Giant is defeated will allow them to stay on the field longer and deal more damage. This is because the Spear Goblins are untargetable shortly after spawning, meaning the opposing Princess Tower will target onto any other of the player's units in range. The Miner is particularly effective since the player has more control over when the Miner will be in range of the Princess Tower.
The defending player should be wary of using fragile troops like Bats against the Goblin Giant. A mistimed deploy can result in the Spear Goblins targeting their frail swarms and quickly eliminating them. If there is not enough Elixir to deploy a tank for the swarm, the defender should wait for the Spear Goblins to lock onto the Princess Tower, letting the swarms gain defensive value.
Despite the similarities this card has to a Giant , certain counters such as Musketeer are less reliable due to the Spear Goblins being able to take her out before she can counterpush. As such, mini tanks with high damage per second like the Prince or the Mini P.E.K.K.A. are the most effective single card counters to the Goblin Giant, not being threatened by the chip damage from the Spear Goblins and defeating the Goblin Giant before he can get to the Crown Towers.
The Zap and Giant Snowball make great synergies with the Goblin Giant. Their cheaper cost and damage threshold is significant, as using them on defending Minions or Goblins will allow the Spear Goblins to one shot the swarms efficiently.
Similarly, the Fireball synergizes well with the Goblin Giant due to the Spear Goblins being able to finish off defenders like Musketeer or Electro Wizard.
The Goblin Giant's unique ability to move and attack in separate patterns allows him to kite units while simultaneously dealing damage to them. This is less effective on troops that move slower than the Goblin Giant, such as P.E.K.K.A. The result will be that the kited troop will only follow the Goblin Giant into the other lane, but not across the bridge.
The Goblin Giant's medium speed, high health, and decent damage allow him to effectively punish an opponent‘s Elixir investment.
The Goblin Giant pairs well with Sparky. The Goblin Giant moves slightly faster than her, making it harder for the opponent's defender to get area damage value, and the Goblin Giant can be used after a Sparky is placed in the back to kite any opposite lane punishes into her, provided the punish targets all types of units. The Spear Goblin damage can also help spells fully take out swarms that usually counter the Sparky.
The Goblin Giant can be a situational counter to the Lava Hound. Wait until the Lava Hound is close to death, then place the Goblin Giant in the centre of all the Pups in order to not only tank the damage of the Pups, but also whittle them down with the Spear Goblins carried in his backpack. He will then counter-push with majority of his health left.
The Spear Goblins have a longer spawn delay after death compared to other units like Battle Ram. This means that the Goblin Giant and the Spear Goblins cannot both be hit with a The Log, unlike the Barbarians in the Battle Ram.
The Goblin Giant was released on 5/9/2018.
On 1/10/18, a Balance Update increased the Goblin Giant's hitpoints by 6%.
On 7/1/19, a Balance Update increased the Goblin Giant's hitpoints by 3%, and increased the range of the Spear Goblins in the backpack by 0.5 tiles (5 tiles -> 5.5 tiles).
On 1/7/19, a 'Rulebook' Update decreased the Goblin Giant's range from 1.25 to 1.2 (now classified as Melee: Medium).