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For the evolution of the Goblin Cage, click the Wild Shard.


“When the Goblin Cage is destroyed, a Goblin Brawler is unleashed into the Arena! Goblin Brawler always skips leg day.”

The Goblin Cage is a Rare card that is unlocked from the Goblin Stadium (Arena 1). It spawns a building with moderate hitpoints. When defeated, it will spawn a Goblin Brawler, which is a fast, single-target, ground-targeting, melee, ground troop with high hitpoints and high damage. His appearance is similar to that of a Goblin, but is larger and bulkier, has a unibrow, white bands tied on his palms, and tattoos on his back and right arm. He is also the same as that spawned by the Party Hut. A Goblin Cage card costs 4 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here.

  • While not immediately obvious, the Goblin Cage's hitbox is identical to a spawner building, such as the Goblin Hut, rather than a defensive building such as Cannon. This means it can pull building targeting units from a slightly farther distance than defensive buildings can. This also makes it safer to place in the middle as a passive play, as the Goblin Cage will deter most attacks while also being unrecommended to destroy it with spells.
    • The Goblin Cage is not a replacement for any spawner building, as their playstyles are completely different. Goblin Cage is supposed to be used to absorb hits at all times, serving the role of a distraction, while spawner buildings are better to avoid taking damage in most situations so that they can spawn more units.
  • If an enemy Hog Rider or Ram Rider is deployed, the Goblin Cage should be placed down in front of them to mitigate as much damage as possible. This placement is more effective than the general center placement as the Goblin Brawler will start attacking immediately and will not have to chase them.
  • If placed in the center of the player's side of the map, it can completely stop a Mega Knight with the help of both Crown Towers, allowing for a large positive Elixir trade.
  • Like a Mini P.E.K.K.A, Elite Barbarian, Valkyrie, Lumberjack, Golden Knight, Cannon Cart, and Prince, the Goblin Brawler himself dishes out significant damage left alone but has only average hitpoints, so Skeletons placed in the center of the Arena can buy the player's Crown Tower enough time eliminate him before he deals any damage to it. Similarly, spells that can slow him down can prevent him from connecting to the Crown Tower.
  • Goblin Cage's hitpoints are enough to still survive 2 hits from heavy hitters like the Elite Barbarians and Prince, as well as a single hit from a Mini P.E.K.K.A. However, the life decay may cause it to be immediately destroyed by these units if placed too early.
  • If placed 1 tile from the other side of the Arena, it can pull an entire Minion Horde. Once the Goblin Brawler spawns, the remaining Minions will be kited and the Goblin Brawler will get 2 hits on the foe's Crown Tower.
  • Against ranged troops, the Goblin Cage should be placed on top on them. This will ensure that when the Goblin Cage is destroyed, the Goblin Brawler will start attacking them immediately, instead of having to walk towards them, which would cause him to take unnecessary damage. This tactic should also be used against the Royal Giant, to prevent more damage on the Crown Tower.
  • The Goblin Cage is great at absorbing attacks from troops that destroy themselves with their attack.
    • The Goblin Cage will be able to absorb the Battle Ram's attack, regardless on whether the Battle Ram is charging or not. After that, it will withstand a few extra hits from the spawned Barbarians, and when it is destroyed, the Goblin Brawler will further continue with defending against the Barbarians. A similar tactic applies to the Skeleton Barrel and Suspicious Bush.
    • For a slight negative Elixir trade, it can lure both Wall Breakers and take their attack directly, saving a more potent target from being hit by them. This also works against the Evolved Wall Breakers. However, the Goblin Cage will be destroyed in the process, forcing the Goblin Brawler to be released prematurely.
    • Although it cannot directly attack it, the Goblin Cage can be a decent tank against the spawned Fire Spirits from a Furnace, and it less of an issue for it to take damage, due to its complete passivity. However, the Goblin Cage has a shorter duration than the Furnace, which will force the Goblin Brawler to absorb any remaining Fire Spirits if he travels towards the same lane, removing any opportunity for a counterattack.
    • While a large negative Elixir trade, the stun effect from the Evolved Ice Spirit's Ice Blast has no effect on the Goblin Cage, making it a good response for it when used in larger pushes.
    • In a pinch, the Goblin Cage can take the Golden Knight's Dashing Dash, saving a more potent target from it. After it is destroyed, the Goblin Brawler will further assist with defending against the Golden Knight, countering him for a +1 Elixir trade.
  • The Goblin Brawler is among the few units that can escape the Giant Skeleton's death bomb. Deploy the Goblin Cage behind the Giant Skeleton and it will absorb a few attacks from the Giant Skeleton before spawning the Goblin Brawler to defeat him.
  • The Goblin Brawler is very weak to dual lane units such as Royal Recruits, split Royal Hogs, split Zappies, and split Three Musketeers because he does not have high enough hitpoints to withstand such as push and he only targets 1 unit at a time.
  • Additionally, the Goblin Brawler is weak to swarms so pairing him with spells such as Zap, The Log, Arrows, Fireball, or Poison can synergize with him and allow him to advance towards the Crown Tower.
  • The Goblin Cage can absorb 2 of the 3 strikes from the Lightning spell, so it can be used to tank for Lightning-vulnerable troops like the Musketeer, Zappies, Electro Wizard, Little Prince, Ice Wizard, Wizard, Magic Archer, Goblinstein, Flying Machine, Princess, Firecracker, Bomber, and Mother Witch.
  • The Earthquake does enough damage to destroy a Goblin Cage by itself and release the Goblin Brawler.
  • The Goblin Cage is a good counter to the Electro Giant. Due to being unable to attack, the Electro Giant will have to break it with his regular attack, and after it breaks, the Goblin Brawler will cripple if not outright destroy the Electro Giant.
  • When used against the Mortar and X-Bow, the player should place the Goblin Cage in the same lane as them, to ensure that the Goblin Brawler will defend against those buildings' defenders. This is more effective than placing it in the other lane, as the Goblin Brawler will not distract them and instead they will retarget to something else after they destroy the Goblin Cage.
  • If the player has already destroyed one Crown Tower, they can place the Goblin Cage on the opponent's side. This can be helpful in situations where an attacking troop is proceeding towards the other Crown Tower and the player wants their Goblin Cage to distract said Crown Tower.

Statistics

Goblin Cage Attributes

Cost
Elixir
Deploy Time
Deploy Time
Lifetime
Time
Type
Type
Rarity
Rarity
4 1 sec 20 sec Building Rare

Goblin Brawler Attributes

Hit Speed
Damage Speed
First Hit Speed
Damage Speed
Speed
Speed
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
1.1 sec 0.2 sec Fast (90) Melee: Short (0.8) Ground x1 Ground

Card Statistics

Level
Level
Goblin Cage Hitpoints
Hitpoint
Goblin Cage Hitpoints lost per second
Time
Goblin Brawler Hitpoints
Hitpoint
Goblin Brawler Damage
Damage
Goblin Brawler Damage per second
DPS
3 369 18.4 510 159 144
4 405 20.2 561 175 159
5 445 22.25 616 192 174
6 488 24.45 675 211 191
7 536 26.85 742 232 210
8 588 29.4 814 254 230
9 646 32.35 894 279 253
10 710 35.5 983 307 279
11 780 39 1,080 337 306
12 857 42.85 1,185 370 336
13 942 47.1 1,303 407 369
14 1,033 51.7 1,430 447 406
15 1,134 56.85 1,569 491 446

Card Mastery

Type Level/Tier Objective Reward
Punching Bag
1 Receive a total of 1,650 hits from enemy Troops 100 Goblin Cage cards
50 XP
2 Receive a total of 4,950 hits from enemy Troops 4,000 Gold
50 XP
3 Receive a total of 8,250 hits from enemy Troops 150 Gem
50 XP
Damage Dealer
1 Deal a total of 135,000 Damage to enemy Troops or buildings 6,000 Gold
125 XP
2 Deal a total of 385,000 Damage to enemy Troops or buildings 100 Rare Wild Card
125 XP
3 Deal a total of 670,000 Damage to enemy Troops or buildings 9,000 Gold
125 XP

History[]

2019

  • The Goblin Cage was once available in the Goblin Cage Draft Challenge, which started on 17/5/2019. In this challenge, gameplay was similar to a regular Draft Challenge, except that one of the players was able to choose who would use the Goblin Cage. If the player achieved at least 10 wins, they obtained the Goblin Cage early.
  • From 25/5/2019 through 28/5/2019, the Shop had a special offer where Arena 12+ players could buy up to 3 special Fortune Chests at the normal price that guarantee at least 66% of the Chest's contents to be Goblin Cage. The Chest was able to generate up to 150% of its contents to be Goblin Cage.
  • The Goblin Cage card was generally released on 4/6/2019.
  • On 1/7/2019, the July 2019 Update, increased the Goblin Cage's lifetime to 20 seconds (from 15 seconds), increased the damage of the Goblin Brawler by 25%, and increased the Goblin Brawler's range to 0.8 tiles (from 0.75 tiles), now classified as Melee: Short. His description was also updated; previously saying "When the Goblin Cage is destroyed, a Goblin Brawler is unleashed into the Arena! Goblin Brawler never skips leg day." It also added the Goblin Cage as a Trophy Road reward.
  • On 2/9/2019, a Balance Update, decreased the Goblin Brawler's speed to 90 (from 120), now classified as Fast.
  • On 26/11/2019, the End of November 2019 Update, added a card render to the Goblin Cage's card info screen.

2020

  • On 5/5/2020, a Balance Update, increased the Goblin Brawler's damage by 6%.

2021

2022

  • On 30/3/2022, the Miner Update, made the Goblin Cage's rattling visual effect apply all the time. Previously it would only rattle when an enemy ground troop is nearby.

2023

  • On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).
  • On 3/10/2023, a Balance Update, increased the Goblin Brawler's hitpoints by 5.2%.

2024

  • On 17/6/2024, the Goblin World Update, increased the Goblin Cage’s hitpoints by 5.1%. It also added the Goblin Cage to the Goblin class.
  • On 5/8/2024, the August 2024 Update, added the Goblin Cage’s Evolution.

2025

  • On 31/3/2025, the 2025 Quarter 1 Update, decreased the Goblin Brawler's hitpoints by 0.09%.

Gallery[]

Trivia[]

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