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“It’s HUGE! Once it began rolling down Frozen Peak, there was no stopping it. Enemies hit are knocked back and slowed down. Reduced damage to Crown Towers.”

The Giant Snowball is a Common card that is unlocked from Frozen Peak (Arena 8). It is an area-damage, air-targeting spell with a medium radius and low damage. When used, it slows enemies in its radius for 3 seconds and inflict knockback. A Giant Snowball card costs 2 Elixir to deploy.

Strategy[]

For Battle Decks with this card, click here

  • The Giant Snowball is a 2 Elixir utility card that is an effective finisher against troops with low hitpoints.
  • This card excels at disrupting enemy pushes by knocking them back and slowing them down briefly, giving the defending player extra time to attack or defend. Its knockback effect can reset an Inferno Dragon's ramp up attack. However, this is not to be confused with a stun, as the Giant Snowball will not reset an Inferno Tower or Sparky.
  • Its knockback effect is the same as that of Fireball; it is a true stun that resets the attack animations of small to medium sized troops. This is in contrast to a normal stun such as that of the Zap, which stalls attack animations but does not reset them.
  • The Giant Snowball can activate the King's Tower with a poorly placed Miner or Goblin Barrel. The Miner activation only works if the opponent plays their Miner on the corner of the Crown Tower that is closest to the King.
  • A Goblin Barrel can be easily defeated with large swarm cards like a Skeleton Army or a Goblin Gang. A Giant Snowball can prevent them from surrounding the Goblins spawned from the Goblin Barrel, allowing them to connect to the Crown Tower instead, but it doesn't mitigate their weakness to such spells such as The Log.
  • Since it can be deployed anywhere in the Arena and moves decently fast, the Giant Snowball can force a troop close to the center of the Arena to switch lanes, possibly hampering the opponent's future plays.
  • The Giant Snowball has the ability to mitigate a majority of stray damage from frail, lone support troops like a Musketeer for a positive Elixir trade, in some cases even preventing the damage entirely. Time the Snowball so that it lands right as the enemy troop is about to attack to reduce the damage taken as much as possible.
  • The Giant Snowball's knockback mechanic can be used to force enemy troops into favorable positions for the defender. For example, the knockback can force a Hog Rider off the player's Crown Tower and onto a defensive building like the Cannon.
  • With proper timing, the Giant Snowball can also be an effective support on offense, destroying low hitpoint troops and knocking back and slowing down other incoming troops.
  • The Giant Snowball works fairly well with the Ram Rider. On offense, the spell can knock defenders away from the player's Ram Rider while it simultaneously snares them, leaving them nearly immobile for several seconds and will allow the Ram Rider to deal much more damage. It also weakens low-health troops enough for the Ram Rider to finish them off with her snare attack. On defense, the Ram Rider will snare and slow down enemy troops, and Giant Snowball will push them back (if small or medium sized) and slow them even more, making it extremely difficult for slow moving troops like a Balloon or Golem to connect.
    • Conversely, Giant Snowball is also a fairly reliable counter to the Ram Rider. Time the Giant Snowball such that it knocks the Ram Rider backwards just as its charge is about to connect to the Crown Tower to reset its charge and reduce tower damage.
  • Another good synergy is with P.E.K.K.A. It can knock an Ice Golem further away from the P.E.K.K.A to prevent it being kited to the other lane. This requires precise timing and some degree of prediction, however.
  • The Giant Snowball is comparable to the Zap. The Giant Snowball offers a large knockback and long slowdown, while the Zap also has instant damage, slightly higher damage, and a stun to reset enemy charges. Zap however, cannot fully counter a Goblin Barrel.
  • Similarly, The Giant Snowball is comparable to the Rage. The Giant Snowball offers a large knockback and long slowdown, while the Rage can use its damage quicker on offense, has slightly higher damage, and can be used boost the attack and movement speed troops. Rage however, cannot fully counter a Goblin Barrel.
    • This means a prediction Snowball on offense is often more effective than a prediction Zap would be, as the travel time of the Snowball is much less relevant in this scenario.
    • This means the Giant Snowball is often the more effective spell over Rage on defense while the Rage is the more effective spell on offense.
    • Since the Snowball deals knockback and has a circular area of effect, it is harder to use with Fireball as the knockback from one spell may cause the other to miss. The player should make sure to have both of them in hand, and deploy each one of them long after the other one hits its intended target.
    • It is better at keeping troops inside a Poison than Zap is, thanks to the knockback and slow effect.
  • When placed correctly, a Giant Snowball can fully counter a lone center placed Goblin Barrel. The player should hover their Snowball over the Crown Tower and deploy it when the shadow of the Goblin Barrel is 0-2 tiles above the Crown Tower.
  • With the help of the Dart Goblin, the Giant Snowball can fully counter the Evolved Wall Breakers. Although, this is a large negative Elixir trade, the Dart Goblin will counterattack if left ignored. Dealing a large amount of chip damage.
    • Conversely, the Giant Snowball can fully counter an offensive Dart Goblin when timed and placed properly.

Statistics

Cost
Elixir
Radius
Radius
Slow Duration
Freeze
Slowdown
Freeze
Target
Targets
Type
Type
Rarity
Rarity
2 2.5 3 sec -35% Air & Ground Spell Common
Level
Level
Area Damage
Area Damage
Crown Tower Damage
Tower Damage
1 70 21
2 77 24
3 84 26
4 93 28
5 102 31
6 112 34
7 123 37
8 135 41
9 148 45
10 163 49
11 179 54
12 196 59
13 216 65
14 237 72
15 260 78

Card Mastery

Type Level/Tier Objective Rewards
Damage Dealer
Damage Dealer
1 Deal a total of 36,000 Damage to enemy Troops or buildings 200 Giant Snowball cards
25 XP
2 Deal a total of 110,000 Damage to enemy Troops or buildings 2,000 Gold
25 XP
3 Deal a total of 180,000 Damage to enemy Troops or buildings 150 Gem
25 XP
Hit Maker
Hit Maker
1 Hit enemy Troops a total of 490 times 3,000 Gold
100 XP
2 Hit enemy Troops a total of 1,400 times 200 Common Wild Card
100 XP
3 Hit enemy Troops a total of 2,450 times 5,000 Gold
100 XP

History[]

2018

  • The Giant Snowball card was added to the game on 20/6/2018, in the Summer 2018 Update.
  • On 2/7/2018, a Balance Update, added the Giant Snowball to Clan Wars Collection Day card pool.
  • On 1/10/2018, a Balance Update, increased the Giant Snowball's slow duration to 2.5 seconds (from 2 seconds) and damage by 10%. It also fixed a bug where troops that were spawned after their parent troops died would be immune to spell damage.
  • On 3/12/2018, a Balance Update, increased the Giant Snowball’s damage by 14%.

2019

  • On 1/7/2019, the July 2019 Update, decreased the Giant Snowball's area radius to 2.5 tiles (from 3 tiles).
  • On 7/10/2019, a Balance Update, decreased the Giant Snowball's pushback range to 1.5 tiles (from 1.8 tiles).

2020

2021

  • On 7/6/2021, the Summer 2021 Update, slightly changed the Giant Snowball's description, adding the phrase “Reduced damage to Crown Towers.” to it.
  • On 6/9/2021, the 2021 Quarter 3 Update, increased the Giant Snowball's pushback range to 1.8 tiles (from 1.5 tiles).
  • On 27/10/2021, the Champions Update, increased the Level cap of all cards to 14 (from 13).

2023

  • On 27/3/2023, the Losers Update, increased the Giant Snowball's reflect radius to 0.7 tiles (from 0.6 tiles).
  • On 19/6/2023, the Card Evolution Update, increased the Level cap of all cards to 15 (from 14).
  • On 3/10/2023, a Balance Update, increased the Giant Snowball's slow duration to 3 seconds (from 2.5 seconds), but decreased its damage by 6.7%.

Trivia[]

  • The Giant Snowball, along with Zap, Barbarian Barrel, Rage, and The Log are the cheapest spells, costing 2 Elixir.
  • The Giant Snowball is 1 of 6 cards associated with ice, with the others being Ice Spirit, Ice Golem, Freeze, Ice Wizard, and Super Ice Golem.
    • In the German, Spanish, Dutch, and Portuguese language settings of the game, the Giant Snowball's name translates to "Snowball". In the Arabic and Finnish language settings of the game, the Giant Snowball's name translates to "Giant Snow Globe". In the Chinese and Persian language settings of the game, the Giant Snowball's name translates to "Big Snowball". In the French and Norwegian language settings of the game, the Giant Snowball's name translates to "Mega Snowball" and "Huge Snowball" respectively.
  • The Giant Snowball is 1 of 2 spells that has been featured in the Troop Rush game mode, the other being Royal Delivery.
  • Giant Snowball is the only card with "Giant" in its name that isn't a troop.
  • Despite the Giant Snowball being large, its shadow on the ground is very small.
  • Before the Giant Snowball's card release, the Giant Snowball's damage was increased by 15%, and its travel speed was increased to 800 (from 700).
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