“The bigger the skeleton, the bigger the bomb. Carries a bomb that blows up when the Giant Skeleton dies.”

The Giant Skeleton card is unlocked from the Bone Pit (Arena 2). He is a single-target, melee troop with high hitpoints and moderate damage that deals very high death damage when defeated. A Giant Skeleton card costs 6 Elixir to deploy. He appears as a colossal skeleton wearing an aviator cap with a large barrel on his back, presumably filled with gunpowder, and holding a large explosive, which, upon his death, is 'carelessly' dropped, dealing an enormous amount of damage to all enemy troops/buildings in its blast radius. The bomb explodes 3 seconds after it is dropped and targets both ground and air cards.


  • The Giant Skeleton is effective to use as a meat shield for other troops. This makes it a good card to use as a buffer for spawner buildings, as any unit that takes out the Giant Skeleton will be taken out by its bomb afterwards while the spawner cooks up troops. They will continue unopposed to the Crown Tower. However, it is not very interchangeable with a Giant, as the Giant Skeleton will attack any ground troop, not only buildings.
  • It is excellent for taking out large swarms of troops due to its death damage, completely wrecking pushes. The Giant Skeleton is very effective as a distraction card, as most cards that your opponent deploys to counter it (i.e. Barbarians, Musketeer, Valkyrie) will be taken out by the death damage for a positive Elixir trade if more than one card is on the battlefield. However, the player defending against the Giant Skeleton can place their troops closer to the bridge (usually behind it) so that when the Giant Skeleton dies, the troops will already be running away from the bomb and possibly be able to avoid it.
  • Fast troops like the Hog Rider and Elite Barbarians can avoid the Giant Skeleton's bomb before it detonates. However, the defender can use a Tornado or Freeze spell to keep the units in place. However, this costs a hefty amount of Elixir, so the defender should be sure that this is the most efficient way of countering them.
  • The Giant Skeleton's death bomb can be devastating to opposing Crown Towers, but due to its slow speed, low damage, and lack of building-specific targeting, it requires proper support against an adept opponent.
    • Casting a Clone spell can cause a distracted Giant Skeleton to "skip" forward and have its death bomb suddenly be in range of the enemy Crown Tower. The Cloned Giant Skeleton's bomb can also help clean up the troops that the opponent used to defend the first Giant Skeleton. If the Giant Skeleton was already attacking the Crown Tower before being Cloned, it is almost a guarantee that its Clone's bomb will also detonate on top of the tower.
    • Spells with an unrestricted placement also support a Giant Skeleton well once it has crossed the bridge, quickly eliminating any swarms that try to block the Giant Skeleton's path.
    • Fast troops can push the Giant Skeleton forward and allow it to reach the tower more quickly. However, depending on the unit that is used, the main weakness of the push may become amplified (eg. a Mini P.E.K.K.A. combined with a Giant Skeleton is still weak to swarms), so often times more than one layer of offense will be necessary.
    • Pairing the Giant Skeleton with another threatening troop can cause the opponent to split their defenses too thin, allowing one or the other to connect. For example, a Giant Skeleton paired with a Balloon can block air units and protect the Balloon long enough for it to reach the tower. Additionally, the defending units will almost certainly die to one or both of the death bombs, eliminating the opponent's opportunity to counterpush.
  • The P.E.K.K.A. is an effective counter to the Giant Skeleton, despite being a negative Elixir trade. Her high damage will quickly chop down the Giant Skeleton, and her health is high enough to survive the death bomb, allowing the defender to use her in a counterpush.
  • The Inferno Tower is an effective counter, as it can easily take down a Giant Skeleton without a large group of troops and unnecessary usage of Elixir. If the player needs the Inferno Tower for a later defense, they can pull the Giant Skeleton, and thus his death damage, away from the Tower with cheap units like the Skeletons.
  • A last resort method of preventing the Giant Skeleton's death damage from hitting a Crown Tower is to drop a heavy building-targeting troop, like a Giant, in front of the Crown Tower he is approaching. The Giant will ignore the Giant Skeleton's low damage per second and trundle onward, luring the Giant Skeleton (and more importantly, its bomb) away from the Crown Tower.


  • The Giant Skeleton was added with Clash Royale's soft launch on 4/1/16.
  • On 2/2/16, the February 2016 Update added the death damage on the Giant Skeleton's card info screen.
  • On 29/2/16, the March 2016 Update increased the Giant Skeleton's hitpoints by 11% and bomb timer to 3 sec (from 1 sec).
  • On 4/7/16, the Tournaments Update increased the Giant Skeleton's damage by 20%.
  • On 1/11/16, the November 2016 Update changed the Giant Skeleton's sound effects. He now gives out an evil laugh upon deployment.
  • On 15/12/16, a Balance Update increased the Giant Skeleton's damage by 8%.
  • On 12/12/17, a Balance Update increased the Giant Skeleton‘s hitpoints by 5%.
  • On 1/4/19, a Balance Update made the Giant Skeleton’s first attack delay shorter (from 0.5s to 0.3s) and increased his mass from 15 to 18.



Hit Speed
Damage Speed
Deploy Time
Deploy Time
Troop Count
6 1.5 sec Medium (60) 1 sec 0.8 (Melee: Short) Ground x1 Ground Troop Epic
Damage per second
Death Damage
Death Damage
6 2,100 130 86 720
7 2,310 143 95 792
8 2,541 157 104 871
9 2,793 172 114 957
10 3,066 189 126 1,051
11 3,360 208 138 1,152
12 3,696 228 152 1,267
13 4,053 250 166 1,389
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