Clash Royale Wiki
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{{Protection}}{{MagicWords}}{{CoCLink|Giant}}
 
{{Protection}}{{MagicWords}}{{CoCLink|Giant}}
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{{Card Infobox|Cost=5|Rarity=Rare|Type=Troop|Arena=Training Camp|ReleaseDate=4 January 2016|DeployDelay = 1}}
 
{{Card Infobox|Cost=5|Rarity=Rare|Type=Troop|Arena=Training Camp|ReleaseDate=4 January 2016|DeployDelay = 1}}
 
{{Quote|Slow but durable, only attacks buildings. A real one-man wrecking crew!}}
 
{{Quote|Slow but durable, only attacks buildings. A real one-man wrecking crew!}}
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==Strategy==
 
==Strategy==
*The Giant is effective when used as a shield for other troops due to his great elixir to health ratio. He can soak up the damage of enemy troops while other supporting units behind the Giant deal damage to them.
+
*The Giant is effective when used as a shield for other troops due to his great elixir to health ratio. He can soak up the damage of enemy troops while other supporting units or the Crown Tower(s) behind the Giant deal damage to them.
 
**Dealing with an opposing Giant that is paired with a support troop can be difficult. The player must wait for the troop(s) to cross the river, then counter them with an appropriate counter. They must not forget to deal with the Giant right after, or distract him with a building to give their [[Crown Tower]]s more time to take him out.
 
**Dealing with an opposing Giant that is paired with a support troop can be difficult. The player must wait for the troop(s) to cross the river, then counter them with an appropriate counter. They must not forget to deal with the Giant right after, or distract him with a building to give their [[Crown Tower]]s more time to take him out.
 
*An effective way to counter the Giant is by using high damage troops like the [[Mini P.E.K.K.A.]] or the [[Prince]], or by using swarms of troops that output a large DPS like the [[Skeleton Army]] or [[Minion Horde]]. If the support troop behind the Giant has low enough hitpoints, the player can use a spell to eliminate them, and then deploy any of the aforementioned cards.
**Keep in mind that being at 10 [[Elixir]] will stop Elixir production and can give the enemy a strong Elixir advantage.
 
 
*The [[Witch]] is a reliable counter to the Giant. While her damage is very low, she continuously spawns [[Skeletons]] that can build up to enormous strength and can hit everything behind the Giant with her splash. They can then be used in a counterpush, especially if paired with other troops such as another Giant or a [[Golem]].
*An effective way to counter the Giant is by using high damage troops like the [[Mini P.E.K.K.A.]] or the [[Prince]], or by using swarms of troops that output a large DPS like the [[Skeleton Army]] or [[Minion Horde]]. If the support troop behind the Giant has low hitpoints, the player can use [[Arrows]] to eliminate them, and then deploy any of the aforementioned cards.
 
  +
*The Giant costs only 5 Elixir, which is very cheap considering its health pool. This makes it more effective in decks that rely on the counterpush to gain damage, as the Giant will be able to be deployed more quickly as a tank for these pushes.
*The [[Witch]] is a great counter to the Giant. While her damage is very low, she continuously spawns [[Skeletons]] that can build up to enormous strength and can hit everything behind the Giant with her splash. They can then be used in a counterpush, especially if paired with other troops such as another Giant or a [[Golem]].
 
 
*If a win is impossible, a defensive Giant can stall for time in Overtime until the match ends.
*The Giant costs only 5 Elixir, which is very cheap for a tank. The player should use this to their advantage by using the remaining 5 Elixir after dropping a Giant to build a powerful push with their Giant or prepare for an enemy attack.
 
*One of the most effective counters to the Giant is the [[Inferno Tower]], which can eliminate a Giant in seconds.
+
*One of the most effective counters to the Giant is the [[Inferno Tower]], as it will both distract the Giant and eliminate it in seconds with its ramp up damage.
  +
**However, [[Bats]] and [[Minions]] are great blanket counters to the Inferno Tower. The Giant will tank the Crown Tower damage, protecting the swarms while they overwhelm the slow retargeting building.
**When using the Inferno Tower, the player must first destroy small troops surrounding the Giant, as they will distract the Inferno Tower. Also, they must be careful of [[Zap]], [[Ice Spirit]], [[Freeze]], and [[Lightning]] as they can reset the Inferno Tower's damage. These cards can also make it re-target something else.
 
  +
***The Inferno Tower user should be aware of when the opponent has distraction troops in hand for their building. For example, the Inferno Tower could be placed to the side of the arena if the opponent keeps playing swarms in the center of the arena to distract the building. This results in the Inferno Tower still targeting the Giant first, making the defense smoother. Another option is to simply spell down the swarm.
**If your opponent has placed an Inferno Tower in a location where your Giant cannot reach it without being incinerated, a [[Dart Goblin]] can be used to take it out, as its range is slightly longer than the Inferno Tower's range, meaning the Dart Goblin will be able to attack it safely. Another much riskier way to deal with it is to drop a Skeleton Army. The sheer amount of Skeletons will kill the Inferno Tower in seconds, but can be killed very easily.
 
**A good alternative to the Inferno Tower is the [[Inferno Dragon]]. The Inferno Dragon costs less Elixir than the Inferno Tower and can be used in a counterpush. If an Inferno Dragon is used instead of a Tower, make sure to use the above strategies anyway while keeping in mind that the Dragon flies and can attack Towers.
+
**A good alternative to the Inferno Tower is the [[Inferno Dragon]]. The Inferno Dragon costs less Elixir than the Inferno Tower and can be used in a counterpush, but its damage is weaker and it is vulnerable to knockback, which will reset its charge. Most of the same strategies against a defending Inferno Tower will also work against the Inferno Dragon, but keep in mind that the Dragon flies and can counterattack after defending.
  +
***[[Zap]] will reset the charge of both Inferno cards, but if the player lacks other support units to take these cards out, the Giant will still be incinerated.
*A very strong strategy is a Giant-[[Balloon]] combo. Although it costs a heavy 10 Elixir, it is hard to defend and can catch the opponent off-guard, especially if they start a slow push in the other lane.
+
*A very strong strategy is a Giant-[[Balloon]] combo. Although it costs a heavy 10 Elixir, it is difficult to defend due to the combined health pool of both cards, and can catch the opponent off-guard especially if they start a slow push in the other lane. The Giant should be played first so that it is the primary tank for the push.
**It is most effective to play the Balloon on the outside of the bridge to let the Balloon bypass some defences.
+
**It is most effective to play the Balloon on the outside of the bridge to let the Balloon bypass some defenses.
 
**An Inferno Tower/Dragon + Zap combo is enough to defeat this attack.
 
**An Inferno Tower/Dragon + Zap combo is enough to defeat this attack.
**The Minions, Minion Horde, and [[Mega Minion]] cards can decimate this push. However, if doing so, be careful about the enemy using cards like [[Arrows]] or [[Fireball]] to counter cards mentioned above. Also, the Balloon's death damage may eliminate your Minions, so be prepared with another card.
+
**The Minions, Minion Horde, and [[Mega Minion]] cards can decimate this push. However, the opponent can quickly deploy an appropriate spell like [[Arrows]] to counter the cards mentioned above. Also, the Balloon's death damage may eliminate the Minions, so it is advised to be prepared with another card.
 
*An overlooked Giant attacking a Crown Tower can easily destroy it on his own, so never ignore an offensive Giant.
 
*An overlooked Giant attacking a Crown Tower can easily destroy it on his own, so never ignore an offensive Giant.
  +
*Depending on the situation, a Giant can be played similarly to an [[Ice Golem]] and kite troops to the opposite lane. The difference is that the Giant costs more, but is much more threatening than the Ice Golem.
 
*If the player has nothing else to defend with, a Giant can counter a [[Giant Skeleton]] that has reached the Tower. Deploying the Giant in front of the Crown Tower pushes the Giant Skeleton, thus causing it to retarget, and since it is slow, it will lure the Giant Skeleton away from the tower, taking away with it the enormous death damage that the Giant Skeleton can deal.
 
*A [[Sparky]] + [[Tornado]] combo is a very good answer to the Giant and anything that may be behind one. Wait until the enemy drops a Zap, Lightning or Electro Wizard, and once the Sparky has charged up two rings, use the Tornado to pull everything into one spot so that Sparky can obliterate it all.
 
*A [[Sparky]] + [[Tornado]] combo is a very good answer to the Giant and anything that may be behind one. Wait until the enemy drops a Zap, Lightning or Electro Wizard, and once the Sparky has charged up two rings, use the Tornado to pull everything into one spot so that Sparky can obliterate it all.
 
*The Giant can be easily distracted by placing a building in the centre, such as the [[Tombstone]], which will allow both [[Princess Towers]] to attack the Giant. The Tombstone is particularly useful because of its cheap Elixir cost, and once it's destroyed, the Skeletons spawned will aid in eliminating the Giant.
*If a win is impossible, a defensive Giant can stall for time in Overtime until the match ends.
 
  +
*A Giant can be used to protect troops from spawners, like [[Spear Goblins]] from the [[Goblin Hut]], allowing them to build up into a powerful offense.
*The Giant can be easily distracted by placing a building in the centre, such as the [[Tombstone]], as it allows both [[Princess Towers]] to attack the Giant. Using a Tombstone is very useful, since once it's destroyed, the Skeletons spawned will aid in eliminating the Giant.
 
*A Giant can be used to protect troops from spawners, like [[Spear Goblins]] from the [[Goblin Hut]], allowing them to build up into a powerful strike force.
+
**Countering a spawner with a lone Giant is not a very good idea, as he will let the troops build up into a strong push.
 
***The Giant, however, can counter the [[Furnace]] since its spawned Fire Spirits will be soaked up easily when they attack the Giant.
*A [[P.E.K.K.A.]] is a quick and easy answer to the Giant. She will kill the Giant for a negative Elixir trade, but she can then be used for a counter-attack.
+
*A [[P.E.K.K.A.]] is a quick and easy answer to the Giant. She will defeat the Giant for a negative Elixir trade, but she can then be used for a counter-attack.
 
*When a Crown Tower starts targeting a Giant, it will not switch targets until the Giant is dead or the Tower stunned. This means using a [[Goblin Barrel]] when the Crown Tower is focused on a Giant can be very effective, as the Giant's large amount of hitpoints will allow the Goblins to deal immense damage.
 
*When a Crown Tower starts targeting a Giant, it will not switch targets until the Giant is dead or the Tower stunned. This means using a [[Goblin Barrel]] when the Crown Tower is focused on a Giant can be very effective, as the Giant's large amount of hitpoints will allow the Goblins to deal immense damage.
 
**This can be easily countered with a Skeleton Army placed behind the Tower. The Skeletons will split up and take out all three Goblins. Even if the enemy uses a spell on the Skeleton Army, the Goblins will be dead.
 
**This can be easily countered with a Skeleton Army placed behind the Tower. The Skeletons will split up and take out all three Goblins. Even if the enemy uses a spell on the Skeleton Army, the Goblins will be dead.
 
*Placing a Prince behind a Giant is a good idea since the Prince's charge speed will speed up the Giant. Remember to support them with a troop or spell that does air targeting splash damage, as both the Prince and the Giant are weak against swarms of troops and air troops.
 
*Placing a Prince behind a Giant is a good idea since the Prince's charge speed will speed up the Giant. Remember to support them with a troop or spell that does air targeting splash damage, as both the Prince and the Giant are weak against swarms of troops and air troops.
*Countering a spawner with a Giant is not a very good idea, as he will let the troops build up into a strong push. Support the Giant with area damage troops, such as a [[Valkyrie]], [[Wizard]] or [[Princess]] to eliminate these spawned troops.
 
**The Giant, however, can counter the [[Furnace]] since its spawned Fire Spirits will die when they attack the Giant.
 
*The Giant has the second best health-to-cost ratio out of any units, second only to the [[Golem]] plus its Golemites.
 
*If the player has nothing else to defend with, a Giant can counter a [[Giant Skeleton]] that has reached the Tower. Deploying the Giant in front of the Crown Tower pushes the Giant Skeleton, thus causing it to retarget, and since it is slow, it will lure the Giant Skeleton away from the tower, taking away with it the enormous death damage that the Giant Skeleton can deal.
 
 
*If the player only has fragile cards to counter splash units, they can use the Giant to tank and distract the splash unit and then quick-drop the card directly behind the splash unit. If the unit in question is a Dark Prince or Valkyrie, use an air troop like [[Minions]], as they both can attack in a 360° radius.
 
*If the player only has fragile cards to counter splash units, they can use the Giant to tank and distract the splash unit and then quick-drop the card directly behind the splash unit. If the unit in question is a Dark Prince or Valkyrie, use an air troop like [[Minions]], as they both can attack in a 360° radius.
*Whenever a Giant is deployed in the very back, a player must prepare for a very big push such as a Sparky behind a Giant accompanied with a splash unit such as a Wizard. A good idea is to get the opponent to use Elixir by pushing on the other lane. However much Elixir the opponent uses to counter this push is how much Elixir is denied from their Giant push.
+
*Whenever a Giant is deployed in the very back, a player must prepare for a very big push such as a Sparky behind a Giant accompanied with a splash unit such as a Wizard. A good idea is to get the opponent to use Elixir by pushing on the other lane. This weakens their offensive potential as however much Elixir the opponent uses to counter this push is how much Elixir is denied from their Giant push.
  +
*If no other counter is available, the Giant can be used to absorb the damage of the opponent’s small pushes. If a troop is already locked onto the tower, the player can play the Giant in front of them to push them out of range and force them to retarget onto him.
   
 
==History==
 
==History==
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*On 19/9/16, a [[Version History#Balance Changes (19/9/16)|Balance Update]] decreased the Giant's damage by 5%.
 
*On 19/9/16, a [[Version History#Balance Changes (19/9/16)|Balance Update]] decreased the Giant's damage by 5%.
 
*On 20/10/16, a [[Version History#Balance Changes (20/10/16)|Balance Update]] decreased the Giant's hitpoints by 5%.
 
*On 20/10/16, a [[Version History#Balance Changes (20/10/16)|Balance Update]] decreased the Giant's hitpoints by 5%.
*On 5/11/18, a Balance Update decreased the Giant's hitpoints by 2%.
+
*On 5/11/18, a [[Version History#November Balance Changes (5/11/18)|Balance Update]] decreased the Giant's hitpoints by 2%.
   
 
==Trivia==
 
==Trivia==
 
*The Giant and his targeting system are similar to those of his [http://clashofclans.wikia.com/wiki/Giant counterpart] in Clash of Clans.
 
*The Giant and his targeting system are similar to those of his [http://clashofclans.wikia.com/wiki/Giant counterpart] in Clash of Clans.
 
**The Giant's patch on his right shoulder is the same as the Level 1 Giant in Clash of Clans.
 
**The Giant's patch on his right shoulder is the same as the Level 1 Giant in Clash of Clans.
  +
**His Star Level 1 skin resembles the Level 5 Giant in Clash of Clans.
 
**However, he attacks all buildings, not just defences. For example, he will willingly attack a spawner like the [[Goblin Hut]] over a defence like a [[Cannon]] if it's closer.
 
**However, he attacks all buildings, not just defences. For example, he will willingly attack a spawner like the [[Goblin Hut]] over a defence like a [[Cannon]] if it's closer.
 
*The Giant has the second best health-to-cost ratio out of any unit, second only to the Golem plus its Golemites.
 
*The Clash Royale player Jason won the Helsinki tournament undefeated, using a deck based on the Giant.
 
*The Clash Royale player Jason won the Helsinki tournament undefeated, using a deck based on the Giant.
 
*The Giant's first four balance changes resulted in him having the same stats as he did when Clash Royale soft launched.
 
*The Giant's first four balance changes resulted in him having the same stats as he did when Clash Royale soft launched.
*He is one of the twelve cards which bring an excited reaction from the audience upon spawning and brings a collective groan from the audience when killed, the others include [[Sparky]], [[Goblin Giant]], [[Giant Skeleton]], [[P.E.K.K.A.]], [[Electro Wizard]], [[Night Witch]], [[Bowler]], [[Inferno Dragon]], [[Golem]], [[Lava Hound]], and [[Royal Giant]].
+
*He is one of the twelve cards which bring an excited reaction from the audience upon spawning and brings a collective groan from the audience when defeated, the others include [[Sparky]], [[Goblin Giant]], [[Giant Skeleton]], [[P.E.K.K.A.]], [[Electro Wizard]], [[Night Witch]], [[Bowler]], [[Inferno Dragon]], [[Golem]], [[Lava Hound]], and [[Royal Giant]].
 
*The Giant is the subject of a set of [[Emotes]].
 
*The Giant is the subject of a set of [[Emotes]].
   
 
<center>
 
<center>
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<div class="table-back" id="unit-statistics">
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<div class="table-back" id="unit-statistics">{{Statistics}}
{{Statistics}}{{StatusEffects}}
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{{StatusEffects}}
 
{| class="wikitable" id="unit-attributes-table" style="width:100%; text-align:center;"
 
{| class="wikitable" id="unit-attributes-table" style="width:100%; text-align:center;"
 
! scope="col" |Cost<br />{{Icon|I=Elixir}}
 
! scope="col" |Cost<br />{{Icon|I=Elixir}}
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</div>
 
</div>
 
</center>
 
</center>
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{{Navigation|Card}}
 
{{Navigation|Card}}
   

Revision as of 20:27, 16 August 2020

Clash of Clans Logo Small


“Slow but durable, only attacks buildings. A real one-man wrecking crew!”

The Giant card is unlocked from the Training Camp (Tutorial). He is a building-targeting, melee troop with very high hitpoints and moderate damage. A Giant card costs 5 Elixir to deploy. He wears a large, brown coat made of cloth and has ginger sideburns and bushy eyebrows with blue eyes.

Strategy

  • The Giant is effective when used as a shield for other troops due to his great elixir to health ratio. He can soak up the damage of enemy troops while other supporting units or the Crown Tower(s) behind the Giant deal damage to them.
    • Dealing with an opposing Giant that is paired with a support troop can be difficult. The player must wait for the troop(s) to cross the river, then counter them with an appropriate counter. They must not forget to deal with the Giant right after, or distract him with a building to give their Crown Towers more time to take him out.
  • An effective way to counter the Giant is by using high damage troops like the Mini P.E.K.K.A. or the Prince, or by using swarms of troops that output a large DPS like the Skeleton Army or Minion Horde. If the support troop behind the Giant has low enough hitpoints, the player can use a spell to eliminate them, and then deploy any of the aforementioned cards.
  • The Witch is a reliable counter to the Giant. While her damage is very low, she continuously spawns Skeletons that can build up to enormous strength and can hit everything behind the Giant with her splash. They can then be used in a counterpush, especially if paired with other troops such as another Giant or a Golem.
  • The Giant costs only 5 Elixir, which is very cheap considering its health pool. This makes it more effective in decks that rely on the counterpush to gain damage, as the Giant will be able to be deployed more quickly as a tank for these pushes.
  • If a win is impossible, a defensive Giant can stall for time in Overtime until the match ends.
  • One of the most effective counters to the Giant is the Inferno Tower, as it will both distract the Giant and eliminate it in seconds with its ramp up damage.
    • However, Bats and Minions are great blanket counters to the Inferno Tower. The Giant will tank the Crown Tower damage, protecting the swarms while they overwhelm the slow retargeting building.
      • The Inferno Tower user should be aware of when the opponent has distraction troops in hand for their building. For example, the Inferno Tower could be placed to the side of the arena if the opponent keeps playing swarms in the center of the arena to distract the building. This results in the Inferno Tower still targeting the Giant first, making the defense smoother. Another option is to simply spell down the swarm.
    • A good alternative to the Inferno Tower is the Inferno Dragon. The Inferno Dragon costs less Elixir than the Inferno Tower and can be used in a counterpush, but its damage is weaker and it is vulnerable to knockback, which will reset its charge. Most of the same strategies against a defending Inferno Tower will also work against the Inferno Dragon, but keep in mind that the Dragon flies and can counterattack after defending.
      • Zap will reset the charge of both Inferno cards, but if the player lacks other support units to take these cards out, the Giant will still be incinerated.
  • A very strong strategy is a Giant-Balloon combo. Although it costs a heavy 10 Elixir, it is difficult to defend due to the combined health pool of both cards, and can catch the opponent off-guard especially if they start a slow push in the other lane. The Giant should be played first so that it is the primary tank for the push.
    • It is most effective to play the Balloon on the outside of the bridge to let the Balloon bypass some defenses.
    • An Inferno Tower/Dragon + Zap combo is enough to defeat this attack.
    • The Minions, Minion Horde, and Mega Minion cards can decimate this push. However, the opponent can quickly deploy an appropriate spell like Arrows to counter the cards mentioned above. Also, the Balloon's death damage may eliminate the Minions, so it is advised to be prepared with another card.
  • An overlooked Giant attacking a Crown Tower can easily destroy it on his own, so never ignore an offensive Giant.
  • Depending on the situation, a Giant can be played similarly to an Ice Golem and kite troops to the opposite lane. The difference is that the Giant costs more, but is much more threatening than the Ice Golem.
  • If the player has nothing else to defend with, a Giant can counter a Giant Skeleton that has reached the Tower. Deploying the Giant in front of the Crown Tower pushes the Giant Skeleton, thus causing it to retarget, and since it is slow, it will lure the Giant Skeleton away from the tower, taking away with it the enormous death damage that the Giant Skeleton can deal.
  • A Sparky + Tornado combo is a very good answer to the Giant and anything that may be behind one. Wait until the enemy drops a Zap, Lightning or Electro Wizard, and once the Sparky has charged up two rings, use the Tornado to pull everything into one spot so that Sparky can obliterate it all.
  • The Giant can be easily distracted by placing a building in the centre, such as the Tombstone, which will allow both Princess Towers to attack the Giant. The Tombstone is particularly useful because of its cheap Elixir cost, and once it's destroyed, the Skeletons spawned will aid in eliminating the Giant.
  • A Giant can be used to protect troops from spawners, like Spear Goblins from the Goblin Hut, allowing them to build up into a powerful offense.
    • Countering a spawner with a lone Giant is not a very good idea, as he will let the troops build up into a strong push.
      • The Giant, however, can counter the Furnace since its spawned Fire Spirits will be soaked up easily when they attack the Giant.
  • A P.E.K.K.A. is a quick and easy answer to the Giant. She will defeat the Giant for a negative Elixir trade, but she can then be used for a counter-attack.
  • When a Crown Tower starts targeting a Giant, it will not switch targets until the Giant is dead or the Tower stunned. This means using a Goblin Barrel when the Crown Tower is focused on a Giant can be very effective, as the Giant's large amount of hitpoints will allow the Goblins to deal immense damage.
    • This can be easily countered with a Skeleton Army placed behind the Tower. The Skeletons will split up and take out all three Goblins. Even if the enemy uses a spell on the Skeleton Army, the Goblins will be dead.
  • Placing a Prince behind a Giant is a good idea since the Prince's charge speed will speed up the Giant. Remember to support them with a troop or spell that does air targeting splash damage, as both the Prince and the Giant are weak against swarms of troops and air troops.
  • If the player only has fragile cards to counter splash units, they can use the Giant to tank and distract the splash unit and then quick-drop the card directly behind the splash unit. If the unit in question is a Dark Prince or Valkyrie, use an air troop like Minions, as they both can attack in a 360° radius.
  • Whenever a Giant is deployed in the very back, a player must prepare for a very big push such as a Sparky behind a Giant accompanied with a splash unit such as a Wizard. A good idea is to get the opponent to use Elixir by pushing on the other lane. This weakens their offensive potential as however much Elixir the opponent uses to counter this push is how much Elixir is denied from their Giant push.
  • If no other counter is available, the Giant can be used to absorb the damage of the opponent’s small pushes. If a troop is already locked onto the tower, the player can play the Giant in front of them to push them out of range and force them to retarget onto him.

History

Trivia

  • The Giant and his targeting system are similar to those of his counterpart in Clash of Clans.
    • The Giant's patch on his right shoulder is the same as the Level 1 Giant in Clash of Clans.
    • His Star Level 1 skin resembles the Level 5 Giant in Clash of Clans.
    • However, he attacks all buildings, not just defences. For example, he will willingly attack a spawner like the Goblin Hut over a defence like a Cannon if it's closer.
  • The Giant has the second best health-to-cost ratio out of any unit, second only to the Golem plus its Golemites.
  • The Clash Royale player Jason won the Helsinki tournament undefeated, using a deck based on the Giant.
  • The Giant's first four balance changes resulted in him having the same stats as he did when Clash Royale soft launched.
  • He is one of the twelve cards which bring an excited reaction from the audience upon spawning and brings a collective groan from the audience when defeated, the others include Sparky, Goblin Giant, Giant Skeleton, P.E.K.K.A., Electro Wizard, Night Witch, Bowler, Inferno DragonGolem, Lava Hound, and Royal Giant.
  • The Giant is the subject of a set of Emotes.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
5 1.5 sec Slow (45) 1 sec Melee: Medium Buildings x1 Ground Troop Rare
Level
Level
Hitpoints
Hitpoint
Damage
Damage
Damage per second
DPS
3 1,861 120 80
4 2,047 132 88
5 2,251 145 96
6 2,475 159 106
7 2,717 175 116
8 2,977 192 128
9 3,275 211 140
10 3,591 231 154
11 3,945 254 169
12 4,336 279 186
13 4,764 307 204