“The Master Builder has sent his first contraption to the Arena! It's a fast and fun flying machine, but fragile!”

The Flying Machine card is unlocked from the Builder's Workshop (Arena 6). It is a single-target, flying, ranged troop with moderate hitpoints and damage output. The Flying Machine costs 4 Elixir to deploy. It appears to be a small turret in a barrel with a rotor on top.

Strategy

  • The Flying Machine is excellent at defeating spawners as well as most buildings. Due to its long range, it can pick off buildings near the middle of the Arena without being targeted by the Princess Towers.
  • A Fireball will completely destroy a Flying Machine up to one level higher for a neutral Elixir trade, but hitting other targets with the Fireball will make this move more advantageous.
  • The Flying Machine is fragile and therefore will need to be supported with a tank such as an Ice Golem or a Giant if it is used offensively.
  • Like a Musketeer, it will attack a Princess Tower shortly after it crosses the river if unopposed.
  • An undamaged Flying Machine can be taken out by three equivalently-leveled Fire Spirits, which makes Fire Spirits a decent counter if a defensive Crown Tower is in range. However, the Flying Machine will one-shot the Fire Spirits, so it is important that the Flying Machine is distracted beforehand.
  • Unlike a Musketeer, it can't completely stop troops like Mini P.E.K.K.A.s or Lumberjacks even with Princess Towers' support since it can't distract them. Because of this, the player should typically place a decoy unit like Skeletons to distract the units so the Flying Machine can finish them off.
  • With the assistance of a Crown Tower, a Flying Machine can defeat a lone Balloon, Knight, or Valkyrie before they reach the tower.
  • A Flying Machine cannot be kited due to having an attack range identical to its sight range (i.e, if an enemy unit moves out of its attack range, it will not chase that unit down). When using a grounded unit to tank for a Crown Tower in order to counter an opposing Flying Machine, players should place the grounded unit in the same lane as the Flying Machine to assure the grounded unit will not walk out of range.

History

  • The Flying Machine is part of the "Flying Machine Draft Challenge", which started on 22/9/17. Players who achieve at least 8 wins in the challenge will win Flying Machine cards as one-time rewards.
  • The Flying Machine was added to the game on 6/10/2017.
  • On 9/10/17, the October 2017 Update changed the artwork of the Flying Machine card.
  • The 20/6/18 Update moved the Arena to unlock the Flying Machine from Jungle Arena (Arena 9) to Builder's Workshop (Arena 6).
  • On 1/4/19, a Balance Update reduced the Flying Machine's hit speed to 1.1 seconds (from 1 second).

Trivia

  • The Flying Machine has the longest range of any flying troop, firing projectiles 6 tiles far.
  • The Flying Machine's creator is the Master Builder, a character from Clash of Clans's Builder Base.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
4 1.1 sec Fast (90) 1 sec 6 Air & Ground x1 Air Troop Rare
Level
Level
Hitpoints
Hitpoint
Damage
Damage
Damage per second
DPS
3 290 81 73
4 319 89 80
5 350 98 89
6 385 107 97
7 423 118 107
8 464 129 117
9 510 142 129
10 559 156 141
11 614 171 155
12 675 188 170
13 742 207 188
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