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“Some Firecrackers just want to watch the world burn. Especially this one! The Firecracker Evolution shoots a supercharged rocket that deals Damage per second to any enemies caught in her sparks.”

The Firecracker's Evolution is a Common card that is unlocked with 6 Evolution Shards. It spawns a Firecracker with identical stats to the original. She shoots 1 projectile that when it ends, breaks into 5 shrapnel, which will continue travelling. Both the initial and small shrapnel will leave sparks behind, which will deal damage every 0.25 seconds, similar to a Poison. The Firecracker's Evolution costs 3 Elixir and requires 2 cycles to deploy.

Strategy[]

  • The Evolved Firecracker's attack is similar to the Hunter's. Each shrapnel deals its own damage, so something closer to the point where her firework hits will be hit by more of them, and therefore take more damage. Unlike the Hunter's attack, the shrapnel goes straight through enemies just like the⁣⁣ Magic Archer's arrow.
  • The impact of the firework does not deal damage; rather, it is that all 5 pieces of shrapnel spawn clumped together, creating the illusion of impact-induced damage. This means that against shielded units, not much of her damage is wasted, since each piece of shrapnel is an individual hit. For example, against an undamaged Dark Prince, 4 shrapnel pieces will break his shield, and the last piece of shrapnel will damage the Dark Prince himself.
  • The Evolved Firecracker is incredibly strong on defense due to her increased shrapnel damage from the sparks. These benefits allow the Evolved Firecracker to excel against groups of units, such as Barbarians or large tank pushes.
  • It is situational to ignore the Evolved Firecracker, as if left alone, the troop will deal around 700 damage to the Tower Princess. However, a Cannoneer and Dagger Duchess will be able to OHKO her before she connects.
  • When using spells to finish off a Firecracker, the player should be especially mindful of any other units on the map that she could attack, possibly causing their spells to miss due to her speed and recoil effect.
  • Activating the King Tower is best possible with the Evolved Firecracker if the user plays a troop 2 tiles up and 3 tiles over from the Crown Tower. This placement prevents any spark damage from connecting to the Crown Towers.
    • Since activating the King Tower is a relatively simple technique, it is not advised to use her in decks that suffer heavily against an activated King Tower, such as Graveyard or Goblin Barrel decks.
  • The Evolved Firecracker has great synergy with the Hog Rider as the Firecracker's Evolution clears the Hog Rider's path with its heavy area damage while the small sparks connect to the Crown Tower, resulting in massive damage if not addressed properly.
  • When she shoots, she pushes herself back by 1.5 tiles. Players should keep this in mind when they are positioning her to attack, as her repeated recoil may cause her to switch to the other lane. At the same time however, this makes her effective at kiting grounded troops for a short while, and depending on which troop it is, she can fully counter them with the assistance of the Crown Towers as they cross the bridge.
    • Against a Mini P.E.K.K.A., place her on the fourth tile from the bridge, staggered slightly into the other lane.
    • Against a P.E.K.K.A. or Giant Skeleton, place her on the fifth tile away from the bridge, and on the second tile horizontally from the Crown Tower. This can allow the P.E.K.K.A to activate your King Tower.
    • Against a Battle Healer or Mega Knight, place her on the sixth tile away from the bridge, and on the third tile horizontally from the Crown Tower.
    • Against Elite Barbarians, place her in an area near the middle of the board. She will do considerable damage to the Elite Barbarians, but they will need to be distracted by an Ice Spirit and/or Skeletons to fully finish them off. If done correctly, the Firecracker player is netted a +2 positive Elixir trade.
  • The Evolved Firecracker, if unsupported, can be easily stopped by any high health single-targeting card such as a Knight or Ice Golem if placed directly on top.
  • The Evolved Firecracker has good synergy with Royal Hogs as the Firecracker's Evolution can be used to entice a Fireball from the opponent. This allows the Royal Hogs to get heavy damage on their Crown Tower. She can also be used to clear the path for the Royal Hogs while also getting chip damage on the opposing Crown Tower.
  • The Evolved Firecracker is very effective at assisting in stopping Golem pushes as the sparks will slowly whittle down the hitpoints of units supporting the Golem, such as a Night Witch.
  • When using an Elixir Collector against her, players should avoid placing it behind their Crown Towers, as a Firecracker leftover from defense could not only chip their Tower, but also deny their Elixir Collector from generating a bit of Elixir.
  • When using a Miner to snipe a Firecracker that is on the opposing side of the arena firing at your troops, be particularly careful with your timing, as his pushback can make the Miner walk some extra distance, thus giving the enemy Tower and herself more time to defeat the Miner.
  • The Firecracker pairs well with the Balloon. The Firecracker helps to get rid of air swarms, and the Balloon tanks the damage from the Tower. However, this could possibly be a lot of spell value for the opponent.
  • When using the Evolved Firecracker to counter Wall Breakers, the defending player should place her right in front of them as soon as they see the Wall Breakers deployed at the bridge. If they try to counter the Wall Breakers by placing her at a distance, the rocket will be outrun by the time it lands, allowing both Wall Breakers to connect for unnecessary damage.
  • Sending a Miner to the back of the Crown Tower as the Firecracker finishes defending is a good synergy. The Miner tanks for the Firecracker, and if the opponent uses swarms to counter the Miner, the Firecracker's shrapnel will splash onto those troops when it fires onto the tower. However, this is a fairly predictable tactic and can be easily countered by placing a tankier unit on the Miner and distracting the Firecracker from attacking on a different angle.
  • Note that the target of the Evolved Firecracker is the shrapnel that is in the center of the attack. Keep this in mind when trying to defend against large tank pushes supported by the Evolved Firecracker, as this can prevent unnecessary damage to your additional defending troops.
  • Despite her shrapnel effect, she is not too effective at countering a Graveyard that is tanked for due to her slow attack time and her shrapnel not OHKOing Skeletons.
  • If you can predict an Evolved Firecracker at the bridge, activating the Monk's ability will cause the Evolved Firecracker to deal damage to his own Crown Tower through the reflected projectiles.
    • On the other hand, these reflected projectiles can be used to activate the King Tower. This can be a great way to activate your King Tower against the Monk, however this is risky, and is likely to result in the Firecracker being killed in the process.
  • In 2v2 battles, if the Firecracker locks onto a Crown Tower, the shrapnel will also hit the King's Tower. If she is crossing the bridge alone and headed for the healthier Crown Tower, it may be valuable to soak one hit for a King's activation instead of spending Elixir on a distraction unit. This also means that it may not be worth it to use her in 2v2 Battle decks, as a King activation can severely cripple future pushes.

Statistics

Cost
Elixir
Hit Speed
Damage Speed
Speed
Speed
Deploy Time
Deploy Time
Range
Range
Projectile Range
Radius
Projectile Width
Radius
Projectile Speed
Speed
Target
Targets
Count
Troop Count
Transport
Transport
Type
Type
Rarity
Rarity
3 3 sec Fast (90) 1 sec 6 11 0.8 550 Air & Ground x1 Ground Troop Common

Evolution Attributes

Cycles
Cycles
Big Spark Duration
Time
Big Spark Radius
Radius
Small Spark Duration
Time
Small Spark Radius
Radius
Small Spark Count
Troop Count
Time Between Sparks
Time
Slowdown
Speed
2 3 sec 2.5 2.5 sec 1.2 x5 0.25 sec -15%

Card Statistics

Level
Level
Hitpoints
Hitpoint
Ranged Damage
Boost
Big Spark Damage
Area Damage
Big Spark Crown Tower Damage
Tower Damage
Small Spark Damage
Area Damage
Small Spark Crown Tower Damage
Tower Damage
Damage per second
DPS
1 119 25 x5 (125) 20 x12 (240) 6 x12 (72) 20 x10 (200) 6 x10 (60) 40
2 130 27 x5 (135) 22 x12 (264) 7 x12 (84) 22 x10 (220) 7 x10 (70) 45
3 143 30 x5 (150) 24 x12 (288) 8 x12 (96) 24 x10 (240) 8 x10 (80) 50
4 158 33 x5 (165) 26 x12 (312) 8 x12 (96) 26 x10 (260) 8 x10 (80) 55
5 173 36 x5 (180) 29 x12 (348) 9 x12 (108) 29 x10 (290) 9 x10 (90) 60
6 190 40 x5 (200) 32 x12 (384) 10 x12 (120) 32 x10 (320) 10 x10 (100) 65
7 209 44 x5 (220) 35 x12 (420) 11 x12 (132) 35 x10 (350) 11 x10 (110) 70
8 229 48 x5 (240) 38 x12 (456) 12 x12 (144) 38 x10 (380) 12 x10 (120) 80
9 252 53 x5 (265) 42 x12 (504) 13 x12 (156) 42 x10 (420) 13 x10 (130) 85
10 277 58 x5 (290) 46 x12 (552) 14 x12 (168) 46 x10 (460) 14 x10 (140) 95
11 304 64 x5 (320) 51 x12 (612) 16 x12 (192) 51 x10 (510) 16 x10 (160) 105
12 334 70 x5 (350) 56 x12 (672) 17 x12 (204) 56 x10 (560) 17 x10 (170) 115
13 367 77 x5 (385) 61 x12 (732) 19 x12 (228) 61 x10 (610) 19 x10 (190) 125
14 403 84 x5 (420) 67 x12 (804) 21 x12 (252) 67 x10 (670) 20 x10 (210) 140
15 442 93 x5 (465) 74 x12 (888) 23 x12 (276) 74 x10 (740) 23 x10 (230) 155

History[]

2023

  • The Firecracker's Evolution card was added to the game on 19/6/2023, in the Card Evolution Update.
  • On 30/6/2023, a maintenance break, increased the Evolved Firecracker’s first attack time interval to 0.65 seconds (from 0.6 seconds).
  • On 8/8/2023, a Balance Update, decreased the Evolved Firecracker's hitpoints to 130% of the original's (from 143%) and removed the Evolved Firecracker's pushback range boost. It also made it so that Spark Damage does not stack.

2024

  • On 14/5/2024, a Balance Update, increased the Big Spark's duration to 3 seconds (from 2.5 seconds), the Small Spark's duration to 2.5 seconds (from 2 seconds), allowed the Evolved Firecracker's sparks to slow enemies' speed by 15%, and removed her hitpoints boost.

Gallery[]

Trivia[]

  • The Firecracker's weapon resembles man-portable rocket launchers. Rocket Launchers were first developed in ancient China in the ninth century. Originally, they were firing multiple arrows together in a device called fire arrow, until they were replaced with rocket motors during the twelveth century.
    • In the Turkish and Portuguese language settings of the game, the Firecracker's name translates to "Pyrotechnist". In the Dutch and Indonesian language settings of the game, the Firecracker's name translates to "Fireworks Shooter". In the French, Spanish, Italian, Japanese, Korean, Russian, Arabic, Chinese, Malaysian, Thai, and Finnish language settings of the game, the Firecracker's name translates to "Artificer", "Firethrower", "Pyrotechnic Archer", "Rocket Gunner", "Rocketeer", "Fire Archer", "Fireworks Thrower", "Fireworks Gunner", "Firecracker Shooter", "Firework Archer", and "Firewoman" respectively.
    • According to a tweet, the Firecracker's firework is taken from an Air Defense from Clash of Clans.
  • From her description, it is implied that the Firecracker is pyromaniac.
  • The spread angle between the leftmost and rightmost small projectiles is 70 degrees, which means the angle between any two adjacent small projectiles is 17.5 degrees.
  • The Firecracker's Evolution is the subject of an Emote.
  • The initial balance change for Evolved Firecracker on the 8/8/2023 balance changes was a hitpoints decrease to 133% of the original's and a decrease to the Big and Small Spark's duration to 2 seconds (from 2.5 seconds) and 1.5 seconds (from 2 seconds), but the hitpoints decrease was raised to 130% and the Big and Small Spark's duration decreases were pulled back last minute.
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