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“Shoots a firework that explodes on impact, damaging the target and showering anything behind it with sparks. This is what happens when Archers get bored!”

The Firecracker card is unlocked from Hog Mountain (Arena 10). It spawns a single troop-targeting, long-ranged Firecracker with low hitpoints and moderate splash damage. A Firecracker card costs 3 Elixir to deploy.

Strategy

  • She has the exact same amount of hitpoints as the Archers. Anything that would kill an Archer will also kill a Firecracker.
  • Be careful when using this unit. If they play a card four tiles in front of their King Tower and two tiles away from their Princess Tower, the Firecracker's shrapnel will cause a King activation with most units.
    • Naturally, if the opponent is using Firecracker, you can employ this same tactic.
    • Since activating the King Tower is a relatively simple technique, it's not advised to use her in decks that suffer heavily against an activated King Tower, such as Graveyard or Goblin Barrel decks.
  • When she shoots, she pushes herself back by 1.5 tiles. Keep this in mind when you are positioning her to attack.
    • This makes her effective at kiting grounded troops for a short while, and depending on which troop it is, she can fully counter them with the assistance of the Crown Towers as they cross the bridge.
      • Against a Mini P.E.K.K.A., place her on the fourth tile from the bridge, staggered slightly into the other lane.
      • Against a P.E.K.K.A. or Giant Skeleton, place her on the fifth tile away from the bridge, and on the second tile horizontally from the Princess Tower
        • The Giant Skeleton's bomb will also activate the King's Tower.
      • Against a Battle Healer or Mega Knight, place her on the sixth tile away from the bridge, and on the third tile horizontally from the Princess Tower.
        • The Mega Knight will also activate the King's Tower before dying.
  • When you are using spells to finish off a Firecracker, make sure that you aim correctly as her fast speed and self-knockback can allow her to dodge your spells.
  • She can be used in a manner similar to the Magic Archer and get chip damage by angling her to attack another unit and have the shrapnel hit the tower.
  • Be careful of where you place an Elixir Collector against her. If you have one behind your tower, a Firecracker leftover from defense could not only deal chip damage to your tower but also deny your Collector of a bit of Elixir.
  • The firework she shoots deals enough damage on impact to one shot any unit with as much health as or less health than Archers.
  • When using Miner to snipe a Firecracker that is on the opposing side of the arena firing at your troops, be particularly careful with your timing, as her pushback can make the Miner walk some extra distance, thus giving the enemy tower and herself more time to defeat the Miner.
  • The Firecracker pairs well with the Balloon. The Firecracker helps to get rid of air swarms, and the Balloon tanks the damage from the tower.
    • However, this could possibly be a lot of spell value for the opponent.
  • When using the Firecracker to counter Wall Breakers, place her right in front of them as soon as you see the Wall Breakers deployed at the bridge. If you try to counter them by placing her at a distance, the rocket will be outran by the time it lands, allowing both Wall Breakers to connect for unnecessary damage.
  • Sending a Miner to the back of the Princess Tower as the Firecracker finishes defending is a decent synergy. If the opponent uses swarms to counter the Miner, the Firecracker's shrapnel will splash onto those troops when it fires onto the tower.
  • She can defend supported tank pushes similarly to an Executioner by placing her right in front of the tank, allowing her area damage to heavily damage back end troops. However, this makes her more vulnerable to spell damage value.
  • Despite her shrapnel effect, she is not too effective at countering a Graveyard that is tanked for due to her slow attack time and her shrapnel not one shotting Skeletons.

History

  • The Firecracker was made available before its general release on the first day of Season 7 via a challenge.
  • On 3/2/20, the Firecracker was fully released in the February Update.
  • On 7/7/20, a Balance Update decreased the Firecracker's recoil range by 25% (from 2 tiles to 1.5 tiles).

Trivia

  • The Firecracker is the subject of an Emote.
  • The Firecracker's attack is comparable to Penny's Attack in Brawl Stars, another Supercell game.
  • The Firecracker's attack is similar to the Hunter's. Each shrapnel deals its own damage, so something closer to the point where her firework hits will be hit by more of them, and therefore take more damage. Unlike the Hunter's attack, the shrapnel go straight through enemies, like a Magic Archer's arrow.
  • The Firecracker is one of two troops to recoil when attacking, along with the Sparky.

Statistics

Cost
Elixir
Hit Speed
Icons stats dmg speed
Speed
Icons stats speed
Deploy Time
DeployTime
Range
Icons stats range
Target
Icons stats target
Count
Icons stats troop count
Transport
MovementMethodIcon
Type
CardTypeIcon
Rarity
RarityIcon
33 secFast (90)1 sec6Air & Groundx1GroundTroopCommon
Level
LevelIcon
Hitpoints
Icons stats hp
Area Damage
Icons stats dmg area
Damage per second
Icons stats dmg dps
111925 x58 x5
213027 x59 x5
314330 x510 x5
415833 x511 x5
517336 x512 x5
619040 x513 x5
720944 x514 x5
822948 x516 x5
925253 x517 x5
1027958 x519 x5
1130464 x521 x5
1233470 x523 x5
1336777 x525 x5
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