The Elite Barbarians card is unlocked from the Hog Mountain (Arena 10). It spawns 2 single-target, melee, stronger, faster Barbarians with moderate hitpoints and very high damage. An Elite Barbarians card costs 6 Elixir to deploy.
- Elite Barbarians are most reliable as a defensive card turned into a counterattack, especially against tanks and troops that are one shot by a pair of Elite Barbarians, like a Musketeer. This allows them to push for a lower cost than if they were just played at the bridge (6 Elixir to counter 4, but the user will have two nearly unscathed Elite Barbarians counterattacking).
- Since they spawn in pairs, they can be used for split pushing, with 1 Elite Barbarian down each lane.
- Although Elite Barbarians have high damage per second, their health is mediocre, so almost all swarms can counter it for a positive Elixir trade. An Ice Golem with any other high damage support card (e.g. Minions) can easily take down the Elite Barbarians.
- Splash units like the Bomber, Valkyrie and Dark Prince are amazing at countering Elite Barbarians when paired with Skeletons or Ice Spirit, diverting damage from your counter. The same can be said for powerful glass cannons like the Mini P.E.K.K.A and Lumberjack. Those small troops can be protected by Ice Golem, as well.
- The P.E.K.K.A. and Mega Knight are great counters to Elite Barbarians, although resulting in a negative Elixir trade. They can quickly chop them down by themselves using their powerful damage, even without a Princess Tower helping. Their health is also high enough to withstand their sheer damage, and they will have a fair amount of hitpoints left, allowing the defender to start a counterpush.
- Compared to the regular Barbarians, they have higher stats and offensive capabilities. However, the count of Elite Barbarians are 2, while the Barbarians are 5. Therefore, they do less combined damage than regular Barbarians and are less effective on defense due to their lower numbers. However, Elite Barbarians are less susceptible to splash damage (an equal level Fireball will not one shot them) due to their higher individual hitpoints.
- The Elite Barbarians are unlocked in a higher Arena (Hog Mountain), which means that the Barbarians can be obtained earlier and be leveled up more easily for use in ladder battles.
- Due to their Fast move speed, the Elite Barbarians be used to push slower troops like the Valkyrie, creating an excellent synergy; the Valkyrie eliminates the swarms while the Elite Barbarians annihilate the tankier troops.
- If the opponent is low on Elixir or you know that the opponent's counter for the Elite Barbarians is out of rotation, you can rush a lane with Elite Barbarians. Their Fast move speed allows them to reach the Crown Tower very quickly and gives little time for the opponent to react. However, it is advised to have a damaging spell ready since cheap swarms will make short work of the Elite Barbarians.
- Casting Rage on Elite Barbarians can be even more deadly, as it amplifies their already Fast movement speed, making them even harder to react to. Despite the benefits, this strategy can leave the player with a huge Elixir deficit, as this combo is still susceptible to swarm. Because of this, pairing the Elite Barbarians with the Lumberjack may be just as effective since the Lumberjack's fast hit speed will help the Elite Barbarians take care of small swarms, and when the Lumberjack dies, his Rage effect will make the Elite Barbarians far more dangerous. This can still be risky as it may leave the player at an even larger Elixir deficit of course, as Lumberjack costs 2 more Elixir.
- An infamous combo is Elite Barbarians and Fire Spirits. The Fire Spirits act as 3 portable Zap spells that have a smaller radius and aim automatically. They will clear out any air or ground swarm attempting to stop the Elite Barbarians, as well as providing considerable Tower damage once they reach it. However, it can still get shut down by a mini tank + swarm combo. Positioning is very important because Fire Spirits are faster than the Elite Barbarians.
- A high-risk, high reward move is to quickly send in Elite Barbarians at the start of a game right as you have 6 Elixir. This can be done more quickly by tapping the screen twice to skip the animation displaying the Arena, giving the player access to their cards more quickly. This is even more effective when their best counter is out of rotation, since they will have less Elixir to cycle to it.
- A Rocket can completely destroy Elite Barbarians for a neutral Elixir trade. However, due to their Fast movement, coupled with the Rocket's slow travel time, it can be difficult and risky to use it successfully. Alternatively, you can use Lightning to cripple the Elite Barbarians and 1 supporting card.
- Mini tanks such as Knight, Ice Golem, and Valkyrie can pull the Elite Barbarians to the center, allowing both towers to whittle them down for a positive elixir trade.
- Pulling the Elite Barbarians with a Tombstone is a great way at stopping the Elite Barbarians especially with the Skeletons that it spawns. If your opponent defends against your Elite Barbarians with a Tombstone, hover a Zap spell 1 tile below the Tombstone and cast it right as the Tombstone is destroyed. The spawned Skeletons will be destroyed and the Elite Barbarians will quickly head for the Crown Tower without a distraction.
- The Elite Barbarians card was added to the game on 25/11/16.
- On 15/12/16, a Balance Update increased the Elite Barbarians' hitpoints by 19%, damage by 14% and increased their hit speed to 1.4 sec (from 1.5 sec).
- On 23/1/17, a Balance Update decreased the Elite Barbarians' hitpoints by 4.4%, damage by 4% and decreased their hit speed to 1.5 sec (from 1.4 sec).
- On 19/4/17, a Balance Update decreased the Elite Barbarians' hitpoints by 4%, and delayed their initial attacks by 0.1 seconds.
- The 20/6/18 Update moved the Arena to unlock the Elite Barbarians from Royal Arena (Arena 7) to Hog Mountain (Arena 10).
- On 3/6/19, a Balance Update increased the Elite Barbarians' damage by 18%, but decreased their hit speed to 1.7sec (from 1.5sec).
- On 1/7/19, a 'Rulebook' Update increased the Elite Barbarians' range from 1 to 1.2 (now classified as Melee: Medium).
- On 2/6/20, a Balance Update gave the Elite Barbarians a new 0.1 deploy stagger from each other.
- On 3/11/20, a Balance Update decreased the Elite Barbarians' speed from Very Fast to Fast, decreased their hit speed to 1.5 sec (from 1.7 sec), increased their hitpoints by 14%, and increased their damage by 5.5% (resulting in an approximate 20% increase in DPS). Their first attack speed was also reduced to 0.5 seconds (from 0.7 seconds)
- The Elite Barbarians resemble level 6 Barbarians in Clash of Clans; Elite Barbarians upgraded with Star Points resemble level 7 Barbarians in Clash of Clans. The helmet they wear may be a reference to the Elder Scrolls V: Skyrim Iron Helmet, which is one of the most iconic helmets in the game.
- It is 1 of the 4 cards that come in pairs, the others being the Archers, Skeleton Dragons, and Wall Breakers.
- The sound they make when they attack is like that of regular Barbarians but with a deeper pitch. If the Elite Barbarians are influenced by the Rage spell, they will make the exact sound as Barbarians.
- Formerly, in Touchdown mode, they wore American football Helmets instead of their regular helmets.
- Its description is a reference to Daft Punk's song, "Harder, Better, Faster, Stronger".
- It is one of the 5 cards associated with Barbarians, the others being the Barbarians, Battle Ram, Barbarian Hut and Barbarian Barrel.
- Ironically, regular Barbarians can shut down Elite Barbarians for a positive elixir trade due to the Barbarians outnumbering the Elite Barbarians.
|6||1.5 sec||Fast (90)||1 sec||Melee: Medium||Ground||x2||Ground||Troop||Common|
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