“Shoots lightning with his hands, stunning multiple enemies every few seconds”
The Electro Wizard is a card that belongs in the
Electric and
Mage traits. It spawns a single-target ranged troop with moderate hitpoints, damage, and attack speed. Every few seconds, he releases a super shock attack, stunning an amount of enemies for 2 seconds. The Electro Wizard takes the appearance of a Wizard with blue eyes, long ears, black spiky hair, eyebrows, and a moustache, while wearing an indigo suit with gold linings and wristbands, a belt, and black boots. An Electro Wizard card costs 4
to deploy.
Strategy[]
- The Electro Wizard is a weak troop and weak support by himself. However, what makes him worth the 4 Elixir cost is his stun attack: since he targets multiple units even at earlier merge levels, he'll be able to stun a good portion of the enemy's troops, allowing for the player's other units to overwhelm enemies. His traits also help him get his maximum value possible when played.
- Since
Juggernaut's shield invalidates all stun effects when active, they'll be able to deny Electro Wizard's super shocks, especially since the trait can also shield non-
Juggernaut troops. - Due to his stun attack, he can stop and/or negate certain abilities before they overwhelm the player's team, such as Mega Knight's jumps, Royal Ghost's invisibility, Bandit's dashes, and Archer Queen's invisibility.
- Activating Electro Wizard's
Electric trait will deal extra damage towards enemies with the lightning. If he successfully uses his super shock right before the lightning strikes hit, then they'll strike all troops thrice instead of only once. - Activating his
Mage trait will negate a troop's effects for 6 seconds, which is useful for giving the player's team an advantage over their opponents.
Statistics
| Cost |
Attack Period |
Speed |
Range |
Critical Chance |
|---|---|---|---|---|
| 4 | 1.66 seconds | Medium | 4 | 15% |
| Star Level |
Stun Cooldown |
Targets |
|---|---|---|
| ★ | 5 seconds | 4 |
| ★★ | 4 seconds | 5 |
| ★★★ | 3 seconds | 6 |
| ★★★★ | 2 seconds | 10 |
| Level |
Hitpoints (★) |
Damage (★) |
Damage Per Second (★) |
Hitpoints (★★) |
Damage (★★) |
Damage Per Second (★★) |
Hitpoints (★★★) |
Damage (★★★) |
Damage Per Second (★★★) |
Hitpoints (★★★★) |
Damage (★★★★) |
Damage Per Second (★★★★) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 9 | 699 | 80 | 48 | 1,258 | 127 | 76 | 2,265 | 204 | 122 | 4,077 | 325 | 195 |
| 10 | 711 | 81 | 48 | 1,280 | 129 | 77 | 2,304 | 207 | 124 | 4,147 | 331 | 199 |
| 11 | 723 | 82 | 49 | 1,302 | 132 | 79 | 2,343 | 211 | 127 | 4,218 | 337 | 203 |
| 12 | 735 | 84 | 50 | 1,323 | 134 | 80 | 2,382 | 214 | 128 | 4,288 | 342 | 206 |
| 13 | 747 | 85 | 51 | 1,345 | 136 | 81 | 2,421 | 218 | 131 | 4,358 | 348 | 209 |
| 14 | 759 | 86 | 51 | 1,367 | 138 | 83 | 2,460 | 221 | 133 | 4,428 | 354 | 213 |
| 15 | 771 | 88 | 53 | 1,388 | 140 | 84 | 2,499 | 225 | 135 | 4,499 | 359 | 216 |
History[]
2025
- The Electro Wizard card was added in the 2025 Quarter 3 Update on 29/9/2025, under the
Electric and
Mage traits. On the same day, a Balance Update decreased the
Mage Troop Bunny Duration to 6 seconds (from 7 seconds). - On 15/10/2025, a Balance Update increased the
Electric Lightning Damage to 20% of the target's Max Hitpoints (from 15%). - On 16/10/2025, a maintenance break fixed a bug where
Electric's Lightning Damage would deal 50% of the target's Max Hitpoints.
Gallery[]
Trivia[]
- The word "Wizard" comes from the Middle English "wys", meaning wise.
- In the German, Persian, and Vietnamese language settings of the game, the Wizard's name translates to "Electro Magician". In the Spanish, Italian, Russian, Arabic, Portuguese, and Thai language settings of the game, the Electro Wizard's name translates to "Electric Wizard". In the Chinese and Finnish language settings of the game, the Wizard's name translates to "Thunder Mage" and "Lightning Wizard" respectively.
- The word "Electro" comes from the Greek word "ἤλεκτρον" ("elektron"), meaning amber, referring to its electrostatic capabilities. Electricity was first detected through electric fish from as far back as 2750 BCE where Ancient Egyptian texts described them as the "protectors" of all other fish. At around 600 BCE, Thales of Miletus made a series of observations on static electricity, from which he believed that friction rendered amber magnetic, in contrast to minerals such as magnetite, which needed no rubbing. Thales was incorrect in believing the attraction was due to a magnetic effect, but later science would prove a link between magnetism and electricity. Electricity would remain little more than an intellectual curiosity for millennia until 1600, when the English scientist William Gilbert wrote De Magnete, in which he made a careful study of electricity and magnetism, distinguishing the lodestone effect from static electricity produced by rubbing amber.
- The Electro Wizard is 1 of 2 Merge Tactics troops associated with Electricity, with the other being Electro Giant.
