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“Summons an electric field around himself, dealing damage and stunning nearby enemies every second”

The Electro Giant is a card that belongs in the Electric and Avenger traits. It spawns a single-target melee troop with high hitpoints, moderate damage, and attack speed. Every few seconds, the Electro Giant summons an electric field that lasts 5 seconds, stunning enemy troops for a variable amount of time every second. The Electro Giant takes the appearance of a Giant who is bare-chested, has spiky eyebrows and a beard, wears gloves with steel bolts on top, gold-rimmed goggles, blue pants, and a belt with a golden bolt in the center, while carrying a generator on his back with two steel blue rings on top called the ‘Zap Pack’, which creates a blue electric field around him. An Electro Giant card costs 3 Golden Elixir to deploy.

Strategy[]

  • The Electro Giant is a great support troop for the player's other units. Due to his decently high health, notable damage, and moderate attack speed, he'll be able to tank for allied troops and complement their damage pretty well. The stuns from the electric field also give them more time to benefit from their abilities, traits, or just normal damage output.
  • Although his electric field is great for helping the player's team, he takes a lot of time to summon it, allowing enemy units to defeat him before he activates his ability. As such, supporting him with Juggernaut's shield, Mage's bunny, Prince's charge, Mega Knight's jumps, Bandit's dashes, or tanky troops in general, will give him more time to activate his electric field.
    • Another way of giving him more time to activate his ability is by increasing the time it takes for enemies reaching him. This can be done by the player either playing the whole set-up on the backline or activating Assassin to pull enemy troops to their backline with Assassin troops. One should note that the former could mess up the player's synergies.
  • Activating Electro Giant's Electric trait adds even more damage complement the player's set-up, as the lightning would deal extra damage to said troops. Since Electro Giant's electric field stays 5 seconds, enough for Electric's effect to activate, he'll be able to make the troops take 3 lightning strikes instead of the usual 1. Electro Wizard's super shocks can also give Electro Giant more time to activate his electric field, because it's a stun attack.
  • Activating his Avenger trait allows him to do extra damage, both with his normal attack and with his electric field attacks, overwhelming enemies quickly when he activates the field. The trait also allows for the last Avenger standing to deal double damage.

Statistics

Cost
Elixir
Attack Period
Damage Speed
Speed
Speed
Range
Range
Critical Chance
Damage Speed
3 1.42 seconds Very Slow 1 15%
Star Level
Level
Electric Field Cooldown
Time
Electric Field Duration
Time
Stun Cooldown
Time
Stun Duration
Freeze
9 seconds 5 seconds 1 second 0.5 seconds
★★ 7 seconds 0.7 seconds
★★★ 5 seconds 1 second
★★★★ 3 seconds 2 seconds
Level
Level
Hitpoints (★)
Hitpoint
Damage (★)
Damage
Damage Per Second (★)
DPS
Hitpoints (★★)
Hitpoint
Damage (★★)
Damage
Damage Per Second (★★)
DPS
Hitpoints (★★★)
Hitpoint
Damage (★★★)
Damage
Damage Per Second (★★★)
DPS
Hitpoints (★★★★)
Hitpoint
Damage (★★★★)
Damage
Damage Per Second (★★★★)
DPS
6 1,200 80 56 2,400 112 78 4,800 156 109 9,600 217 152
7 1,221 81 57 2,443 114 80 4,887 159 111 9,775 221 155
8 1,243 83 58 2,487 116 81 4,974 161 113 9,949 225 158
9 1,265 84 59 2,531 118 83 5,062 164 115 10,124 229 161
10 1,287 86 60 2,574 120 84 5,149 167 117 10,299 233 164
11 1,309 87 61 2,618 122 85 5,236 170 119 10,473 237 166
12 1,331 89 62 2,662 124 87 5,324 173 121 10,648 241 169
13 1,352 90 63 2,705 126 88 5,411 176 123 10,822 245 172
14 1,374 91 64 2,749 128 90 5,498 178 125 10,997 249 175
15 1,396 93 65 2,792 130 91 5,584 181 127 11,171 253 178

History[]

2025

  • The Electro Giant card was added in the 2025 Quarter 3 Update on 29/9/2025, under the Electric and Avenger traits. On the same day, a Balance Update increased the Avenger Bonus Damage to +30%/+60% (from +20%/+40%).
  • On 15/10/2025, a Balance Update decreased the Electro Giant's Electric Field Cooldown to 9/7/5/3 seconds (from 9/9/9/9 seconds). It also increased the Electric Lightning Damage to 20% of the target's Max Hitpoints (from 15%).
  • On 16/10/2025, a maintenance break fixed a bug where Electric's Lightning Damage would deal 50% of the target's Max Hitpoints.
  • On 3/11/2025, a Balance Update increased the Electro Giant's Hitpoints by 20.02%.

Gallery[]

Trivia[]

  • The word "Electro" comes from the Greek word "ἤλεκτρον" ("elektron"), meaning amber, referring to its electrostatic capabilities. Electricity was first detected through electric fish from as far back as 2750 BCE where Ancient Egyptian texts described them as the "protectors" of all other fish. At around 600 BCE, Thales of Miletus made a series of observations on static electricity, from which he believed that friction rendered amber magnetic, in contrast to minerals such as magnetite, which needed no rubbing. Thales was incorrect in believing the attraction was due to a magnetic effect, but later science would prove a link between magnetism and electricity. Electricity would remain little more than an intellectual curiosity for millennia until 1600, when the English scientist William Gilbert wrote De Magnete, in which he made a careful study of electricity and magnetism, distinguishing the lodestone effect from static electricity produced by rubbing amber.
    • In the Spanish, Italian, Russian, Arabic, Portuguese, and Thai language settings of the game, the Electro Giant's name translates to "Electric Giant". In the Chinese and Finnish language settings of the game, the Electro Giant's name translates to "Thunder Giant" and "Lightning Giant" respectively.
    • The Electro Giant is 1 of 2 Merge Tactics troops associated with electricity, with the other being Electro Wizard.
  • The Electro Giant is the only male Avenger.
  • The Electro Giant is tied with Knight, Goblin, Barbarian, Valkyrie, P.E.K.K.A., Prince, Giant Skeleton, Mega Knight, Royal Ghost, Bandit, Goblin Machine, Golden Knight, Skeleton King, and the Skeleton for the shortest range of all Merge Tactics troops, with a range of 1 hex.