Clash Royale Wiki


Introduction

Another cheap X-Bow deck, this time featuring the Fire Spirit.

Deck Information[]

Deck Created by: Clash Royale
Minimum Recommended King Level: 8
Maximum Recommended King Level: 11
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 2.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Princess:
X-bow: The main win condition. It can also be used as a defensive card at your tower with more health-points, making your defense harder to break through.
Tesla: The main defence of this deck, and can destroy most units with the help of an ice golem or skeletons. It can also be used beside an X-Bow to kite an opponents troop to it to defend a locked X-Bow.
The Log: The Log is used to knock back troops and destroy swarms. It helps defend the X-Bow.
Fireball: One of the main defences for the X-Bow. It can be used to destroy large pushes on defence, and can be paired with the log to spell cycle at the end of the game.
Ice Golem: A distraction used for defence. It can help break up large pushes by kiting support troops to the opposite lane. It can also be used as a mini tank to absorb damage while other units such as archers and tesla DPS down the heavy troops health. It can be placed in front of an X-Bow if opponent places a weak swarm unit such as bats or skeleton. When the ice golem dies, it's death damage kills the swarm unit, allowing a lock with the X-Bow.
Fire Spirit: Cheap distraction for some burst damage. Use it similar to spells.
Archers: A defensive support card, really good at taking out small swarms and can be used as a tank buster while stalling distracting the tank. It can also be used to chip towers when split at the back.
Skeletons: A distraction for single target units. Can also be put behind an ice golem for damage on the opponent's tower. Helps defend the X-Bow. Can stop high damage yet slow hit speed troops such as the Prince, P.E.K.K.A., and the Mini P.E.K.K.A. Crucial in advancing your cycle when you are at full elixir.

Strategy[]

  • Having the X-Bow in hand as your first card is important. As this is a cycle deck, you can cycle The Log, Fire Spirit, Skeletons and Ice Golem to get to your X-bow. Use this as a punishing card on offence whenever the opponent decides to play a tank, mini tank or a 6 or more Elixir card at the back. In this case always go X-bow opposite so that the opponent cannot distract your X-Bow till the tank comes in range of it. Using X-Bows on defense is also a good strategy against a lot of matchups. A strategy against some hard matchups is chaining defense targeting units using an x-bow and and a Tesla pull.
  • Try to get as many X-Bow connections as possible during single Elixir.
  • In ladder, never play X-Bow until you know the exact deck your opponent is running
  • Counting and keeping track of your opponent's cycle is imperative while running X-Bow. You want to count opponents elixir all the time and know the cards in their hand.
  • This deck usually runs far into overtime, so defence is key.
  • When facing a beatdown deck, outcycle their tank.
    • If you cannot outcycle their tank, place defensive X-Bows to chip away at their tank. After the tank dies, you can go in with an offensive X-Bow.
  • Look at this video for a full walkthrough: https://www.youtube.com/watch?v=M8FKAuhS_9s

History[]

2016

  • The X-Bow Control deck could be created from as early as Ice Golem's release, which happened on 14/10/2016.

2018

  • On 20/6/2018, the X-Bow Control deck was featured in the Classic Decks.
  • On 5/12/2018, the X-Bow Control deck was removed from the Classic Decks.

2023

  • On 19/6/2023, the Skeletons were allowed to evolve.
  • On 6/11/2023, the Archers were allowed to evolve.

2024

  • On 4/3/2024, the Tesla was allowed to evolve.