Introduction
Believe it or not, this deck is not just for arena 3, but up to arena 7. But how does this deck wins 60% of the times even in arena 7? It's because the defence is nearly impenetrable. By pulling troops using Larry, Bomb-throwing Larry and the Larryhome, it just tears off tanks/high damage units in seconds. By arrowing to completely stop goblin barrels, they will not get more damage on your tower than you get on theirs. Tempted to play? Continue reading!
Deck Information[]
- Deck Created by: hydrogenvshelium
- Minimum Recommended King Level: 4
- Maximum Recommended King Level: 9
- Arena Required: Jungle Arena (Wrong?)
- Average Elixir Cost: 2.8 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Skeletons: Pull troops to somewhere
- Bomber: Deal with swarms
- Barbarian Barrel: The barrel, it is for rolling on swarms. The barb, tanking for your musk to do a lot of damage
- Arrows: Deal with Goblin Barrel. If there isn’t goblin barrel, the princess/the swarm is what it kills
- Mega Minion: Deal with air cards, notably baby dragon and balloon
- Tombstone: Your building for distracting and defending
- Musketeer: Killing far-away troops and some air troops
- Fireball: To do some damage to annoying troops, and spell cycle your opponent if necessary
Strategy[]
The most important thing is to defend every card. There is just a guide here below, with some common combos also listed
How to defend every card[]
Training camp cards[]
- Knight: do whatever you want, just remember don't place a musk on top of him.
- Archers: Barb barrel? Actually skeletons on top is just enough most cases.
- Minions: Either use their bigger brother the Mega Minion, or just a musk.
- Musk: Fireball on her and the tower, or just drop skeletons when she's at the bridge.
- Giant: tombstone at 6-3 when he's on the bridge. When they destroy the tombstone using spells, it's time for the skeletons and the bomber to shine.
- Mini Pekka: same as the giant
Arena 1 cards[]
- Goblins, Spear Goblins: they are useless. A bomber is just more than enough.
- Cage/Caged Goblin: just ignore the cage, and use skeletons/bomber to kite it to the middle.
- Prince(from Epic Sundays): same as the giant
Arena 2 cards[]
- Bomber: if it is hiding behind some troops, use a barb barrel. Otherwise, just use whatever troop to tank one hit and let the princess tower take care of it.
- Skeletons: whatever
- Valkerie: one of the most annoying ones to tackle. In most cases you would like a musk quite far away, usually 1 tile next to your tower.
- Tombstone: if there are 3 or more use whatever you like to destroy it, otherwise just ignore it
- Baby dragon: a mega minion 3 levels lower dropped on top of it when it is at the bridge is enough. Another method is putting the musk 1 tile to the side of the tower
- Skeleton Army: a bomber or a barb barrel is the normal play, but usually I would just place skeletons one tile left on the opposite side of the arena by the river.