Introduction
This deck is well balanced. It has a stunner, tank killers, splash units, tanks and flying units. This deck is only troops, but all the cards are reliable here.....all you need for an intense battle for you to win. This is the first deck that I'm sharing, so don't judge me too hard if it's not as good as you would expect.
Deck Information[]
- Deck Created by: Themegapekka2019
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 5 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Mega Knight: The tank and splash unit. My favorite Legendary. Use him to take out moderate-hitpoint troops and swarms. This card is great on offense and defense. He deals a lot of spawn damage and jump damage. He can almost take on anything 1-on-1, except for P.E.K.K.A., Sparky, air units, and Inferno Cards. Use his health pool to build up a counterpush so that he can tank for the troops behind him. He is weak to air units so always support this big tank.
- P.E.K.K.A.: The tank and tank killer. My favorite Epic. Use her to take out tanks like the Giant and Golem. Along with the Mega Knight, this card is also great on offense and defense. She deals a lot of damage. She can almost take on anything 1-on-1, even a Sparky, except for swarms, air units, and Inferno cards. Use her health pool to build up a counterpush so that she can tank for the troops behind her. She is weak to swarms and air units, so always support this big tank.
- Prince: The main win condition. One of my favorite Epics. Use him to assault a Princess Tower when the opponent is low on elixir. He is great on offense. He deals a lot of charge damage. He is best used behind a tank such as the Mega Knight or P.E.K.K.A. to maximize the damage output. However, he is also weak to swarms and air units, so always support him.
- Electro Wizard: The stunning support card. One of my favorite Legendaries. Sparky's and the Infernos' worst nightmare. Use him to stun those cards and to reset their attacks with his stun ability. He doesn't do that much damage, but he is still reliable on stunning cards. He is also weak to swarms so always support this stunner and use him behind a tank to maximize his potential.
- Wizard: The main splash support unit. One of my favorite Rares. Use him to support high damage units to quickly maximize the damage output and eliminate ground and air swarms from a distance. He does enough damage to take on anything, even swarms. Use him behind a tank to protect him and to maximize his potential.
- Musketeer: The single target markswoman. My favorite Rare. Use her to eliminate air units, especially the Balloon. She can almost outrange and defeat low-medium hitpoint troops. She also has enough damage to take on anything from a distance. She is weak to swarms so always support her. Use her behind a tank to protect her.
- Baby Dragon: The flying, splash support unit. Also one of my favorite Epics. Use him to support high damage units when you don't have the Wizard in your hands and to eliminate ground and air swarms from a distance. He doesn't do that enough damage, but he is still reliable. However, he is vulnerable to air targeting units, so use him behind a tank to protect him. He also synergizes well with the Inferno Dragon.
- Inferno Dragon: The flying, main tank killer. Also one of my favorite Legendaries. Use him to eliminate tanks like the Giant or Golem when you don't have the P.E.K.K.A. for defense already. He can deal a lot of damage within a few seconds. He is better than the Inferno Tower, due to his cheap Elixir cost and the ability to counterpush. However, he is vulnerable to swarms and stunners, so always support this card and use him behind a tank.
Strategy[]
- Force the opponent to make their first move. Never make your first move. Then decide whether to punish them by rushing to the other lane.
- Sometimes, let your opponent damage your tower. This may sound stupid, but immediately put a counter to that card when you already have enough Elixir. This is an effective way to buy you time to generate Elixir.
- When forming a counterpush, always put the P.E.K.K.A. on the front because she has slightly more health than the Mega Knight so that she can tank for the Mega Knight and other counterpushing troops on her back.
- Never go aggressive at the first minutes of the game. It may cause you to lose the game.
- When the opponent happens to be low on Elixir, drop down the Prince to immediately damage the tower.
- When a high health tank such as the Giant or Golem is deployed, deploy a tank killer like a P.E.K.K.A. or an Inferno Dragon to take out those units.
- When a high damage card such as Sparky, an opposing Inferno Dragon or anything else is deployed, deploy an Electro Wizard to stun those cards. It will buy you time to generate Elixir to deploy a hard counter to those cards.
- Use an Inferno Dragon or Prince to eliminate high-health units if you don't have the P.E.K.K.A. on your hands already.
- Using an Inferno Dragon with a Baby Dragon is an effective combo. The Baby Dragon will tank for the Inferno Dragon and eliminate small swarms while the Inferno Dragon eliminates high-health tanks.
- Using a Mega Knight with a P.E.K.K.A. is a very dangerous combo. The Mega Knight will support the P.E.K.K.A. and eliminate any swarms while the P.E.K.K.A. will eliminate any high-health units. Both of them have very high hitpoints and very high damage, but this combo costs 14 Elixir.
- After defending against a troop, deploy some supporting units and start a counterpush. For example, after defending against a Golem using a P.E.K.K.A., put some supporting troops on her back to start a counterpush. This is usually effective during the last minutes/seconds of the battle when there is increased Elixir generation.