![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Deck Information[]
- Deck Created by: Green Marker Official
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Royal Arena (Wrong?)
- Average Elixir Cost: 3.4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Fire Spirit: When using a Balloon, Minions, Minion Hordes, and even Bats can be annoying to deal with. Place the Fire Spirits behind a Balloon to take care of any of them. They also work well on defense. They can counter small troops and other medium-hitpoint troops if you plant them correctly. You can also use the to drag enemy troops away from your tower.
- Zap: Zap makes a good low damage spell. It can kill small troops within its radius, and it can reset troops such as Inferno Dragon/Tower and Sparky. It can also stun and/or force enemy troops to retarget.
- Mega Minion: Minions come in handy in this deck. You can place them behind a Balloon to give it a small speed boost, almost like a Rage spell. Plus, they can help defend your Balloon so it can get to the tower. They work well on defense, too. Troops that can't attack air won't bother them.
- Valkyrie: Tesla makes for a great defense building. You can place it right in the middle of the field thanks to its 2x2 tile layout, so troops coming at either side of the bridge will go for it instead of the tower. It deals great DPS on higher levels. Plus, it can hide underground when no enemy troops are in range, just like a shield!
- Fireball: Valkyrie is the main tank in the deck. Her 360 splash damage radius allows her to hit multiple targets at once, and she is very good at taking out weak swarm units.
- Inferno Tower: The Fireball's knockback effect can come in handy. It is a very reliable spell. It can crush medium-hitpoint troops, leaving them with only a bit of health left, allowing to die from an extra Zap's help. It is the highest damage spell in the deck.
- Guards: Balloon is a good win condition card. It has decent health on higher levels, deals over 1,000 damage at level 12, and even has death damage! A great card to use offensively.
- Balloon: The main defensive tool against tanks. The Inferno Dragon does a great job and getting rid of high level enemy troops because of its increasing DPS. A good way to keep the Inferno Dragon rolling is to bait out the opponent's Zap. Fire Spirits and Minions are good Zap bait cards.
Strategy[]
- Due to there being no legendaries in the deck, it is very viable for free-to-play players.
- Valkyrie functions as the main tank in this deck.
- It works as a great counter towards many cards, such as Elite Barbarians or even Mega Knight.
- Mega Minion is the only flying defense troop in this deck.
- Balloon has multiple synergies in this deck.
- Having Fireball on higher levels benefits in any situation, whether it be extra crown tower damage or defeating a medium health troop.
- Valkyrie + Inferno Tower is a recommended combo to use against building targeting tanks, such as a Golem or Giant.
- Fire Spirits and Zap are tied for the cheapest card in the deck, both at two elixir.
- Inferno Tower and Balloon are tied for the most expensive card in the deck, both at five elixir.