Introduction
Been using this deck for as long as I can remember, got me from arena 10, all the way to 5k plus trophies.
Deck Information[]
- Deck Created by: CrazyhourXD
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 15
- Arena Required: Spooky Town (Wrong?)
- Average Elixir Cost: 3.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Valkyrie: Can be used in both offense and defense, can be paired with balloon, especially against inferno tower decks, she takes out most of the cards in the game, even a prince if times correctly.
- Balloon: Main win condition, paired up with freeze or valkyrie makes it a deadly card, can easily take tower if ignored, or if the opponent doesn't have the correct counters in hand.
- Freeze: Paired with balloon, it can be used to freeze troops along with the princess tower. Can also be paired with inferno dragon in correct situations.
- Inferno Tower: Tank killer, can get rid of every tank and win condition in the game, if the win condition is not supported.
- Inferno Dragon: Similar role to the tower, but can also be used with balloon as a tank, and can be used to force out a response from your opponent, as it can destroy a tower if ignored.
- Miner: Secondary win condition, can be used to get rid of a tower that is low on health, can also be used defensively, and can be paired with balloon.
- Firecracker: Mainly a defensive card, gets rid of cards like inferno dragon. Can be paired with balloon if you know the opponent will use minions of bats as defense to the balloon. When left alone it will get one hit on the tower (depending on the level), that does quite a bit of damage (350 at level 12).
- Skeleton Army: Purely a defensive card,can bait out a zap as well, allowing you tower or dragon to be much deadlier when needed
Strategy[]
- While playing this deck, you should be mainly focusing on defending until double elixer, which is where this deck truly shines.
- Try to leave the freeze as a surprise card, to make your opponent place his defending troop close to the princess tower, giving you freeze value.
- Use miner on offense from the start, and do use it as a defensive card when needed (it does quite a lot of damage to troops,can get rid of valkyrie, wizard, executioner, magic archer, and so on if placed and timed correctly.
- This deck is all about card placement and timing.
Possible matchups:
Lumberjack balloon - Inferno tower and valkyrie completely stops the push, while leaving you with and inferno tower (possibly at almost full health, again, if placed correctly, which is one tile to the left or right to the center tile, depending on the balloon placement) and a valkyrie, demanding a response.
Golem beatdown - firecracker and inferno tower stop the push.
Balloon freeze - tower actually stops this push on its own if placed correctly.
P.S. This deck can also be used with princess instead of firecracker, but the princess does not one shot minions, leaving the balloon vulnerable, even with freeze.
Tell me what you think about the deck if you use it;)