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BalloonCard
FreezeCard
KnightCard
SpearGoblinsCard
ArrowsCard
PrincessCard
WizardCard
BarbariansCard

Introduction

I've been building this deck since I first got Princess in arena 7. She was my first legendary, so I wanted to fit her into a deck. I've pushed up over 4700 trophies on my second day as a King Tower 11 with this deck.

Deck Information[]

Deck Created by: McDominatorGaming
Minimum Recommended King Level: 7
Maximum Recommended King Level: 13
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 3.8 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Balloon: Main damage
Freeze: Usually used offensively to enable barbs/balloon to inflict maximum damage
Knight: Mini-tank to protect wizard or balloon. Also used to distract cards such as elites, muskateer, wizard.
Spear Goblins: Used for distractions and cycling the deck. Great against PEKKA, prince or other single target, high DPS cards
Arrows: Main defense against princess, minions, minion horde, skarmy, etc.
Princess: Chip damage and crowd control
Wizard: Main splash damage. Must be used against groups such as barbs and minion horde. Also very useful behind the knight to deal damage while knight tanks.
Barbarians: Essential defense for giants/hogs. Usually used defensively, then the barbs turn into my base for pushes, after defending.

Strategy[]

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