Introduction
Hey guys this is my first deck, which I used to get from frozen peak to hog mountain. I dunno if you guys think this deck is good, or bad, or whatever. This deck focuses of bridge pushing with elite barbs and shredding opponent pushes with Sparky and Skeleton Army.
Deck Information[]
- Deck Created by: Davedabrave
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 12
- Arena Required: Spooky Town (Wrong?)
- Average Elixir Cost: 3.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Elite Barbarians: The Elite Barbarians may be the second most annoying and cancerous cards in the game, after the Royale Giant. This card has many different uses in this deck, such as bridge pushing at the beginning of the game or as a punishment. I like to do this with a prepared arrows, as the opponent will likely play a swarm to counter this. This card can also shut down pushes, as you can place them right behind the tank, which will result in them destroying the support troop and luring the tank away from the tower.
- Sparky: The Sparky is a devastating troop which can cause serious damage. This card is usually used on offense, as it forces your opponent to defend it. This card is also good at shutting down pushes, as it does extremely high damage. This card is best paired with the Knight and Ice wizard, as the knight soaks up damage and distracts enemy troops from targeting the Sparky, and the ice wizard deals with swarms.
- Knight: The Knight is an excellent card. Being able to soak a lot of damage and do good damage to the enemy towers if ignored. This is your main defense card, as it can distract troops by luring them into the middle, kill other mini tanks like the Valkyrie with the aid of your towers, and can also counter small swarms.
- Musketeer: The Musketeer is extremely important in this deck, as it's your only reliable air defense, therefore, you shouldn't play this card for other occasions unless it's a emergency or you're sure your opponent doesn't have a big air threat such as the Balloon, which then you can play this as a supporting card in your pushes
- Arrows: Arrows are your main swarm killer, as the Ice Wizard is unreliable since it does extremely small damage. Use this to destroy cards like Minion Horde and Skeleton Army, rather than small swarms like bats and goblins, as the Ice Wizard and Towers can deal with
- Ice Wizard: The Ice Wizard is the other air defense in your deck. Although unreliable on it's own, it can be paired up with other troops for a devastating push, as it can do splash damage and slow down the attack speed of enemies.
- Skeleton Army: The skeleton army is a unreliable defense, as the skeletons are extremely weak. But you can still use them to counter cards such as the Hog Rider and Pekka.
- Miner: The Miner is used mainly as a support card, as he can provide distractions, assassinate support troops behind tanks, destroy buildings, and he can also be used as a replacement for the knight. Use this card as a sponge for pushes so the more important troop can not be harmed
Strategies[]
- Never play Elite Barbarians without an Arrows at the beginning, as you're unsure if the opponent has an swarm or not. If it's a Skeleton Army of Minion Horde, use the arrows but if it's a small swarm like goblins, don't do it. If you manage to Arrow the troops in time, you'll likely do around 700 damage. If you're really confident in your predicting skills, you can shoot a prediction arrows if you know your opponent's only counter, which is a high risk high reward kind of move, as your opponent can be caught off guard if it hits, but if he doesn't play anything or plays it in a different spot, then it's a huge loss
- The Ice Wizard, Knight and sometimes Sparky can be played in the back in invest elixir
- Miner is your key to beating spawner spam decks, so save him for that if your opponent's using a spawners deck. Miner can also be used to substitute for knight and destroy pumps
- Elite Barbarian can be used to 1-2 hit kill most support troops, making them good at defense as well as offense
- Knight can be used to stall tanks such as Giant Skeleton and Price surprisingly well if placed in the middle, giving you a positive Elixir trade
- If the opponent has an Electro Wizard, do one of the three things: Bait out the Electro Wizard and play Sparky right after it dies/ Pair Sparky with multiple troops, and since Electro Wizard can only attack two targets at a time, there's less chance he'll zap the Sparky and more chance he'll get obliterated by the troops supporting the Sparky/Give up on life and rage quit
- Always be prepared with a Knight in your hand, as he can defend against a surprise attack
Replacements[]
- Elite Barbarians: N/A
- Sparky: N/A
- Knight: Ice Golem, Mega Minion
- Musketeer: Any reliable air defense
- Arrows: Log, Zap, Poison
- Ice Wizard: Wizard
- Skeleton Army: Goblin Gang
- Miner: N/A