Introduction
I was probably sniffing bleach when I came up with this one
Deck Information[]
- Deck Created by: Nahhhh
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 3.3 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Goblin Giant: Goblin Giant is, obviously, the tank here. He can technically be exchanged for a Giant or a Golem, but I think he works the best due to his medium speed and the 2 spear goblins on his back.
- Tornado: It's pretty simple. It's tornado. You suck in the enemy units and it slows them down.
- Knight: The Knight is one of the best cards in the game, being the lowest-costing Rocket Tank(a rocket tank is a card that can tank a rocket hit and survive). Knight is going to be used for pretty much only defense.
- Skeletons: Skeletons are skeletons. They are incredible. Not much needs to be said.
- Heal Spirit: Heal Spirit is often considered one of the best cards in the game, and for very good reason, too. Heal spirit can deal decent chip damage, distract an enemy's unit, or force out a ton of elixir by healing up an almost-dead defensive unit. All for 1 elixir. The most important role of this unit is to be played after a push of Goblin Giant and a wizard or 2 or 3. If played at good timing, it can save the wizards from death by melee unit.
- Electro Wizard: Electro Wizard is good.
- Ice Wizard: Ice Wizard is good
- Wizard: Wizard is good.
Strategy[]
- Although this deck seems like a pointless, meme deck, there is actually a lot synergy between the 3 wizards. The Ice wizard slows down advancing enemy units, the Electro wizard slows them down further, and the wizard deals massive damage and has good area control.
- The best plays to make with this deck is to build up counterpush by defending with the wizards and keeping them alive with Tornado and Heal Spirit.
- Pushes should consist of a Goblin Giant and a combination of wizards. The Ice and Electro Wizard duo with the Goblin Giant is a very good option. The opposing units will be very slow, and they will end up taking a lot of damage from the wizards and from the spear Goblins as well.
- Tornado should be used in conjunction with Heal Spirit when supporting pushes. It will bring enemy units away from your wizards and towards the Goblin Giant. If it is pulled next to the tower, the tower will be heavily damaged or slowed as well.