Introduction
This is the OJ’s old school chip cycle with Ewiz and Mini P.E.K.K.A instead of Princess and Lumberjack, respectively. It’s all about pressuring with fast threats.
Deck Information[]
- Deck Created by: Shootingstarcs
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 13
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 2.9 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Electro Wizard: The main defensive card in the deck. Or, for hasty players, drop it with ice spirit, perferably at the bridge.
- Miner: The support tank. Used to chip your opponent out along with electro wizard, goblins and mini P.E.K.K.A. to create a split push by placing it at the dead zone where both towers will attack it.
- The Log: The support defence. Very useful when you need to either clean ground low hp swarms or finish off a tower.
- Goblins: “The glass cannon”. Yes. GLASS CANNON. It will do a short work to the tower/troops when paired with most cards in the deck.(and it cycles your deck too!)
- Ice Spirit: The support unit. You can use it to make a threatening push for 1 elixir! Paired up with inferno tower to destroy a golem.
- Zap: Support spell. It can finish off all weak units or even let a Goblin or mini P.E.K.K.A. land one more hit, dealing massive damage and this card will cycle your deck for 2 elixir.
- Inferno Tower: The anti-lava hound card. Dealing huge damage to single target such Giant or P.E.K.K.A. Can shut down a minion hound hound push when used correctly with ice spirit and zap for a massive 4 elixir advantage.
- Mini P.E.K.K.A.: It’s the glass cannon, the anti-glass cannon,win condition and a mini-tank. What a ridiculous card! Usually use it used as defence, but ice spirit, inferno tower, electro wizard will be better than this unless it’s splash damage. (except sparky lol)
Strategy[]
- At the start, cycle with your cheapest troop avaliable at the back. Use Mini P.E.K.K.A. to shut down hogs.
- If you happens to see inferno dragon, RG or The trash can on wheels, use electro wizard to shut them down. Use Mini P.E.K.K.A. for pesky Mizards or Musketeers. Then counterattack with Miner and Goblins.
- By 2 minute pass, you should land around 1,500 damage on at least one tower. Since it’s double elixir, start split push or chip with Miner, Goblins, Electro Wizard , Zap and Log. Defend with Mini P.E.K.K.A. Electro Wizard, Inferno Tower and Ice spirit. (Goblins give better defence when against swarms as well.)
- When get into overtime, start spamming whatever on the bridge like it’s bridge spam. (don’t be stupid with Miners though, as it should always placed on the towers.)
- Despite the strong control power, it’s not recommended to use it on triple elixir and sudden death challenges. And it’s very weak to 3M and Giant Witch decks since the card deals too low damage.