Introduction
This deck is mainly for the Triple Elixir Challenge and this deck is super defensive.
Deck Information[]
- Deck Created by: EmeraldCraftMC
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 13
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 3.6 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Executioner: Defensive Card: Used take out very large pushes accompanied with Tornado and Inferno Tower.
- Tornado: Defensive Card: Can be used to clump units for your Rocket and Executioner and can be used to activate your King's Tower.
- Rocket: Defensive Card: Used to take out large pushes clump with units that can die and or be seriously damaged.
- Inferno Tower: Defensive Card: The main tank killer.
- Hog Rider: Offensive Card: Win Condition
- Fire Spirit: Off/defensive Card: Synergy with the Hog Rider.
- Goblin Gang: Defensive Card: Used to distract units like P.E.K.K.A or Giant Skeleton while your Inferno Tower takes them out.
- The Log: Defensive Card: Used to finish off tower or defend against ground swarms.
Strategy and Tips[]
- At the start of a match, never use Executioner, Tornado, or the Rocket, only use them to defend, finish off a Princess Tower, activate the King's Tower, or when you know it is safe to do so.
- Play your Hog Rider only if the field is empty, punishing, or taking advantage of your opponent.
- Use the Fire Spirit with the Hog Rider as they can counter most counters to him.
- If they played a lot of tanks, use your Tornado to clump them up and your Executioner to damage them.
- If they are using P.E.K.K.A or/and Giant Skeleton, your Goblin Gang should be used to distract them.
- On the same note, if the push is supported by only single-targeting units, your Goblin Gang will help distract them.
- If they are using P.E.K.K.A or/and Giant Skeleton, your Goblin Gang should be used to distract them.
- If the push has supporting units, you can use your Rocket to kill or serious injure them.
Conclusion[]
Thanks for reading.