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GoblinBarrelCard
WallBreakersCard
BarbarianBarrelCard
ElectroSpiritCard
IceSpiritCard
BatsCard
FireSpiritCard
SkeletonsCard

Introduction

Hello there this is a fast cycle deck that has the ability to take out crown towers extremely efficient. This is kinda hard to use because precise timing and deep understanding of all cards in game is required.

Deck Information[]

Deck Created by: skibidirizzz
Minimum Recommended King Level: 9
Maximum Recommended King Level: 15
Arena Required: Spooky Town (Wrong?)
Average Elixir Cost: 1.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Goblin Barrel: Your main source of damage to a crown tower. If left alone, this single card can take out nearly a third of a crown tower's damage in less than 5 seconds, and if its level is higher than the crown tower, it can deal more than half of the total health of a tower.
Wall Breakers: Another important source of pule tower damage, this card can do one fifth of a crown tower damage in less than 4 seconds. This card is also a good spell bait.
Barbarian Barrel: Your main defence card. OHKO all cheap swarms and spawn a troop, this is currently my favorite defence card, cause if placed right, it even counters mega knight with support from both crown tower and a dart goblin for a positive trade.
Electro Spirit: Cycle and stun inferno troop, this is also a very versatile card that can counter a lot of cards.
Ice Spirit: Cycle and counter a lot of troops
Bats: Your anti air, anti tank and spell bait, synergize well with barbarian barrel as the barb barrel will finish or severly cripple support troops/pull air troops like baby dragon, and the bats will take out the rest. this card have one of the most dps per elixir.
Fire Spirit: Cycle and counter a lot of troops and swarms.
Skeletons: Cycle and anti tank, synergize well with barbarian barrel, for the same reason as bats.

Strategy[]

  • Spam wall breakers and goblin barrel instantly if they appear in your starting hand.
  • If they respond in the same lane, then just ingnor it, because whatever they place for defense, the crown tower will take some damage in some way. If they choose to counter attack in the other lane, respond with barb barrel and bats/skeletons and don't try too hard to defend. For defense, all you need to do is to make sure to seperate your opponent's tank and support troop.

other decks in the series:[]

https://clashroyale.fandom.com/wiki/Deck:Tower_buster_2nd_version https://clashroyale.fandom.com/wiki/Deck:Tower_buster_3rd_version https://clashroyale.fandom.com/wiki/Deck:Tower_buster_4th_version(The_one_for_fun_only)

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