Clash Royale Wiki


Introduction

Two tanks, two ranged attackers, and two spells. I’d also recommend a building, as well as a cheaper card. You can swap cards for others that fit the same role.

Deck Information[]

Deck Created by: The Ult1mate Guy
Minimum Recommended King Level: 8
Maximum Recommended King Level: 9
Arena Required: Royal Arena (Wrong?)
Average Elixir Cost: 3.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Dark Prince: Main tower damage, helps out in defense as well.
Valkyrie: Your best defense card, can protect your ranged units on attack as well.
Baby Dragon: General use offensive/defensive ranged attacker.
Witch: Excellent defense, try not to let her get hit too much.
Zap: Swarm killer, also resets attacks like Inferno Dragon and Royal Giant.
Fireball: Excellent for dealing with enemy troops and buildings on the other side of the Arena. Bonus use for finishing off the Crown Towers as seen fit.
Inferno Tower: Defensive building, shuts down the tanky units. You could swap for a Tesla for cheaper cost and more versatility.
Skeleton Army: In this case, Card 8 can be whatever cheap card you want.

Strategy[]

  • Dark Prince is your best bet for getting to the tower and dealing damage. Don’t be afraid to use him as a defensive tank though.
  • Valkyrie absolutely destroys any non-flying swarms, as well as the Witch if you place Valkyrie close enough. Doubles as a sponge for your ranged units on attack.
  • Baby Dragon is replaceable by any 4 elixir ranged unit, like Musketeer and Flying Machine. Helps to defend against swarms or mid health troops.
  • Witch is your damage from behind something else. Her skeletons can help tank a bit, but swarm killers, like Bomber and Valkyrie, will defeat her easily, so make sure she is well protected. Wizard can be substituted for more damage at the cost of health and no skeletons.
  • Zap and Fireball are best used for damaging anything their side of the Arena. Also excellent for finishing Towers.
  • The last two cards can be whatever you see fit, however I would highly recommend one being some sort of building to help take out those pesky units that only attack buildings, like Hog Rider and Giant. The other card should be pretty cheap to help cycle your deck. I go for Skarmy to help with Hog Rider, Ram Rider, and Wall Breakers (seriously, WBs damage can add up if you don’t have anything to counter it).