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MegaKnightCard
PEKKACard
InfernoDragonCard
ExecutionerCard
BatsCard
GoblinHutCard
MinerCard
ZapCard

Introduction

A deck that uses both the P.E.K.K.A. and Mega Knight for a push. This is like your usual Mega Knight deck but with the P.E.K.K.A. as the icing on the cake. It has aspects from both deck archetypes and combines them into one, very heavy but strong, beatdown deck.

Deck Information[]

Deck Created by: Royalbaby
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 4.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Mega Knight: Splash damage dealer. Also the sweet spot. Covers the P.E.K.K.A.'s weaknesses.
P.E.K.K.A.: The tank and tank killer. Covers the Mega Knight's weaknesses.
Inferno Dragon: Main tank killer because sometimes the P.E.K.K.A. isn't enough.
Executioner: Splash dealer. This deck doesn't have the Tornado so that's a pretty big disadvantage.
Bats: Light defensive units.
Goblin Hut: Chip damage/light air support. Also serves as a building-targeting troop puller.
Miner: Win condition/chip damage.
Zap: The only stunning card and spell in this deck. Use it correctly and wisely.

Strategy (with a grain of salt)[]

Mkhere
  • Starting off the game, never make the first move. Force the opponent to make a play. Then, decide whether or not you should pu*nish them by rushing the other lane.
  • Let the opponent deal some damage to your Towers, because you don't want to be starved of Elixir when making your pushes.
  • Using split lane pressure can take out Towers with ease as your opponent will have to worry about both lanes. You can use a troop like the P.E.K.K.A. on one lane while quickly using the Miner + Bats combo on the other. This will force the opponent to make a play or lose both Towers.
  • Never, ever go aggressive in the first few minutes of the game. It can cause you to lose the entire match.
  • Always counterpush. For example, if you have a Mega Knight trudging down the lane by himself, support him with a P.E.K.K.A., creating a very dangerous push.
  • Use the Inferno Dragon to melt tanks if you do not have a P.E.K.K.A. on defence already.
Troop-spotlight-pekka

Card Alternatives[]

Mega Knight[]

There are no substitutions, as he is part of the heart of your deck.

P.E.K.K.A.[]

Same applies down here.

Inferno Dragon[]

This is your main tank killer, so there are no alternatives

Executioner[]

You can replace him with the Electro Wizard or Night Witch for the more beatdown style.

Bats[]

You can replace them with the Flying Machine, Zappies, Minions, or the Mega Minion. If you are doing this, sub out another card for a cheaper one to balance the deck.

Goblin Hut[]

You can replace it with the Goblin Gang, Royal Ghost, or Furnace for more control.

Miner[]

This is your main win condition, so I do not recommend replacing him. However, if you do want to, you can replace him with the Goblin Barrel or Hog Rider.

Zap[]

There are no substitutions; however, if you are using an Electro Wizard, you can replace this with Poison.

Synergies[]

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Here are some synergies, or combos, that you can make with the cards in this deck. There's alot, by the way.

Offensive Synergies[]

P.E.K.K.A. + Mega Knight: The main push is made up of these two. They can three crown an opponent if ignored. Yep. It's that deadly. I recommend placing the P.E.K.K.A. down first, then the Mega Knight. The P.E.K.K.A. does have slightly more health than the Mega Knight, so she can tank for him. This is also a great defensive synergy.

Miner + Bats: The Miner tanks while Bats spank. Alone, this simple 5 Elixir push can actually take out a Tower. It's still a force to be reckoned with even though Zap can completely shut it down.

P.E.K.K.A. + Exutioner: A deadly push with two assassins. It's sort of like the Mega P.E.K.K.A. combo but this time air units don't stand a chance. It's just as deadly as the first and second synergy.

Try this deck often & you'll be getting crowns fast!

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