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ZapCard
MusketeerCard
ValkyrieCard
HogRiderCard
SkeletonArmyCard
BabyDragonCard
TheLogCard
LumberjackCard

Introduction

This is a very good deck which got me into arena 10 as a level 8.

Deck Information[]

Deck Created by: Luke314
Minimum Recommended King Level: 7
Maximum Recommended King Level: 10
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Zap: Resets charges, inferno dragon, inferno tower, and sparky. Also kills Skeleton Army and other swarms
Musketeer: Main anti air card, can chip at tanks.
Valkyrie: Kills most support units for opponent pushes, protects Hog Rider from swarms if you know your opponent does not have minion horde, backup swarm killer
Hog Rider: Main offensive card, always support him with Baby Dragon, Valkyrie, or the spells
Skeleton Army: Anti tank, watch out for Zap and the Log.
Baby Dragon: Support card for hog rider and lumberjack, anti minion horde
The Log: Positive elixir trades
Lumberjack: Another offensive card, counters many cards on defense

Strategy[]

  • The main push for this deck is Hog Rider+Baby Dragon, you can also swap Lumberjack for Hog Rider in this push, though he can be easily distracted. Start off the game with this push.
  • Another good push is. Hog Rider+Lumberjack+Log or zap. Beware minion horde!
  • If your skeleton army gets zapped or logged when attacking, do not panic and spam cards! This deck has cards who can still counter the cards.
  • You can use Hog Rider+ Valkryie as a push, but only if you know your opponent does not have minion horde. If your opponent plays bats, zap em'! Make sure you have the hog rider carrying the valkyrie with him, so she does not get left behind.
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