Clash Royale Wiki


Introduction

This is a fun spawner deck that should be used in either 2v2 or Friendly Battles. Basically, you pressure the opponent with spawners and use the other troops to defend their pushes. It sucks in ladder, just saying.

Deck Information[]

Deck Created by: Royalbaby
Minimum Recommended King Level: 9
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 3.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Electro Wizard: Use him to stun troops like Sparky or the Inferno Dragon.
Flying Machine: Use it to snipe Princesses or other ranged area damage troops that can potentially wreck your spawners.
Cannon Cart: The damage dealer. If broken, it can act as another Hog puller.
Ice Spirit: Versatile support and another Zap.
Barbarian Hut: The bruising spawner
Goblin Hut: The ranged attack spawner
Zap: Another reseter as if 2 wasn't enough.
Poison: Use it to cripple or kill medium health troops.

Strategy (with a grain of salt)[]

Barbarian-Hut
  • A stated in the intro, this deck was made for fun and not for ladder matches. Thus, you can always troll your clanmate in a Ramp-Up battle by spamming spawners and defensive troops to take out their pushes.
  • Start the gmae by placing the Barbarian Hut in the center of your side of the Arena. It has more hitpoints than the Goblin Hut.
  • Place your Goblin Hut behind your tower as the Barbarians will tank for the Spear Goblins.
  • You have 3 cards that can reset Sparky so she won't be a big deal.
  • If you can, sneak an Electro Wizard behind a wave of Barbarians/Spear Goblins. The Barbarians will tank for the Electro Wizard and Spear Goblins as they deal massvie damage to the Tower.
  • Use the Flying Machine to snipe any ranged splash damage attacker.
  • An Ice Spirit paired with a few spawned troops can deal a decent amount of damage to the Tower
  • Use the spawners to pull building-targeting troops, such as the Giant or Balloon. Then use a Flying Machine or Cannon Cart to completley shut down the push.
    Clash royale-goblin hut
  • This deck will suffer greatly against P.E.K.K.A. Balloon combos as there is barely anything in the deck that is good against them.
  • The Ice Spirit + Electro Wizard combo can take out swarms like the Minion Horde.
  • If you can place enough spawners down, the opponent will run out of Elixir to respond to the huge swarms of troops.

Card Alternatives[]

Because this deck is not for ladder but just for fun, I'm not listing any card alternatives because it's just unnecessary.

Synergies[]

Gob plus barb

One clear synergy you can immediately make up on your mind is the two huts. Pretty obvious. This list will explain some other synergies.

Offensive Synergies[]

Ice Spirit + Spawned Barbarians: Place the Ice Spirit in front of the spawned pair of Barbarians or in the middle. The Ice Spirit will freeze that Tower for a little over a second, allowing your Barbarians to deal massive damage if ignored.