Introduction
A modified version of Sparky beatdown with the Goblin Hut and P.E.K.K.A. instead of the usual Giant. Most of the time you don't even have to show your big cards. You can just play this as a Hog cycle deck, for most of the matches you are in.
Deck Information[]
- Deck Created by: Royalbaby
- Minimum Recommended King Level: 8
- Maximum Recommended King Level: 10
- Arena Required: Electro Valley (Wrong?)
- Average Elixir Cost: 4.4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- P.E.K.K.A.: The tank and damage dealer. You really don't need to use her in the beginning of the game unless your opponent has overleveled Elite Barbarians/Royal Giant.
- Sparky: The center of the deck (ish). You just have to protect her by building walls with the other troops.
- Goblin Hut: The air support building. Just to pull Hogs or Giants, too.
- Hog Rider: Your main win condition.
- Knight: The cheap mini tank. Use him to protect Sparky or defend against some pushes.
- Archers: More air support.
- Wizard: The main splash damage support. He should be used behind the big fat push or to defend against swarms.
- Spear Goblins: Cheap cycle support.
Strategy (with a grain of salt)[]
- Starting off the game, place your Goblin Hut in the center of your map. This will pull most building-targeting units the opponent plays.
- Play this deck like how you would play the classic Hog cycle deck. It has the Knight, the mini tank, Archers, the light air support, and the Minions. Start with a Knight in the back and then place a Hog Rider behind him. The Knight will act like a tank while to Hog Rider will deal massive damage to the Tower.
- The Spear Goblins from the Goblin Hut will also build up during this mini-push, creating a mass of troops that your opponent just can't ignore.
- Play a Knight behind your King Tower to cycle your deck to the Hog Rider.
- When it is double Elixir time, start building up your push. The opponent will be quite surprised at the P.E.K.K.A.
- Use the P.E.K.K.A. in single Elixir only when your opponent either plays a Golem or their P.E.K.K.A.
- Sparky is the icing on the cake. Deploy the Wizard behind the P.E.K.K.A. to bait out any spells that can damage Sparky. If no spells are used, place Sparky near the Wizard. The Wizard will take out the swarms, the P.E.K.K.A. will be the constant damage dealer, and Sparky will be the heavy burst damage.
- If you want to or are in a huge Elixir advantage, spam Spear Goblins, Goblin Huts, or Hog Riders.
Card Alternatives[]
Here are some replacements you can make with some other cards.
P.E.K.K.A.[]
There are no alternatives as she is part of the heart of this deck.
Sparky[]
Same applies here.
Goblin Hut[]
You can replace the Goblin Hut with Zap, the Fireball, Miner, and Elixir Collector.
Hog Rider[]
I do not recommend replacing him with anything.
Knight[]
You can replace him with the Ice Golem, Minions, Bats, or Goblins.
Archers[]
You can replace them with Minions, Bats, Minion Horde, Goblin Gang, and Musketeer.
Wizard[]
You can replace him with the Electro Wizard or Ice Wizard.
Spear Goblins[]
You can replace them with Arrows or normal Goblins, possibly Fire Spirits as well.
Synergies[]
Here are some synergies that you can make with the cards in this deck.
Offensive Synergies[]
Knight + Hog Rider: