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FireballCard
DarkPrinceCard
BattleRamCard
BanditCard
IceGolemCard
InfernoDragonCard
ZapCard
FireSpiritCard


Deck Information[]

Deck Created by: SgtZaitsev69
Minimum Recommended King Level: 8
Maximum Recommended King Level: 11
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 3 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Fireball: Taking out supports or Minion Horde
Dark Prince: Ground Splash Defense and spam support
Battle Ram: Primary Damage Dealer and building destroyer
Bandit: Secondary Damage Dealer
Ice Golem: Mini-tank and defense
Inferno Dragon: Tank melter
Zap: Finishing off supports or killing swarms
Fire Spirit: Secondary swarm killer

Strategy and Tips[]

Fireball should be mainly used to take out supports placed in the back. Never use this to destroy spawners unless you can hit another building or unit along with the Crown Tower

The Dark Prince is mainly defense, but he can act as a ground support troop for your spammable cards, should he be alive after defending. You can also deploy him alongside a Bandit or Battle Ram for pressure

The Battle Ram is the staple of bridge spam, and it continues to shine here. Use the Battle Ram after destroying a building used to pull another unit, or deploy near a Dark Prince or Bandit for a near unstoppable combo if your opponent doesn't have the correct counters

The Bandit performs a similar function as she does with my Double Prince Control Deck. She is a secondary damage dealer and finishing off weaker support troops.

The Ice Golem is your only real "'tank" in this deck. NEVER use it offensively or you are going to get a world of hurt. Ice Golem is more useful on defense than as a tank on offense. Of course, in a last ditch effort to get a crown, feel free to use the Ice Golem

The Inferno Dragon should only be used to take out tanks. Use Fireball to take out supports should they threaten your dragon's survival. Inferno Dragon is also an effective pressure unit, so place a pressure unit so the opponent is forced to address both.

Zap is only to be used to kill swarms. Don't be tempted to zap Minions or the Minion Horde, use Fireball (in case of Minion Horde) or Fire Spirits. Save Zap for Goblin Gang, Goblin Barrel, Skeleton Army and the Skeleton Barrel.

Fire Spirits are really only used if Zap or Fireball is out of rotation. However, their powerful area damage can also be an important asset on offense.

Thanks

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Conclusion[]

Thanks for reading.

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