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ValkyrieCard
HogRiderCard
FireballCard
ArrowsCard
TombstoneCard
FlyingMachineCard
SkeletonsCard
MusketeerCard

Introduction

This is a control deck that is insanely easy to level up, and uses cards from low arenas. This deck gets extremely op in double elixir and triple elixir

Deck Information[]

Deck Created by: creepyinternetdude
Minimum Recommended King Level: 6
Maximum Recommended King Level: 14
Arena Required: Builder's Workshop (Wrong?)
Average Elixir Cost: 3.4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Valkyrie: A tank/mini tank. Can be replaced with Knight if you replace card 5 with bomb tower.
Hog Rider: Your main win condition. You should use it to pressure the opponent or punish them in the opposite lane if they put an expensive card at the back. Can be replaced with Royal Giant or Royal Hogs.
Fireball: Big spell.
Arrows: Little spell, SHOULD be replaced with barbarian barrel if you still have it from before the update, but it won't kill a skeleton army that is defending your hog rider
Tombstone: Building. It is very good for distracting troops like PEKKA and Prince because of the swarms, and distracts win conditions. Can be replaced with bomb tower if you replace card 1 with Knight.
Flying Machine: A flying card. Good for countering big pushes because troops like Megaknight won't target it. Can be replaced with Baby Dragon for splash and more health, or Mega-Minion for a cheaper cost.
Skeletons: Cycle/Utility card. Can be replaced with heal spirit or electro spirit if you got it from the challenge. Can be replaced with
Musketeer: Your main damage source. Should be protected while defending pushes as much as possible, with other cards like Tombstone and Valkyrie.

Strategy[]

  • Manage elixir properly, don't spam cards. Only use Hog Rider when their building and skeleton army is out of cycle, or when you think they are about to make a big push (if they place an expensive card at the back)
  • After defending a push and you have a big counter push, place a hog rider on the opposite lane to pressure them
  • Defend your musketeer as much as possible, with the the other cards
  • Unless you have skeletons in your starting hand, don't make the first move
  • If you notice them placing skarmy on your hog rider every time, try placing arrows on your next hog rider after a few seconds to try predicting the skarmy. only do this in double elixir.
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