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Introduction
This deck is a super-defensive take of SplashYard. However, in my time, this has given me a very fine 71% win-rate (a). Please note, due to it's defensive nature, and the fact there are many spells, this deck usually only get's you 1-0 wins.
(a) At time of writing.
Deck Information[]
- Deck Created by: NinjaClashArena
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 11
- Arena Required: Spooky Town (Wrong?)
- Average Elixir Cost: 3.4 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Graveyard: Your win-condition. This card can also be used as a defence to heavy troops, especially the likes of Mega Knight or P.E.K.K.A. Remember to play Poison alongside it when you are using it as an offensive card!
- Poison: Your main support card. Once again, it may be used on the defence as a counter to pushes. However, this is a must play alongside Graveyard when you are attacking, to clear any troops attempting to defend.
- Zap: Your main anti-swarm card, or anti-charge spell. However, please read the role for 'The Log.'
- The Log: Your main anti-bait card. Use this as a backup to Zap to stop any swarms after you may have been baited out your zap. Of course, you may choose which one is the back-up, but I usually use The Log as mine.
- Electro Wizard: Your main anti-charge card. Use this to either:
A) Utilise the zap that activates on deployment if they are playing a Tri-Bait deck OR B) Stop any cards that require a charge to deal significant damage, e.g. Inferno Dragon.
- Mini P.E.K.K.A.: Your main anti-building-targetting card. It's perfect to clear both Giants or Hog Rider due to its damage and you usually get either a positive or equal elixir trade.
- Bats: Your main anti-ground card. In this deck, it is rather efficient in clearing cards
- Goblin Hut: Your main chipping card. This is the only card, excluding the SplashYard combo, that has an attacking element to it. It can also be used as a distraction to building-targeting cards.
Strategy
- Graveyard CAN be used without poison. However, using poison is much more efficient, as it not only protects the Graveyard but it also chips some damage from the tower!
- Let your elixir charge up. Make sure you usually have 7+ elixir. This way, you can stop any pushes, and due to the low price of this deck, you can normally get positive elixir trades.
- Play your Graveyard preferably when they play a 5+ elixir card. That way, they will be low on elixir to counter it.
- Check if they have Poison. This is the only clear counter to Graveyard. If they do, bait it out with a mini-push (less than 10 elixir but still a tower-threat). THEN play.
- If you want to seriously play this deck, I'd recommend levelling it up. This deck is SUPER strong when all the cards are on level 11+.
Substitutes[]
- Graveyard - Definitely no as it's the heart of the deck.
- Poison - Also no as it's half the title. If you want to try a different style of attack, you could try Rage, but it would alter the deck and how it works.
- Zap - You could try Arrows or maybe Giant Snowball.
- The Log - Once again, Arrows or Giant Snowball can be considered.
- Electro Wizard - Zappies, or if you are looking for a different type of attack, Electro Dragon.
- Mini P.E.K.K.A. - Hard to replace, but Lumberjack does the job.
- Bats - Minions. Do not use Minion Horde, as this is meant to be a cheap deck.
- Goblin Hut - Furnace is the only spawner one that has a similar chip system.