Introduction
This is a deck that has many win conditions, but revolves around the sparky and lumberjack.
Deck Information[]
- Deck Created by: Un legendary guy with a duck2
- Minimum Recommended King Level: 6
- Maximum Recommended King Level: 13
- Arena Required: Serenity Peak (Wrong?)
- Average Elixir Cost: 3.6 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Sparky: Win the game by raging.
- Electro Wizard: To annoy, retarget, stun.
- Prince: To defend as your second hard hitter and mini tank.
- Skeletons: To annoy, somewhat overwhelm, and kite
- Lumberjack: To drop the rage and deal a decent amount to the tower.
- Ice Golem: To tank and kite.
- Goblin Barrel: To chip the tower.
- Furnace: To defend against swarms.
Strategy[]
- If you have to make the first move, place down the furnace or split your skeletons.
- When you get to ten elixir in double and you know your ahead in elixir, lumbersparky has very high potential.
- Prince can also be used, you can bait the fireball, e-wiz, and skarmy.
- Goblin barrel+Ice golem can be a mid-game rush to bait and deal a good amount of damage to the crown or kings tower.
- Use this deck carefully, it either win or lose, it depends how you play!