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SparkyCard
ElectroWizardCard
PrinceCard
SkeletonsCard
LumberjackCard
IceGolemCard
GoblinBarrelCard
FurnaceCard

Introduction

This is a deck that has many win conditions, but revolves around the sparky and lumberjack.

Deck Information[]

Deck Created by: Un legendary guy with a duck2
Minimum Recommended King Level: 6
Maximum Recommended King Level: 13
Arena Required: Serenity Peak (Wrong?)
Average Elixir Cost: 3.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Sparky: Win the game by raging.
Electro Wizard: To annoy, retarget, stun.
Prince: To defend as your second hard hitter and mini tank.
Skeletons: To annoy, somewhat overwhelm, and kite
Lumberjack: To drop the rage and deal a decent amount to the tower.
Ice Golem: To tank and kite.
Goblin Barrel: To chip the tower.
Furnace: To defend against swarms.

Strategy[]

  • If you have to make the first move, place down the furnace or split your skeletons.
  • When you get to ten elixir in double and you know your ahead in elixir, lumbersparky has very high potential.
  • Prince can also be used, you can bait the fireball, e-wiz, and skarmy.
  • Goblin barrel+Ice golem can be a mid-game rush to bait and deal a good amount of damage to the crown or kings tower.
  • Use this deck carefully, it either win or lose, it depends how you play!
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