Clash Royale Wiki


Introduction

Hello.HuloXez Here.This is the first deck I posted on this fandom.I consider this deck a fairly good ladder deck.It has great defenses and great offenses.This deck got me from Challenger 1 to Challenger 3 with only a few losses.This deck is fantastic and can turn a defense into a huge counter-attack.

Deck Information[]

Deck Created by: HuloXez
Minimum Recommended King Level: 7
Maximum Recommended King Level: 13
Arena Required: Spooky Town (Wrong?)
Average Elixir Cost: 4.1 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Tower Troop:
Sparky: Sparky:The ULTIMATE TANK KILLER....A card that is gonna WRECK their tower if left ignored.But, make sure your opponent don't have Electro Wizard in rotation or bait out their Zap first!
Firecracker: Firecracker:A very versatile card that can deal chip damage to their tower.Firecracker can absolutely destroy an Witch or an Night Witch for a positive elixir trade!It can also be used to destroy an troop hiding behind an tank.However, your opponent can use the sparks to wake their king....
Minion Horde: Minion Horde:The card that deals MASSIVE damage.It can be used to destroy their tanks or defend an push.It can wreck an tower if ignored.However, when you play the Minion Horde make sure the opponent don't have Arrows or Fireball in rotation!The Minion Horde is surprisingly great to defend against an Mega Knight, which is EVERYWHERE in Challenger 3.....One thing I need to advise is that make sure that your Minion Horde is not under leveled, or else it is gonna get 2-shot by the Princess Towers.A level 10 Minion Horde takes the Princess Tower to 3-shot them, which can potentially deal more damage to their towers.DO NOT USE THE MINION HORDE IF IT IS UNDERLEVELED.
Arrows: Arrows:Can be used to destroy their Minion Horde or an Goblin Barrel.However, if your opponent plays an bait deck make sure to have something else to deal with their Minion Horde, and save the Arrows for the Goblin Barrel for an neutral elixir trade.
Ram Rider: Ram Rider:The main win condition in this deck.The Ram Rider is countered easily by an Skeleton Army, but if your opponent plays their Skeleton Army too late, Ram Rider's charge attack is gonna connect.If they placed it perfectly, use Arrows or Bats or SOMETHING to take care of it.
Bomb Tower: Bomb Tower:A Bomber in an Tower.If your opponent is playing Goblin Hut to chip your Princess Tower, the Bomb Tower is gonna WRECK it.It can take care of an Witch surprisingly well because of its splash radius.However, it only attacks air so watch out for flying units to destroy your Bomb Tower!
Electro Dragon: The Electro Dragon:An versatile card.This card is my favorite.It is always in my deck wherever I go.If your opponent plays an Inferno Tower, Sparky, or Inferno Dragon its gonna wreck them as its attack stuns them for 0.5 seconds.Electro Dragon can destroy the supporting unit behind the tank as its attacks has a chaining effect!However, because of the chaining effect your opponent can use it to wake their king.....
Bats: Bats:Simply flying Skeletons.It can be used to take out a Balloon for an positive elixir trade.However, be sure to obstruct the Balloon's path so it has to go around the Bats.It can be used to distract an Inferno Tower or an Inferno Dragon.This card is very versatile and it can cheapen and fortify your deck.It can take care of an Skeleton Army as there are 5 of them for an positive elixir trade.Bats can also be used to cycle your deck if you're using this deck and having a bad rotation in hand right now.
Electro dragon
Strategy[]
  • You can place an Ram rider 2 tiles left from the bridge so it will ignore an regular building placement.Be sure to include an Firecracker to support the Ram Rider as the Firecracker will WRECK the Skeleton Army.
  • If your opponent plays an Mega Knight, use the Minion Horde to chip away at it.If your opponent plays an Wizard behind the Mega Knight, use your Electro Dragon's stun to your advantage and force the Wizard to lock onto your Electro Dragon.Use your Bomb Tower to distract the Mega Knight.You can use Bats+Minion Horde to take out the Mega Knight, but make sure your opponent don't have Arrows or you're in for a World Of Pain.(You're gonna be down a lot of elixir )
  • Sparky can also take out an Mega Knight with its MASSIVE damage.It will wreck your opponent's tower if left ignored.Thanks to its massive splash radius, if your opponent is stupid enough to place an Ice Wizard 1 tile away from their tower, it will destroy the tower.Everyone's happy..Except your opponent...(This happened once my opponent was stupid enough to place an Ice Wizard 1 tile away from their tower XD)
  • Ram Rider can be used to snare the enemy troops so it buys the Minion Horde or Bats to take out their tank.Then, after defending your Ram Rider can be used to counter attack and your opponent, who just finished a push now has to deal with this and is sitting with low elixir, watching their towers get destroyed.
  • Bomb Tower can be used to destroy an Elixir Golem.Put everything you have in hand to destroy the Golem as you get 4 more elixir and you don't want that to go to waste.Then, use the extra 4 elixir to counter attack.