Clash Royale Wiki


Introduction

This is mostly a defensive deck with the Hog Rider as main offense. Damage is easy to get, but it is hard to take out the tower in one or two pushes. Most pushes (in my case) are counter pushes.

Deck Information[]

Deck Created by: Mur
Minimum Recommended King Level: 8
Maximum Recommended King Level: 13
Arena Required: Miner's Mine (Wrong?)
Average Elixir Cost: 3.6 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Card 8:
Bowler: Mostly as a defense against ground troops than are mini tanks or swarms because tanks can't get knocked back from the boulders or The Log.
Hog Rider: The main kill card in this deck used with Fire Spirits, Bowler, and the Electro Wizard. They can also surpass troops because of its ability to only hit buildings.
Electro Wizard: If you don't have any cards to stop a push, just use this. This can also be useful for a push with the Bowler, but I just use it for counter pushes :P.
Fireball: If the enemy got swarms or large push with medium health troops, then incinerate it with the Fireball. They can also get you the win if he Arena Tower is almost down.
Fire Spirit: A cheap way to take out swarms, and I use it for my Hog pushes or for chip damage.
Inferno Tower: An MVP in my deck that can kill tanky troops easily. For max efficiency, use with the Tornado.
Tornado: A very annoying card in general which I use as an emergency swarm killer. For Miner users, I can activate the Miner to my King Tower so sorry Miner users.
Skeleton Army: Secondary way to kill tanky troops and single target troops, not recommended to stop Elite Barbs because I will guarantee that it will be Zapped.

Strategy[]

  • To Counter Elite Barbs:
    • Fireball + Fire Spirits
    • Fireball + Tornado
    • Bowler + Tornado
    • Electro Wizard + Bowler
  • Pig push with hog spirits
  • Send in bowler than hog rider, don't send in hog rider first
  • Tornado melee troops to king tower