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FirecrackerCard
TeslaCard
ZapCard
InfernoDragonCard
PrinceCard
MiniPEKKACard
HealSpiritCard
GraveyardCard

Introduction

This deck does a lot of good work without no skill cards. I started this at arena 11 and with some changes, I use it currently

Deck Information[]

Deck Created by: MysticGameDev (7777 ingame)
Minimum Recommended King Level: 15
Maximum Recommended King Level: 15
Arena Required: Rascal's Hideout (Wrong?)
Average Elixir Cost: 3.5 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Firecracker: Area and air targeting troop. Will do massive work if protected. Especially when evolved.
Tesla: Defensive building against strong pushes and win conditions.
Zap: Small spell to counter Goblin Barrel and Skeleton Army .
Inferno Dragon: Destroys fairly common tanks like P.E.K.K.A and Mega Knight. Also a good air defense if Firecracker isn't on cycle.
Prince: The second win condition. Place at bridge with Zap or another troop
Mini P.E.K.K.A.: Our mini-tank. Usually defensive but becomes the secret 3rd win condition and saves the day.
Heal Spirit: Usually for offense. Place behind a Prince or Mini P.E.K.K.A. and it will heal your attack cards.
Graveyard: Main win condition. Put a Prince or Mini P.E.K.K.A. to tank and place this next to the tower. Make sure the king tower gets no hit.

Strategy[]

  • As mentioned, use a Mini PEKKA or Prince as a tank. Then put a Graveyard on the tower.
  • Enemies will try cancelling Inferno Dragon. DEFEND THAT WITH YOUR LIFE!
  • Learn how to time and fully counter Goblin Barrel with Zap.
  • And the rest is usually regular, smart gameplay.
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