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RoyalGiantCard
BatsCard
FireSpiritCard
SkeletonsCard
BabyDragonCard
BomberCard
IceWizardCard
SkeletonArmyCard

Introduction

Hello. Santi here, and now I will share my deck in arena 7. You can see in my deck down here, I used many weak troops. But I have 1 high hitpoint troop to protect them all. This deck has a fast cycle too, and I use this deck to win many battles!

Deck Information[]

Deck Created by: Santi.ratna
Minimum Recommended King Level: 6
Maximum Recommended King Level: 8
Arena Required: Spooky Town (Wrong?)
Average Elixir Cost: 2.8 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Royal Giant: Main win condition. Used also for protecting your spam push behind.
Bats: Seems to be weak, but they can counter Pekkas or Valkyries as they are air troops.
Fire Spirit: Good damage, and used to counter Minion Horde too.
Skeletons: Your weakest card in the game, but you have some supporters to 'strengthen' them.
Baby Dragon: Secondary win condition, as the baby dragon has good hitpoints.
Bomber: Good damage, splash damage troop with only 3 elixir cost.
Ice Wizard: Usually you don't have this card, but I'm lucky I got him in the arena 6 legendary chest. Splash damage legendary.
Skeleton Army: Spam supporter for only 3 elixir cost

Strategy[]

  • Spams will be behind the Royal Giant so they will be protected.
  • Fire Spirits and bomber can take out swarms with high damage.
  • Skeleton Army can take out Prince, Pekka, and Mini pekka (Royal Giant's enemy!)
  • Skeletons card is used to distract single-target troops.
  • Ice wizard and Baby Dragon can take out swarms with lower damage.
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