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Introduction
This is the main deck for my alternate account. It is really balanced and I have racked up win after win with it, having a jaw-dropping 86% winrate. It can take down towers so fast that you'll miss it if you blink, and it's defense is really good, even if it's not what the deck focuses on. I haven't really thought about what I want to say for the cards, so I apologize in advance for the short descriptions.
Deck Information[]
- Deck Created by: Thundercat3
- Minimum Recommended King Level: 7
- Maximum Recommended King Level: 10
- Arena Required: Rascal's Hideout (Wrong?)
- Average Elixir Cost: 3.8 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Troop:
- Royal Recruits: Royal Recruits is your reserve defense. You'll normally use other things, but if you want to use your other defenses to start a push soon, Royal Recruits can take care of pretty much any solo ground troop, and even some duos. It's also great to substitute for skarmy temporarily if there is a splash troop behind the tank.
- Bandit: Bandit is your rush card. If they are distracted with trying to save their push from the Skarmy or Royal Recruits, then the Bandit is great to take advantage of their distraction or punish bad elixir investments. Just place it on the other side, and watch their tower get absolutely demolished.
- Miner: Miner goes with Goblin Barrel for the Direct Siege. See strategy for more information.
- Goblin Barrel: Goblin Barrel goes with Miner for the Direct Siege. See strategy for more information.
- Dark Prince: Dark Prince is a defense card, but it gives them something to deal with even after their push is demolished. You can let whatever happens to it happen while you push on the other side, or you can support it for a counterpush.
- Skeleton Army: Skeleton Army is... well, Skeleton Army, the card that is dreaded by almost all tanks.
- Hunter: Hunter is your tank killer, or it can be used to make sure the remnants of the enemy's defense swarmies don't touch your tower.
- Arrows: And finally arrows, your spell. Great to take care of their swarmies and get yourself lots of Positive Elixir trades 🍊.
Strategy[]
- The direct siege is where you use the miner and goblin barrel simultaneously on opposite sides of one crown tower. The miner gets there a bit faster, so he will pop up and tank the shots from the arena tower and any splash troops they place in preparation, while the goblins go to town on the arena tower. When left ignored, this can kill the entire princess tower in only ten seconds, give or take a few. And it's only 6 elixir!
- The rest is coming soon!








