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RoyalGiantCard
ElectroWizardCard
BabyDragonCard
MegaMinionCard
FurnaceCard
GuardsCard
BarbarianBarrelCard
LightningCard

Introduction

You know, this is a classic deck used in Classic Decks from war so I'm surprised it wasn't here. It is an outdated meta deck but when used correctly, it can be super annoying for the opponent.

Deck Information[]

Deck Created by: Magical Energy123
Minimum Recommended King Level: 7
Maximum Recommended King Level: 12
Arena Required: Electro Valley (Wrong?)
Average Elixir Cost: 4 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Royal Giant: This is your win condition. Play it in the back to bank up elixir, or rush it at the bridge when they play a high cost unit in the back.
Electro Wizard: Electro Wizard is a great card to use. He can stun, defend well, and counterpush.
Baby Dragon: Spalnk. It can tank for the incoming Fire Spirits from the Furnace and can be used as a rush attack.
Mega Minion: This is a great defensive card that can turn into a threatening counter attack.
Furnace: This is a great defensive building and can counter most single target units.
Guards: Swarm. Use it to counter single target units.
Barbarian Barrel: This is your cheap light spell. You can use the BArbarian that spawns from it to get some chip damage or use the whole card to counter fireballies.
Lightning: It can severely damage Infernos, Sparkies and reset them. All for 6 Elixir!

Strategy[]

  • Your main push will be RG, E-wiz, Baby-D and Lightning with Barb Barrel as a support card.
  • Electro Wizard will be the tank killer for air. Baby Dragon and the Mega Minion for mini-tanks that fly and Mega Minion also for Lava Hound.
  • You can play the E-Wiz or the Mega Minion in the back to invest Elixir and force your opponent to make the first move.
  • Be careful with the Electro Wizard if they have Tornado: it can activate the King Tower.
  • If they have a pump, use the lightning to deny 7-8 elixir while gaining a positive elixir trade.
  • The Furnace and the Baby Dragon will be best used to counter swarms.
  • The Mega Minion and Guards do not need to be leveled up.
  • However, the Electro Wizard and the Furnace will be weak if not leveled up.
  • The Royal Giant will be strong when overleveled, underleveled, or equally leveled.

Offensive Synergies[]

This is only listing helpful combos. There are other combos but not all of them are effective. The RG and Furnace is a good mix because the incoming Fire Spirits take care of the swarms or deal extra damage to the tower.

RG and Lightning are good as the Lightning takes out Infernos and resets the damage process allowing the Common RG to plow on.

RG, Baby-D, E-Wiz, Furnace and the Mega Minion will be hard to stop as the Baby-D deals with swarms, the Mega Minion with fireballies and the Electro Wizard with the Infernos.\

Defensive Synergies[]

BTW, P.E.K.K.A. Bridge Spam counters this deck.

E-Wiz and Guards are good as the Guards tank and deal damage and the E-Wiz deals the extra punch. There are so many but I can't be bothered to list them so I will post two photos.

History[]

2018

  • The Royal Pain deck could be created from as early as Barbarian Barrel's release, which happened on 23/3/2018.

2019

  • On 3/6/2019, the Royal Pain deck was featured in the Classic Decks.
  • On 1/7/2019, the Royal Pain deck was removed from the Classic Decks.
  • On 2/12/2019, the Royal Pain deck was featured in the Classic Decks.

2020

  • On 6/1/2020, the Royal Pain deck was removed from the Classic Decks.
  • On 3/2/2020, the Royal Pain deck was featured in the Classic Decks.
  • On 3/3/2020, the Royal Pain deck was removed from the Classic Decks.
  • On 7/4/2020, the Royal Pain deck was featured in the Classic Decks.
  • On 4/5/2020, the Royal Pain deck was removed from the Classic Decks.

2023

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