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SkeletonsCard
IceSpiritCard
RoyalHogsCard
ArcherQueenCard
EarthquakeCard
RoyalDeliveryCard
TheLogCard
CannonCard

Introduction

Another Royal Hogs cycle deck, with Skeletons as its evolution.

Deck Information[]

Deck Created by: Clash Royale
Minimum Recommended King Level: 11
Maximum Recommended King Level: 15
Arena Required: Royal Crypt (Wrong?)
Average Elixir Cost: 2.9 (Wrong?)
More Statistics: Go to Deck Builder

Card Roles[]

Skeletons: Assist, Anti-Tank
Ice Spirit: Assist, Status
Royal Hogs: Scout, Win Condition
Archer Queen: The deck's Champion card
Earthquake: Anti-Swarm, Status
Royal Delivery: Tank, Anti-Swarm
The Log: Anti-Swarm
Cannon: Anti-Tank

Strategy and Tips[]

Gameplan:

Single Elixir:

In single elixir you want to outcycle your opponent’s royal hog counters, as outcycling becomes harder in double/triple elixir. To cycle back to a card, you and your opponent both have to play four more cards. You have a natural advantage since this deck is a fast cycle deck. You do not want to overspend on offense and risk taking a lot of damage, so only send royal hogs after a push is stopped or as a first play. Royal hogs should always be split in the middle to form dual lane pressure and be harder to completely counter.

If your are having trouble making a first play(eg. defensive starting hand), you can always wait for the opponent to go first. Here are appropriate responses for any opposition first play:

6 + elixir investment in the back: Place a cannon in the 4-3(4-2 if the investment is placed in the right lane) placement to potentially cycle back to another one on defense. If the investment is passive like the elixir collector, earthquake it.

Bridge pressure unit(bandit, ghost, battle ram, ram rider, etc.): Defend accordingly, then you can ice spirit to pressure. Against bandit skeletons 5-2 then fire spirit 6-3 to activate king tower.

Spawner(Furnace, Barbarian hut, Tombstone and Goblin hut): Snipe bad placements with Archer queen or just the Earthquake.

Chip damager (Princess and Dart Goblin): Counter them and avoid chip damage.

This deck is an aggressive deck, so you generally should initiate aggression if you have the chance, even a fire spirit will work to do solid chip damage.

Never be below 5-7 Elixir unless you are also certain that your opponent is low on elixir, this deck cannot defend big pushes with low elixir.

Double Elixir:

You should now play more aggressive and start punishing big investments with royal hogs. Against other cycle decks and beatdown decks, push in royal hogs + earthquake every time since those decks lack quick and big punishes. Against bridge spam, you can do the same but to a greater risk, however bridge spam usually don’t run buildings so you shouldn’t have to earthquake along with hogs.

Despite your opponent getting stronger offense and more spell removal, you can cycle more units and cannons to defend. Defending big pushes is definitely harder in double elixir, but is still doable if you place units correctly in the correct order.

Start most defensive sequences with a 4-2 or 4-3 cannon, and cycle back to more if the first one is destroyed. Skeletons to distract single target units, and royal delivery on stacked units. Then archer queen at edge to prevent lightning value. This sequence is able to take down most pushes.

In double elixir, playing aggressive is recommended, but committing on offense is never good with this deck, be sure to never attack when you are down elixir or if your opponent can make a huge counterpush after defending royal hogs.

Triple Elixir:

If you haven’t noticed, playing this deck gets progressively harder as a match goes on. In triple elixir, you have to mess up even less since pushes will be bigger and the opponent will have more elixir for spells. If you don’t mess up however, you are likely to be rewarded a win.

Play similar to double elixir, but note that you need to watch out for lightning even more. If you can’t get damage through, cycling earthquakes is always an option.

Don’t worry about being down elixir after attacking if your opponent can’t hard punish you, the extremely fast elixir generation means that most threats can be countered even if you are low on elixir.

History[]

2021

  • The Royal Hogs and AQ deck could be created from as early as Archer Queen's release, which happened on 27/10/2021.

2023

  • On 19/6/2023, the Skeletons were allowed to evolve.
  • On 4/12/2023, the Ice Spirit was allowed to evolve.

2024

  • On 17/6/2024, the Royal Hogs and AQ deck was featured in the Classic Decks event as a Classic Evo Deck.
  • On 15/11/2024, the Cannon was allowed to evolve.
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