![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Introduction
This deck is very unconventional, to say the least. It finds difficulty in countering Golbin Barrels and Drills, thanks to its lack of log, but a very experienced player can take control of even bad matchups fairly easily. The main strategy in this deck is chipping away while baiting out elixir and counterpushing, which will bait out even more elixir.
Deck Information[]
- Deck Created by: Calhoun
- Minimum Recommended King Level: 9
- Maximum Recommended King Level: 15
- Arena Required: Miner's Mine (Wrong?)
- Average Elixir Cost: 3.6 (Wrong?)
- More Statistics: Go to Deck Builder
Card Roles[]
- Tower Princess:
- Royal Hogs: Royal Hogs are the win condition in this deck and the main way that damage is going to be dealt to an opponent's towers.
- Royal Recruits: Royal Recruits are a swarm card and alternate win condition. Recruits are hard to deal with due to their shields and the fact that they spread out, sending at least 2 extra recruits in an opposite lane.
- Heal Spirit: Heal Spirit is meant to provide counterpush and to support pushes, as well as to deal chip damage to an opponent's tower.
- Hunter: Hunter is the main tank buster in this deck and the best defense for Balloons.
- Fireball: Fireball is the best answer for dealing with support cards such as Wizard and Musketeer.
- Earthquake: Earthquake's main role is to destroy buildings that are trying to halt the advance of Royal Hogs. It also makes a great endgame tower wrecker, as its high damage to crown towers and low cost mean that it outputs a lot of damage without leaving the defense vulnerable.
- Spear Goblins: Spear Goblins are the small swarm card in this deck. They cost low and easily clean up things such as Night Witches and Minions, while also countering Mini P.E.K.K.A. and prince.
- Fisherman: Fisherman is the star player in this deck. A lot of the defense relies on the Fisherman pulling units to the center to be melted by the double fire of both crown towers, and some of the best offense relies on using Fisherman to pull any opposing troops away from the advancing Royal Hogs.
Strategy[]
- Offense
- Royal Hogs Split
Royal Hogs can be very annoying to deal with, especially when you split them, forcing your opponent to play elixir into both lanes. Heal Spirit can be played in one of the lanes, as well, which gives the hogs much more life to work with.
- Fisherman Counterpush
When used right, Fisherman can be an unstoppable defensive wall, but when paired with Heal Spirit and placed behind Royal Hogs, Fisherman poses a great offensive threat, as letting him grapple onto a tower is a very bad idea, but playing something such as a Valkyrie means that the fisherman can pull her away from the hogs with his great grapple range, which gives royal hogs much more time to munch on your opponent's tower.
- Double Elixir Spam
When double elixir hits, the best decisions are to continuously recruits. Recruits are undeniably difficult to play around, and when there is a Fisherman around to snipe Wizards, Bombers, etc. they pose a huge counterpush threat. Combine this with Royal Hogs and Earthquake, and you have a continous push that just won't die, thanks to the support of Heal Spirit.
- Baiting Strategies
This deck is somewhat relient on bait strategies. Spear Goblins, Royal Hogs, and Royal Recruits are all vulnerable to logs, so if you read your opponent well and don't mess up any placements, you can bait out certain cards and then have the cards that you need to defend or advance in a much better position.
- Defense
- Fisherman Strats
Fisherman is one of the most skill-based and versatile cards in the game. Fisherman can fully counter Mega Knights, Princes, Dark Princes, etc. Fisherman can also very easily activate king tower, as Hog Riders are pulled into the king tower.
- Hunter & Fisherman
Hunter and Fisherman pair very well together. The Fisherman pulls opposing troops close and stuns them, while the Hunter barrel-stuffs them, which bypasses the Hunter's shotgun spread from range. This turns this duo into a Roadhog-style combo, and when paired with occasional Heal Spirits this combo will decimate any type of troops.
- Hunter
Hunter is essential to the defense in this deck, and is, in certain scenarios, the only counter you might have. Hunter can fully counter Balloons, Goblin Barrels, Giants, etc. The only issue is that Hunter is an expensive and risky goblin barrel counter.